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HoW BETA Version 3.3.0a

Heroes of War

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About the Map
About the Map
The map is, as said, an AoS map. That means every player will control one hero and make this hero more powerful while the game is running. You will kill enemies to increase your heros level. Gain new abilities and make your current abilities stronger and better. You'll buy items for your hero to increase the power of the hero. All players are divided into two teams, The Corrupted and The Outcasts, each team will contain five players. In order for a team to win, the team will have to destroy the enemie teams main building, but it will take some battle to get to it. The main building is protected by strong guard towers and enemie units are almost always defending it.

This is much of the basic things I think everyone knows.
The Story behind Heroes of War


Heroes of War - Story

It has now been 179 years since Arthas was defeated by the great nations combined, but the world was not yet in peace, the war still raged on causing endless misery and chaos.
With the Lich King defeated, the nations once again began to fight each other. Years past and the wars only got worse, as a result the nations summoned massive gods of destruction, trying to get an edge in the war; but only more chaos was born with those summoned gods.

There were a total of eight gods summoned, fighting each other, tearing the world into bits and pieces. However, after a while the gods got tired of the endlessly raging war and the destruction it caused; so they turned against their own masters and broke free from their command.

With the world almost destroyed, the gods defeated their former masters and the remaining nations were ought to restore the badly damaged world.
Only two nations (The Corrupted, The Outcasts) survived the rage of the gods and yet again started to reestablished new cities and armies. Even with the world torn apart, the nations could not forget their past wars and the dispute continued deep inside an old. Now fighting for their very survival or until they fall into the Gods rage.

The Corrupted is an army of terrifying creatures living deep inside forgotten forests and swamps. They grew stronger and stronger while the world was trying to defeat the Lich King. When the world turned into absolute chaos after Arthas death they saw their opportunity to seize power and ran over all enemies they came across with their army of corruption. They are also the ones responsible for the summoning of the God of Immortality, that later pushed them back, forcing them to flee to the very deepths they came from.

The Outcasts is an army of Bloodelfs and demons, they are very self-centered, driven by the will of getting stronger by enhanced magical powers and massive constructions. They didn’t really care about the war but they knew they were going to be affected by it sometime and made a decision to enter the war, testing their magical powers and combat skills on enemies. They are the ones responsible for summoning the God of Vortex that like the other Gods also pushed their masters back to where they came from destroying them utterly with overwhelming power.
New heroes will rise, new kins will be discovered, deadly creatures to be faced and old kings will be on the top of determination in the epic battle to survive in the new god controlled world.

Features

Now about the features of this map. I'll make a list of all the features:

* Current Features

The map will, probably, at its release, contain atleast 54 unique heroes. Each hero will have atleast one triggered spell, ofcourse there are heroes with more triggered spells. All heroes will hopefully be as much balanced as possible.

Each hero will have four (4) abilities and one (1) Attribute Bonus ability.
Three (3) of those abilities are basic abilities with a maximum upgradeable level of five (5).
One (1) of those abilities is the Ultimate ability with a maximum upgradeable level of three (3).



At the beginning of the game, the host will currently be able to select one of five game modes:
Allpick (-AP), Allrandom (-AR), Randompick (-RP), Random Tavern (-RT), The Chosen Heroes (-CH)


When the host selects this Game Mode, all players will be able to choose any hero they want to play with.

Repick Enabled: True



When the host selects this Game Mode, all players will get one random hero each, they will not be able to select any hero

themselves.

Repick Enabled: True



When the host selects this Game Mode, all players will get a list of three heroes. The three heroes at the list are randomized. In

order to select a hero the player will have to type either -Pick 1, -Pick 2, -Pick 3 in the game-chat.

Repick Enabled: False



When the host selects this Game Mode, all taverns except one tavern will be deleted from the map. This order players to just

select heroes from one random tavern instead of all five. Otherwise this Game Mode is like the Allpick Game Mode.

Repick Enabled: False



When the host selects this Game Mode, all players will pick a hero in turn. Player one (1) begin picking a hero, then it's player

sixs (6) turn to select a hero and then player two (2), and it will continue until everyone got a hero.

The special thing about this Game Mode is that each player will have four heroes randomized for themselves at the beginning

of the game. Noone will know which hero that will be able for a player.

Repick Enabled: False


This is how it looks when the host shall select a Game Mode for the game:

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The map will contain two duel areas, every x second, one random player from each team will be picked and will have to

kill its opponent. Both dueling heroes will start with full HP & MP and with no cooldowns.
The winner of the duel will be teleported back to its previous location and the defeated player will have to wait for a respawn.
The winner will also earn 200 extra gold, while the winners team will earn 100 gold.

(The battlefield will be paused until the duel or the duel-timer ends)



Every x second, units will be created both for The Corrupted and The Outcasts at all lanes (varies with the

game mode). The units will not be the same all the time, it varies between two wave groups.
As an extra feature: Every x second a stronger unit will be created to aid the team in battle.
Crazy Furbolg for The Corrupted
and
Rejected Angel for The Outcasts



Every team will have towers, defending the main base from enemie attacks. Players are able to aid those towers with three

special abilities in a special building called: Forbidden Secrets. Those three abilities are:


BTNVorpalBlades.png

Max out your allies towers attack speed over 5 seconds.

Cooldown: 300 seconds.



BTNAdvancedUnholyArmor.png

Max out your allies towers armor over 5 seconds.

