- Joined
- May 24, 2016
- Messages
- 792
So, I've been playing quite a bit of Starcraft lately and I noticed that armor in SC is a direct form of damage reduction. (1 armor = 1 less damage take from attacks).
I want to implement the same system in Warcraft 3, I think its better as the 6/11/15% damage reduction armor does now, in some instances at least. It keeps each individual armor point keep the same value, instead of making additional armor almost useless when it exeeds over 10.
There are two small catches, though:
- No matter how much armor a unit has, I still want it to take a minimum of 1 damage per attack.
- The regular 6/11/15% armor system needs to be disabled somehow, I dont want both systems to be active at once.
I'm not asking for anyone to program it for me, I just need help programming it myself. I'm only using the standart world edittor and I'd prefer to use abillities somehow over triggers.
I want to implement the same system in Warcraft 3, I think its better as the 6/11/15% damage reduction armor does now, in some instances at least. It keeps each individual armor point keep the same value, instead of making additional armor almost useless when it exeeds over 10.
There are two small catches, though:
- No matter how much armor a unit has, I still want it to take a minimum of 1 damage per attack.
- The regular 6/11/15% armor system needs to be disabled somehow, I dont want both systems to be active at once.
I'm not asking for anyone to program it for me, I just need help programming it myself. I'm only using the standart world edittor and I'd prefer to use abillities somehow over triggers.