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How does Armor Work?

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Level 3
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Sep 15, 2007
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I'm currently trying to make it so the upgrade amount from armor upgrades and attack upgrades is directly proportional. I.E. Level 2 Armor = Level 2 Damage

However, it's hard for me to determine how to do this when I don't really understand how armor is playing its role. I've been messing with the Gameplay Constant: Combat - Armor Damage Reduction Multiplier as it seems to be the only thing related to armor (besides types) in the constants settings.

But whenever I change the multiplier I get unanticipated results. For example, I put in 0.03 as the value (3%) and this is how the armor reduction came out for each upgrade (assume each upgrade gives 1 armor value):

1 = 3 (+3)
2 = 6 (+3)
3 = 8 (+2)
4 = 11 (+3)
5 = 13 (+2)
6 = 15 (+2)
7 = 17 (+2)
8 = 19 (+2)
9 = 21 (+2)
10 = 23 (+2)

As you can see, it started out nicely with +3 increases then it dropped to only +2, went back up to +3, and then leveled off at +2 again. So am I missing a factor here, what's going on?

Thanks in advance.
 
Level 6
Joined
Aug 15, 2007
Messages
209
Don't get excited because you have a reply, I have no idea what I'm talking about. However, the reason it goes from 2 to 3 to 2 and stuff might be because the increase is just under 3, and therefore only periodically gives the impression that its increasing by 3...

That's my guess. You'll have to experiment.
 

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Level 3
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Very strange. I've tried this with 5% in the past too and got similar results.
 
Level 12
Joined
Aug 18, 2006
Messages
1,193
He wants a "Level 2 Armor" be equally valued by players as a "Level 2 Damage" i think

I have a theory, but its only a theory, okay?

At 0 Armor, you take 100% Damage when attacked

if the Armor Damage Reduction is at 3%, it will remove 3% of the current Damage taken

which means this
0 Armor : 100% Damage Taken
1 Armor : 97% Damage Taken(3% Damage Reduction) since 3% of 100 is 3
2 Armor : 94.09% Damage Taken(6% is displayed) since 3% of 97 is 2.91
3 Armor : 91.2673% Damage Taken(8% is displayed) since 3% of 94.09 is 2.8227

now, this theory is quite flawed.
1. You can have 0.5 armor, and that is not explained
2. As you can see, if rounded correctly, it would display 9% instead of 8%

and finally, a tip if you want a Level 2 Armor upgrade be directly porportional to a Level 2 Attack upgrade, use the Hardened Skin ability instead of Armor. NOTE ANYHOW : It will reduce the Damage Taken by a whole number, not a percent of the damage recived.
 
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