Cooldown: 300 seconds.



BTNImbuedMasonry.png

Heal all your allies towers by 300HP over 5 seconds.

Cooldown: 300 seconds.



Outside the battlefield you can find two mini-bosses with a special loot, that you only can get from those mini-bosses.
The first mini-boss is:

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A Water Elemental with a lot of HP and very strong frost attack. Sometimes it may succeed to stun you.
It's recommended to kill this mini-boss togheter.



BTNNagaMyrmidon.png

A very powerful creature. Its HP is a lot more than a hero ever could achieve and its attacks are very powerful. Its abilities is

unknown...
You should kill this mini-boss togheter, everyone...



I've created a simple multiboard, that will show every player:

* Current Game-Time (Top-Left)
* Time until the next duel (Top-Right)
* Players are sorted into two categories (team based)
* Respawn timer (if the players hero is dead)
* Hero icon
* Players name & the player heros name
* Player heros current level
* Kills/Deaths
* Total Kills/Deaths of the team (Patch 1.3.0a)



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You are able to upgrade your teams units. You can increase their attack damage or armor for the cost of 500 gold.

This upgrade can be bought at the Forbidden Secrets building.

(Every 8th minute the units attack damage will be increased for free)



The terrain is made by me, it may not be the best, but I like it and I think it's well made. Improvements may come.

You can see pictures below.


* Coming Features


A quest system will be created, allow players to do some on-topic quests to earn some rewards while playing.

Info to be added.



This is a kinda unique idea for a map like this I think. We thought, why do maps like this always have to be about killing

eachother?
That's why we're going to add this game mode:


SURVIVAL GAME MODE (Damn the Gods (DtG))

The survival game mode is a survival contest between the teams. It's about that every team will have to defend its own main

building from waves of attacks. It will be five waves every round before a boss will appear with powerful abilities, doing

everything to destroy the main buildings.

This is what we've planned at the moment. We've allready written about all the bosses, stats, abilites and such. The only thing

that's left is creating them.

Info to be added.



* More heroes
* More items



* (mini camps)
* (more advanced Hero-Selection system)
* (more game modes (except the Survival Game Mode))



Info to be added.

Screenshots

More screenshots will be added in the future.

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Nothing yet.

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BETA Changelog & Updates



The more we update this map, the more we'll unlock, so we need you testers to get feedback and such! :)

Release.


HoW Patch 1.0.0b (Thanks to Zack1996)


Heroes

Clay Summoner
> Fixed a hotkey issue with "Stone Throw", it's now corrected to "Q".
> Clay Balls now hopefully always hits an enemie unit.
> Clay Balls will now be removed when Clay Summoner dies.

Corrupted Ent
> Corrected some tooltips.
> Fixed a hotkey issue with "Corrupted Roots", it's now corrected to "R".
> Roots mana cost changed from 50 to 10/20/30/40/50.

Death Dragon
> Corrected some tooltips.
> Ghost of Death duration changed from 1/1/1/1.5/2 seconds to 1.25 seconds.
> The Ghost of Death ability can no longer target building.
> Fixed a damage issue with Ghost of Death.
> Fixed an issue with Ghost Evasion that the transparency didn't was shown correctly.


Bugs & Gameplay

> Fixed an issue with a text that would appear when a hero dies. ("Error Message missing")
> Changed position of the recipie shops.
> Reworked the terrain near the fountain at the Outcasts.
> Reworked the terrain near the fountain at the Corrupted.
> Added a new tile to each lane as a road.
> Added a Weather Effect system, that can cause different weathers to appear while playing.




HoW Patch 1.1.0a


Heroes

Crazy Sienceman
> Mad Sience will now polymorph heroes too.

New Heroes
> Re-maked Cancer Kid to Dying Bug.
> New hero: Elemental Master
> New hero: Druid
> New hero: Fire God
> New hero: Dragon


Bugs & Gameplay
> The amount of gold you'll loose as a penalty when you dies is changed from 15% to 30%.
> Gold will no longer be added every second (2 gold every second) to non-playing players and computers.
> Added a global fog (white, light) to the map.




HoW Patch 1.2.0a


Heroes
Death Archer
> Fixed a bug with Arrow of Blood, that arrows sometime didn't disappear.
> Increased the range of Arrow of Blood from 700 to 800.
> Changed the arrow model of Arrow of Blood.
> Increased the size of the arrow model of Arrow of Blood by 25%.

Ancient Living
> The immobile units from Circle of Nature will no longer have a weird attack sound effect.

Shadow Assassin
> Walk of Shadow cooldown changed from 25 to 30 seconds.

Dark Spirit
> Corrected some tooltips.
> Renamed the ability "Dark Childrens" to "Dark Disciples".
> Renamed the summoned units from the Dark Childrens ability from "Dark Spirit" to "Dark Disciple".
> Decreased the damage of the Dark Disciples by 6, but they will now have chaos damage instead.

Dragon
> Corrected some tooltips.
> Removed the attack sound on Dragons attacks.
> Dragon Heat will now correctly show an effect when enemies are taking damage from the ability.
> Dragon Heat will not damage buildings any more.
> Molten Tornado will now shoot out even more fireballs.
> Fixed some attack issues with Molten Tornado.
> Hopefully fixed an issue with Wave of Fire.


New Heroes
> New hero: First Born
> New hero: Giant Sea Turtle
> New hero: Wizard of Immortality


Items
> Renamed Patrox to Paotroxs Mining Pick.

