I'm currently trying to make it so the upgrade amount from armor upgrades and attack upgrades is directly proportional. I.E. Level 2 Armor = Level 2 Damage
However, it's hard for me to determine how to do this when I don't really understand how armor is playing its role. I've been messing with the Gameplay Constant: Combat - Armor Damage Reduction Multiplier as it seems to be the only thing related to armor (besides types) in the constants settings.
But whenever I change the multiplier I get unanticipated results. For example, I put in 0.03 as the value (3%) and this is how the armor reduction came out for each upgrade (assume each upgrade gives 1 armor value):
1 = 3 (+3)
2 = 6 (+3)
3 = 8 (+2)
4 = 11 (+3)
5 = 13 (+2)
6 = 15 (+2)
7 = 17 (+2)
8 = 19 (+2)
9 = 21 (+2)
10 = 23 (+2)
As you can see, it started out nicely with +3 increases then it dropped to only +2, went back up to +3, and then leveled off at +2 again. So am I missing a factor here, what's going on?
Thanks in advance.
However, it's hard for me to determine how to do this when I don't really understand how armor is playing its role. I've been messing with the Gameplay Constant: Combat - Armor Damage Reduction Multiplier as it seems to be the only thing related to armor (besides types) in the constants settings.
But whenever I change the multiplier I get unanticipated results. For example, I put in 0.03 as the value (3%) and this is how the armor reduction came out for each upgrade (assume each upgrade gives 1 armor value):
1 = 3 (+3)
2 = 6 (+3)
3 = 8 (+2)
4 = 11 (+3)
5 = 13 (+2)
6 = 15 (+2)
7 = 17 (+2)
8 = 19 (+2)
9 = 21 (+2)
10 = 23 (+2)
As you can see, it started out nicely with +3 increases then it dropped to only +2, went back up to +3, and then leveled off at +2 again. So am I missing a factor here, what's going on?
Thanks in advance.