- Joined
- Sep 23, 2007
- Messages
- 357
Hi, I'm in need of an armor system for my map that goes as follows.
SYSTEM PART 1 =______________________________________________________________________________________________
Armor = 2 * Agility + Hero's Armor
% Damage Reduction = (Armor / (Armor + 400 + 85 * Enemy_Level)) * 100
__________________________________________________________________________________________________________________
This is a percent damage reduction armor system.
SYSTEM PART 2 =______________________________________________________________________________________________
Damage In / Damage Taken = 1 + Armor / (400 + 85 * Enemy Level)
Damage soaked by armor / Actual HP damage taken = Armor / (400 + 85 * Enemy Level)
___________________________________________________________________________________________________________________
This is a value damage reduction system.
These two damage reduction systems (percent AND value) should be working at the same time in my map. I understand that this system would be difficult to make in Warcraft 3, but I would greatly appreciate the help.
In regards to "Enemy Level", if you scroll down under unit Stats on any unit, not just creeps or heroes, you will see that EVERY unit has a level. That level should be the level used in my system.
I apologize if there was any difficulty in reading or understanding what I wrote, I'm not very good at this . Feel free to ask any questions, and I greatly appreciate any efforts towards this system.
SYSTEM PART 1 =______________________________________________________________________________________________
Armor = 2 * Agility + Hero's Armor
% Damage Reduction = (Armor / (Armor + 400 + 85 * Enemy_Level)) * 100
__________________________________________________________________________________________________________________
This is a percent damage reduction armor system.
SYSTEM PART 2 =______________________________________________________________________________________________
Damage In / Damage Taken = 1 + Armor / (400 + 85 * Enemy Level)
Damage soaked by armor / Actual HP damage taken = Armor / (400 + 85 * Enemy Level)
___________________________________________________________________________________________________________________
This is a value damage reduction system.
These two damage reduction systems (percent AND value) should be working at the same time in my map. I understand that this system would be difficult to make in Warcraft 3, but I would greatly appreciate the help.
In regards to "Enemy Level", if you scroll down under unit Stats on any unit, not just creeps or heroes, you will see that EVERY unit has a level. That level should be the level used in my system.
I apologize if there was any difficulty in reading or understanding what I wrote, I'm not very good at this . Feel free to ask any questions, and I greatly appreciate any efforts towards this system.