> New icon to Sobus.
> New icon to Dagger of Speed.
> New icon to Sword of Critical Wounds.
> New icon to Weapon of Luck.
> New icon to Paotroxs Mining Pick.


Bugs & Gameplay
> Fixed an issue with a text that would appear when a hero dies. ("Error Message missing")
> When a player leaves, this players hero-icon will no longer be shown for you at the top-left of your screen.
> When a player leaves, the multiboard won't change anymore.
> Fixed an issue with the Duelclock, that it didn't show the correct time.




HoW Patch 1.3.0a (Alot of thanks to random.guy27)


Heroes
Lord of Death (100% Remake)
> Remaked all abilities into four new ones:
[Defiled Tempest] (Releases a polluted wind which poisons enemy units it comes in contact with. Poisoned units take initial damage and damage over time for 2 seconds.)

[Deceased Grounds] (Transform an area into a field of plague and deceases, dealing intense damage and slowing all enemies' movement speed by 25%.)

[Rotting Flesh] (Leusus releases a deadly air that rots and corrupts everything from the inside out. Decrease the armor and magical resistance of all affected enemy unit. Last for 6 seconds.)

[Plague of Locust] (Creates a swarm of angry locusts that bite and tear nearby enemy units in an area. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Plague Reverant when they return. Last for 8 seconds.)

Dark Templar (75% Remake)
> Renamed Dark Temple Knight (Old Name) to "Dark Templar".
> New icon to Aura of Dead Spirits.
> Remaked three abilities into three new ones:
[Surging Demise] (Sacrifices a target friendly unit to cast a curse to nearby enemies. The curse damages the enemies and slows them down for 4 seconds.)

[Force of the Dead] (Regand calls forth a powerful force that pulls in and damages enemies in an area.)

[Field of Death] (Regand summon the infamous "Field of Death". All allies inside the field will have an increase in their power, while enemies inside will have a decrease in their power. Last for 5 seconds.)

Elemental Master
> Replaced ability: Force of Nature with Tranquility (Call forth a rain of soothing energy to pour down in the area around

Mareder, healing and increasing the resistance friendly allied units. Last for 6 seconds.)

Mechanical Genius
> Replaced ability: Air Strike with Time Bomb (Xerkip sets up a time bomb and throws it at a targeted area. Once it's in its

place, it explodes after a brief delay, damaging every enemy unit within the vicinity.)

Assassin
> Increased base damage to 25.
> Improved Confusing Clone by changing cooldown from 40 seconds to 38 seconds, duration from 20 seconds to 22

seconds and damage from 30% to 35%.

Crazy Sienceman
> Changed model.

Dragon
> Changed the slow % of Molten Tornado fromn 20% to 40%.
> Increased the AoE hitchance of Molten Tornados' fireballs.

Wizard of Immortality
> Changed the drain value of Mana Pool from 38/58/78 to 45/65/85.

New Heroes
> Re-maked Dark Templar (75%)
> Re-maked Lord of Death (100%)
> New hero: King Guard
> New hero: Lightning Elemental
> New hero: Lord of Frost


Items
> Completely changed all items tooltips, re-colored and more.
> The items (in shops) will now have hotkeys followed by:
Q, W, E, R
A, S, D, F
Z, X, C, V
each letter represents a slot.

> Recipe items with no cost can no longer be purchased.

> Renamed A Childs Stick to "Enhanced Branch".
> Renamed Wizard Mantle to "Golden Mantle".
> Renamed Belt of Strength to "Belt of the Giant".
> Renamed Gauntlets of Strong to "Knuckles of Might".
> Renamed Boots of Greater Agility to "Boots of the Agile".
> Renamed Staff of Greater Intelligence to "Staff of Knowledge".

> New icon to Enhanced Branch.
> New icon to Golden Mantle.

> Fixed two typos' with Scroll of Teleportation.
> Decreased the cost of Scroll of Teleportation from 145gold to 135gold.

> A new item: Flash Step.
> A new item: Shadow Necklace.
> A new item: Potion of Greater Mana.


Bugs & Gameplay
Duel
> Duel will no longer be activated after a team has won the game.
> Fixed a couple of issues with Duel.
> When a duel ends, the heroes will now get teleported to the fountain instead.
> Changed the duel timer at the multiboard.

Orbs
> New effect to the orb effect: Double Damage.
> The Orbs placed on the map will now also have a chance to restore hitpoints and manapoints by 750 for 8 seconds.
> The Orbs placed on the map will now also have a chance to temporarily increase armor by 10 for 25 seconds.
> The Orbs 'Double Damage' effect will no longer has a weird effect at the hero.

Terrain
> Small terrain improvements in the center of the middle lane.
> (Also) Small terrain improvements on the whole map.

Other #1
> The game will no longer automatically exit after 20 seconds when a team has won the game.
> Heroes will no longer respawn after a team has won the game.
> The text "[Player] has left the game!" will no longer appear when a team has won the game.

> Reworked some of the hero abilities to work better.
> Removed some unused data.
> Some model imports removed. (Map-size reduced by about 600kb)

> Fixed an issue that Vimx wouldn't get full HP when he wasn't attacked for a while.
> Fixed another issue with Vimx.
> When any team kills Vimx or Noxtru they will now get an additional bonus gold each. Each player will get +300 gold for

Noxtru and +600 gold for Vimx.

