For my map, I want a unit that has 3 armor to take 3 less damage, 10 armor to take 10 less damage, etc. I see no way of using the built-in armor coefficient to achieve this, how do I do it?
I've thought of setting the armor damage multiplier to 0, then using damage detection triggers, but again I'm not sure exactly how to do it. Thanks!
I've thought of setting the armor damage multiplier to 0, then using damage detection triggers, but again I'm not sure exactly how to do it. Thanks!