> Whenever a player kills another players hero a "+1" text will appear at the dying heros' position. The text will only be visible

for the killing player and will be shown for 3 seconds.
> Added a new text for the multiboard. The multiboard will now also show the TOTAL kills and deaths for each team. You can

see this at the "The Corrupted" and the "The Outcasts" texts on the multiboard.

> When x numbers of barracks it destroyed, the line units will no longer get +80 bonus damage and +20 bonus armor.

Other #2
> Increased the size of some buildings a little.
> Changed the art animation of some line units.

> Increased the armor of the level 4 defending towers from 30 to 35.
> The last defending towers (Level 4) will now be vulnerable when any defending tower (Level 3) is destroyed (before (when

only-mid wasn't activated), all three defending towers (Level 3) had to be killed).
> Removed the ground-texture of the defending towers.
> Fixed some attack issued with the Corrupteds' defending towers.

> Changed the model of Im 4. (To Banshee model)
> Renamed Im 4 to "Lost Soul".

> Replaced Rejectel Angels' Mana Burn with a healing ability.



HoW Patch 1.3.0b

Bugs & Gameplay
> Fixed an issue with the Corrupted, that their protecting towers didn't have any attack.



HoW Patch 1.4.0a (Alot of thanks to random.guy27)


Heroes
Dark Spirit (50% Remake)
> Remaked two abilities into two new ones:
[Seal of Agony] (With Nightmare's deep knowledge, he places an ancient seal that enfeebles his unfortunate victim, but it will cost him part of his own life. The seal silences the target and reduces its movement speed for a brief moment.)

[Vengeance Unleash] (Nightmare withstands all the pain and sufferings he receives for a short duration. After the said duration, he unleashes all of the pain he received by summoning an impeccable force around him that cripples all nearby enemy units.)

King Guard
> Corrected a mana issue with Spikes of Terror.
> Fixed an issue with Spike Shell, that it wouldn't give the correct armor bonus.

Qerhas Ogre Experiment
> Re-balanced stats: Start Strength changed from 22 -> 24 and Strength/Level changed from 2.35 -> 2.4.
> Replaced ability: Brute Strength with Flash Bomb (Razil releases a flash bomb at a targeted area. Once it explodes, it initially stuns every enemy unit. After the stun duration, the enemies are blinded, causing some of their attacks to miss for 4 seconds.)

Shadow Assassin
> Changed the time of Shadow Drain until it would do damage from 10 seconds to 7.5 seconds.

Ancient Living
> Changed the Circle of Nature AoE from 450 to 400.


New Heroes
> Re-maked Dark Spirit (50%)
> New hero: Mage of Regret


Items
> Fixed a typo with Urn of Forgotten Powers.
> Corrected the prices of some items.

> Reduced the block % of Shield of Survival from 70% to 65%.
> Reduced the block % of Shield of Greater Defense from 40% to 32%.



Bugs & Gameplay
> Fixed an art issue with and some attack issues with the Corrupteds defending towers.
> All defending towers now have siege damage instead of normal damage.
> Re-added the ground texture to some the building.

> Corrected some hero-icons at the multiboard.
> Fixed an issue that the multiboard would dissappear when a player left the game.

> Fixed a huge issue with duel.

> Completely changed the terrain at the Corrupteds Area. This terrain is just temporarily

and will be improved in further updates.
> Huge terrain improvements over the whole map.

> Fixed an issue with the starting gold.



HoW Patch 1.5.0a


Heroes

New Heroes
> New hero: Voodoo Hunter



Bugs & Gameplay
> Minor performance fixes.



HoW Patch 1.6.0a


Heroes
Voodoo Hunter
> Rebalanced stats: 15 Strength (+1.8), 23 Agility (2.65), 18 Intelligence (+1.8)
> Fixed an issue with Voodoo Power.

Death Archer
> The Death Shadow teleportation is now instant instead of unit-targeting.

Mage of Regret
> Hopefully fixed an issue with blindness, that the vision wouldn't disappear as it should.

Dark Spirit
> Changed Dark Spirit to a melee hero.
> Fixed an icon issue.



New Heroes
> New hero: Magic Twister
> New hero: Mana Eater
> New hero: Moon Devil
> New hero: Shadow Walker


Items
> New item: Old Jewel of Wisdom



Bugs & Gameplay
> Increased the melee lane units hitpoints from 480 to 500.
> Changed the amount of hitpoint each strength attribute

gives from 25hp/str to 20hp/str.
> Re-made the tooltip of all abilities in the Forgotten Secrets building.

> Hopefully fixed an issue with the start gold.




HoW Patch 1.6.0b


Bugs & Gameplay
> Forgot remove a test unit from the game.

> Added a new feature:
SINGLE PLAYER DETECTION. This feature allow players playing in single player use special commands on the map and have unlimited heroes. At the moment there is two commands: "-lvlup x" and "-getgold x".

> When a player repicks using the "-Repick" command, the camera will now automatically be moved to the "Pick Hero Area".



HoW Patch 1.7.0a


Heroes
> Fixed some bad tooltips.

Assassin
> Changed model and icon.

Magic Twister
> Increased the size of Divine Being.
> Fixed an issue with Cursed Prison.
> Cursed Prison will now imprison a random amount of units.

Lord of Death
> Increased the effect size of Defiled Tempest.
> Increased the duration of Plague of Locust from 8 seconds to 10 seconds.


New Heroes
> New hero: Murloc of the Damned
> New hero: Naga Emperor


Items
> Increased the strength amount of Relic of Afterliving from 25 to 30.
> Potion of Recovery healing duration changes from 14 seconds to 11 seconds.



Bugs & Gameplay
> Completely changed the terrain at the Outcasts base (temporarily, will be updated).

> Hopefully fixed a huge issue with the Single Player Detection System, that caused the whole map to act weird. (We think this system was the reason...)




HoW Patch 1.8.0a


Heroes
Magic Twister
> The Devine Being summoned from the Empra ability will no longer flee when attacked.
> The Devine Being summoned from the Empra ability do now have 3-3 melee, chaos, damage.
> The Devine Being summoned from the Empra ability will now have a correct icon.
> The Twisted Shield can now be casted as self.


New Heroes
> New hero: Unknown Shadow



HoW Patch 1.9.0a


Heroes
> Fixed some bad tooltips.

Necromancer
> Fixed an item issue with the Flesh Golem.


New Heroes
> New hero: Nerubian
> New hero: Pain
> New hero: Pandaren


Items
Potion of Healing
> Decreased the cost of from 90 to 85.
> Decreased the healing time from 18 to 16 seconds.
> Increased healing done from 160 to 180 hitpoints.


> Increased the cost of Potion of Greater Mana from 135 to 140.
> Decreased the cost of Potion of Mana from 75 to 50.

> Fixed the Mana Potions buff.
> Fixed the Urn of Forgotten Powers and Old Jewel of Wisdom buff.



Bugs & Gameplay
> Increased Crazy Furbolgs damage slightly.
> Increased Rejected Angels hitpoints slightly.



HoW Patch 2.0.0a (Thanks to random.guy27)


Heroes
Nerubian
> Fixed a manacost issue with Mystic Net.
> Fixed an issue with Mystic Net.
> Changed the hitpoints of the Baby Minions from Parasite from 125 to 175.
> Changed the damage of Rise of a Breed from 50/80/110 to 25/45/65.

Pain
> Changed start-strength from 19 to 18.
> Changed strength per level from 2 to 1.6.
> Changed the cooldown of The Pains from 120 to 155 seconds.
> Changed the cooldown of Shinra Tensie from 23 to 24 seconds.
> The Pains Mana Disturber will now burn 14/18/24 instead of 24.
> Pains Creature's "split ability upon death" will now give the new units an expiration timer of 25 seconds.

Murloc of the Damned
> Changed the armor bonus from Water Protection from 150 to 75.
> Changed the damage of Ancient Wave from 200/300/400/550/600 to 150/250/350/500/600.

Unknown Shadow
> Changed the damage radius from 350 AoE to 400 AoE.
> Changed the "life-steal"% of Shadowbolt from 5% to 16%.

Pandaren
> Fixed an issue with Pandaren Rush.
> Changed the damage of Pandaren Rush from 75/120/145/170/200 to 60/90/125/170/200.

Cursed Demon
> Fixed an issue with Cursed Darkness.

Cursed Demon
> Fixed an icon issue.


New Heroes
> Re-maked Assassin (100%)


Items
> Renamed Sobus to "Envenomed Spear" (Also changed icon).
> Renamed Sword of Critical Wounds to "Deep Wound Claws" (Also changed icon).
> Renamed Weapon of Luck to "Fiend Claws" (Also changed icon).
> Renamed Arsktarkta to "Claws of the Forsaken" (Also changed icon).
> Renamed God's Fury to "Hammer of Discharge" (Also changed icon).
> Renamed Uhmotra to "Saevio".

> New item: Soul Stealer

Demonic Fade Boots
> Fixed an issue that you wouln't get a temporarily movementspeed bonus.


Bugs & Gameplay
The Experience System
> Updated the experience-system to work better.
> You'll now gain 25exp * (dying)herolvl experience when an enemy hero dies, before it was 22exp * (dying)herolvl.

The Hero Selection System
> All Heroes of the Ancient War (hero seller buildings) now contain 12 heroes and not 11.
> All heroes in the "buy-menu" is now a lot more sorted.
> When a player picks a new hero that hero will automatically be selected for the player when picked.

Special Lane Mobs (Crazy Troll and Rejected Angel)
> Changed Crazy Furbolg into a Crazy Troll. Crazy Troll has 750 hitpoints, 36 base damage, 2 armor (Large) and is a ranged

unit.
> Crazy Troll's temporarily attackspeed bonus ability (Crazy Troll) will now give the unit 70% increased attackspeed instead

of 75%.
> Renamed Crazy Troll's "Furbolg Aura" to "Troll Aura". (Attackspeed aura).

> The Rejected Angel will now have 850 hitpoints and 26 base damage, 4 armor (Large).
> Changed the amount of bounces of the Healing Wave ability from 4 to 5.
> Changed the chance for the Rejected Angel to do a Critical Strike from 35% to 42%.
> Changed the multiple damage of the Rejected Angel's Critical Strike from 3x to 2.5x.

Other
> Re-made the start gold and fixed issues with it. Maximum start gold is now 3750 (1 player) and divided of total players in

the team.
> The gate at the Outcasts can no longer be killed.
> Removed the sightvision of the bases.
> Minor terrain changes.
> The Total Control feature will no longer show when an allied hero level up.



HoW Patch 2.1.0a (Thanks to random.guy27)


Heroes
Dark Spirit
> Fixed a new icon.

Assassin
> Changed start-strength from 16 to 17.
> Changed strength per level from 1.2 to 1.55.
> Changed start-intelligence from 17 to 15.
> Decreased the mana-cost of all abilities.

Lightning Elemental
> Renamed "Thunder Storm" to "Thunderstorm".
> Thunderstorm will now slow all units being hit ON CAST by 35% for 5 seconds.

Pandaren
> Fixed an issue with Pandaren Rush.


New Heroes
> New hero: Possessed Guardian
> New hero: Ranger
> New hero: Soldier of Narjz


Items
> Fixed a lot of description texts with the items.

> Renamed Sangera to "Tempest Boots" (Also changed icon).
> Renamed Corrupted Hand of Death to "Orb of Death" (Also changed icon).
> Renamed Orksi to "Battle Staff".
> Renamed Magical Helm of an Old Prince to "Helm of Valor".
> Changed the icon of Flash Step.
> Changed the icon of The Cleanser.

> New item: Soul Harvester


Bugs & Gameplay
Special Lane Mobs (Crazy Troll and Rejected Angel)
> Crazy Troll will now have the same stats as Rejected Angel (850HP, 4 armor, 28 base damage and 350MP)
> Changed the Crazy Troll ability name to Troll Rage.
> Troll Rage will now temporarily increase attackspeed by 50% instead of 70%.
> Crazy Troll is now melee instead of a ranged unit.

> Changed the cast range of the Rejected Angels Healing Wave from 700 to 400.
> Rejected Angel will no longer run back to the base when have cast Healing Wave.

Systems
> Created a new system (Knockback System), that all knockback abilities can use, instead of running a seperate knockback

trigger for itself. This will increase the map performance and reduce lagg. The map size will also be reduced.

Other
> Lane Mobs will now get +25 hitpoints every 20 minutes (maximum of +150).
> Minor fixes.



HoW Patch 2.2.0a (Thanks to zadelim & random.guy27)


Heroes
Shadow Walker
> Fixed a hotkey issue with Curse of Shadow.

Demon Lord
> Changed the ability name for Command Aura to "Demon Strength".
> Fixed a hotkey issue with Demon Strength.
> Changed icon of Demon Strength.

An Intelligent Dwarf
> Fixed a hotkey issue with Yellow Flash.

Druid
> Fixed a hotkey issue with Bear Form.

Dragon
> Hopefully fixed an issue with Wave of Fire.

Ranger
> Decreased the collision of the Explosive Shot arrow.
> Decreased the Area of Effect of the explosion from Explosive Shot from 250 to 180.
> Decreased the pushback speed a little of the Explosive Shot.
> Changed the explosion effect of Explosive Shot.
> Changed the damage bonus % of Bow Mastery from 10/18/26/34/42% to 10/16/22/28/34%.

Voodoo Hunter
> Fixed the description text with Improved Glaive Attack.

Possessed Guardian
> Soul Control can no longer target Ancient units.
> You can no longer drop a possessed hero's items with the help of Soul Control.
> Soul Eater will now properly deal damage to banished units, but will remove the

banish effect from units being hit.
> Hellscream now displays how the bonus attack damage is calculated.

Soldier of Narjz
> Fixed a new icon.

Mechanical Genius
> Fixed a hotkey issue with Mechanical Titan.

New Heroes
> New hero: Rider


Items
> Tempest Boots will no longer allow a hero to teleport to another friendly hero.
> Mana Axe will now burn the mana properly.
> Soul Harvester do now have the Reveal Souls ability.
> Fixed the description with The Immortal.
> Fixed a buff issue with Ring of Honor.
> Changed icon of Flash Step.
> Hopefully fixed the issue with Death Wish, that you could damage yourself or allied heroes.


Bugs & Gameplay
> Removed the Weather Effect system.
> Updated the knockback system (minor changes).
> There will now appear a text when it's 25 seconds left before a new duel, that will notice you about this.
> Noxtru and Vimx is now classified as "Ancient" units.
> Removed a couple (hopefully all) of local variable memory leaks.


HoW Patch 2.3.0a (Thanks to random.guy27)

Heroes
Lord of Death (Plague Revenant)
> Renamed Lord of Death to "Plague Revenant".
> Fixed a new icon.

Crazy Scienceman (Mad Scientist)
> Renamed Crazy Scienceman to "Mad Scientist".

Ancient Living
> Fixed an issue with Power of the Ancient.

Death Archer
> Changed primary attribute from Intelligence to Agility.
> Changed start-agility from 17 to 22.
> Changed start-intelligence from 22 to 17.
> Remaked Cold Arrows into Marksmanship. (Being a skilled archer, her accuracy is phenomenal. Enemore will have a x% chance to deal extra damage on an attack that also will ignore her targets armor.)
> Shadow of Dispair will no longer reduce enemy units armor. Also the shadow will disappear when teleported to. Fear duration changed from 3/4/5 to 2/3/4.
> Fixed an issue with Arrow of Blood.
> Increased the cast range of Arrow of Blood from 800 to 1200.

Naga Emperor
> Fixed an issue with Sacrifice.

Mage of Regret
> Changed primary attribute from Agility to Intelligence.
> Changed start-agility from 24 to 18.
> Changed start-intelligence from 20 to 24.
> Remaked Magic Power into Essence Rip. (Cast a spell that slowly rips the bond between the physical and magical essences of an enemy. Deals damage over time for 3 seconds. After the said duration, the bond between the physical and magical essences of the enemy is completely rip, drastically slowing its movement speed and all nearby enemy units for 3 seconds.)
> Remaked Inner Power into Soul Torment. (Summon a malicious force at a targeted area that tortures not only the enemies' physical being, but their souls as well. All enemy units within the vicinity will take increasing damage over time. Lasts for 5 seconds.)
> Renamed Blindness to "Soul Eclipse" and sight range decrease changed from -575 to -400.

Rider
> Fixed a stun issue with Hammer of Battle.

King Guard
> Spike Shell now properly shows a buff icon.


New Heroes
> Re-maked Death Archer (25%)
> Re-maked Mage of Regret (75%)


HoW Patch 2.3.0b
> Re-uploaded the map, something went wrong with Patch 2.3.0a.


HoW Patch 2.4.0a

Heroes
Soldier of Narjz
> Summon Narjz damage will now completely ignore units armor and deal full damage.

Moon Devil
> Fixed some issues with Orb of the Moon.

Mage of Regret
> Corrected the multiboard icon.


New Heroes
> New hero: The Thing
> New hero: Unholy Warrior


Items
> Old Jewel of Wisdom now properly requires its recipe item to be created.
> Fixed the issue that you couldn't get a Über Sheep. This recipe now requires a Sheep[250] and a Über Sheep Recipe[250].

Bugs & Gameplay
> Reworked some of the terrain.



HoW Patch 2.4.0b (Thanks to someone called "Karkan" for the image.

> Created a new loading-screen picture.
> Created a new map-preview picture.
> Map size reduced with about 600kB.



HoW Patch 2.5.0a

Heroes
The Thing
> Fixed some ability descriptions.

Plague Revenerant
> Changed the name of "Plague of Locusts" to "Plague of Lost Souls".

Unholy Warrior
> Changed his voice.
> Infernals from Fall of Chaos is now able to attack units properly.

Mage of Regret
> Changed the icon of Solar Eclipse from being a passive icon to an active icon.
> Essence Rip can no longer target everything, only enemy units.

Death Archer
> Fixed some description errors with Marksmanship.

Druid
> Rename the Endurance Aura ability to: "Presence of Nature".
> Changed icon of Presence of Nature.

An Intelligent Dwarf
> Fixed an issue with Hammer Slam.

Voodoo Hunter
> Fixed an issue with Voodoo Magic.

Dark Spirit
> Totem of Nightfall will now have an increasing AoE over time. Area of Effect start at 275, then expands by 75 per second (275>350>425>500).


New Heroes
> New hero: The Living Dead
> New hero: The Forsaken
> New hero: Zombie Master


Items
> All items have been re-maked (bonuses, costs and more).

> Enchanted Scroll do now have a 200 seconds cooldown instead of 90 seconds cooldown.
> Changed the manacost of Key of Time Jump from 50 mana to 75 mana.
> Changed the manacost of Flash Step from from 50 mana to 75.
> Ring of Honor will no longer affect enemy units.
> Changed the buff icon of Corrupted Hand of Death.
> Changed the icon of Saevio.
> Changed the icon and name of Light to Voodoo Staff.
> Changed the icon and name of Hood of the Felstalker to Cloak of the Wanderer.
> Changed the icon and name of Bow of Disaster to Velox.
> Changed the icon of Death Wish.


Bugs & Gameplay
> The amount of gold lost upon death decreased from 30% to 26%.
> Fixed a Neutral Passive creep in the forest to be a Neutral Hostile.

> Fixed some minor things.



HoW Patch 2.6.0a (Thanks to random.guy27)

Heroes
The Forsaken
> Improved ability descriptions.
> Life Sap drain values are changed from 110/140/170 to 90/130/180 and duration is changed to 5 seconds.
> The Wave of Terror missile is now faster.
> Wave of Terror values changed and it no longer slows the attack speed. Duration on debuff changed from 3.5 seconds to 4.5 seconds. Armor reduction changed from -2 to -3 and movementspeed reduction changed from 16/20/24/28/32% to 30/40/50/60/70%.
> Fixed an issue with The Pulse of the Forsaken.

Nerubian
> Mystic Net remake. Duration of movementspeed and attackspeed slow changed from 2/3/4/5/6 seconds to 6 seconds. Movementspeed reduction changed from 20/35/45/55/65% to 10/15/20/25/30% and attackspeed reduction changed from 10/15/20/25/30% to 20/35/45/55/65%.

Cannibal
> Ground Slam have been changed into Hunger Breakdown (pretty much the same ability, but with balance changes).


New Heroes
> New hero: Eternal King


Bugs & Gameplay
> Players will no longer get a new "edited" name, togheter with the hero name, after they have selected a hero.



HoW Patch 2.7.0a (Thanks to random.guy27)

Heroes
Cannibal
> The Feed ability has been replaced with Hell's Feast.

Death Archer (50% Re-make)
> The Death Blood ability has been replaced with Cursed Blood.
> The Arrow of Blood ability has been replaced with Anubis Shot.

Moon Devil (100% Re-make)
> The Spear of the Moon ability has been replaced with Power of the Moon (New version).
> The Moon Shell ability has been replaced with Body of Immortality.
> The Power of the Moon ability has been replaced with Forgotten Orb.
> The Moon Form ability has been replaced with Devils Pact.


Bugs & Gameplay
> Removed un-neccesary data (decreased the map size a little and loading time).
> Improved some things with the map.
> The Game Mode: [All Random] has been unlocked!



HoW Patch 2.8.0a

Heroes
> Small changes to some of the heroes (forgot to write down the changes).

Banished Orc
> Shockwave stun duration as been changed from 2 seconds to 1.5 second.

Death Dragon
> Manacost and cooldown has been changed on the abilities.
> The ability Ghost Evasion's evasion has been changed from 15/30/45% to 15/25/33%.
> The debuff duration of Death Shield has been changed from 15 seconds to 8 seconds.

Ancient Healer
> Light of Justice damage changed from 30/40/50/60/70 damage to 40/50/60/70/80 damage.
> God's Fury will now ignore armor and deal pure damage, also values changed from 20/25/30% to 20/28/36%.

Ancient Healer
> Hopefully fixed an issue with Force of the Dead.


Items
> Item recipies has been fixed, some of them didn't work.

Bugs & Gameplay
> The defending towers has been balanced.
> The dueling text has been improved and will now also show the player names of the dueling players.
> The time before the players can fight eachother is changed from 3 seconds to 5 seconds.
> The Game Mode: [Random Tavern] has been unlocked!


HoW Patch 2.9.0a (Thanks to Zack1996)

Heroes
Qerhas Ogre Experience
> Flash Bombs' Blind effects duration changed from 4 seconds to 5 seconds.

Cursed Demon
> The duration of Cursed Darkness has changed from 10 seconds to 14 seconds.
> The required % with Blood Aura is changed from 40% to 32%.

Demon Lord
> The damage the Demon Lord suffer from Curse of Hell is now pure (ignoring armor and everything).

Intelligence Dwarf
> Hammer Slam will no longer have a chance to do the spell twice in a row, but damage is changed from 3x intelligence to 4x intelligence.
> Yellow Flash will now slow by 10/15/20% within the duration.
> The Yellow Flash debuff will now show its proper icon.

Ancient Living
> The duration of Circle of Nature changed to 6 seconds and the circle is slightly smaller.
> The number of bounces of Chain of Nature is changed from 4 to 4/5/6, also the root duration is changed from 3 seconds to 4 seconds.

Assassin
> Shadow Bane base slow is changed from 10% to 15%.
> The debuff duration of Nightmares Edge is changed from 2.5 seconds to 3 seconds.

Cannibal
> Hitpoint cost of Berserk changed from 80/120/160/200/240 to 100/140/180/220/260.
> The hitpoint cost of Berserk is now pure (ignoring armor and everything).
> The damage of Hell's Feast is changed from 90/180/270/360/450 to / 100/180/260/340/420.


Bugs & Gameplay
> Different changes to the UI (Unit Interface).
> The fog in-game has been changed.
> Hopefully fixed the multiboard issue when a player leaves.
> Leaving player will no longer have it's name changed to "Left...". Their name will just be colored with a gray color.
> The kick system is removed (because there are other programs that can do the same nowadays).
> The tavern (Heroes of the Ancient War) that has less heroes than the others are now disabled in the [Random Tavern] game modes, due to the lack of heroes.
> Re-made the core of the forbidden secrets (made it more efficient).
> The cost of upgrading a teams' lane units attackdamage has changed from 500 gold to 850 gold.
> The cost of upgrading a teams' lane units armor has changed from 500 gold to 550 gold.


HoW Patch 3.0.0a (Thanks to random.guy27)

Heroes
> Different mana cost, cooldown and ability description changes to some of the heroes.

Dragon (Emerald Dragon)
> Changed his name to Emerald Dragon.
> Fixed a buff issue with the Black Dragon ability.

Frost Wolf
> Fixed an issue with Frost Wolf that he wasn't able to use some of the items.

Cursed Demon
> Fixed a damage issue with Cursed Darkness (dealt 90% damage, not 10%).
> Fixed the duration on the debuff for Cursed Darkness.

Qerhas Ogre Experiment
> Increased the duration of Flash Bomb to 5.5 seconds.

Corrupted Ent
> Changed the health regeneration by Root from 4/8/12/26/20 to 6/10/15/20/28.
> Earth Stomp [Level 5] damage changed to 350.
> Corrupted Roots root damage changed to 50/70/90 and duration to 4 seconds. The poison damage changed to 15/20/25 damage per second.

Dark Spirit
> Seal of Agonys base slow changed from 20% to 30%.
> Changed the cooldown of Totem of Nightfall from 25 to 28 seconds.
> Fixed the description of Totem of Nightfall and fixed the effect issue.

Dark Templar
> The slow caused by Surging Demise has been changed to 28%.
> The duration of Field of Death has been changed from 5 seconds to 7 seconds.

First Born
> Swamp of Sorrow: AoE changed to 580, the duration of the movementspeed reduction changed to 8 seconds and the damage changed to 150/300/450.

King Guard
> Spiked Shell duration changed from 15 seconds to 12 seconds.

Dying Bug
> Toxic Everywhere!! now deals pure damage and can't be resisted.
> The amount of required attacks for the Toxic Explosion has been changed to 5.
> The healing done from Pile of Food changed (for level 3, 4, 5) to 43/50/60 hitpoints per second.

Druid
> Roar can only be used in Bear Form (Roar is now also a sub-skill).
> Rejuvenation can only be used in Druid Form.
> Removed Rage and replaced it with Cyclone.
> Removed Presence of Nature and replaced it with Rejuvenation.

Death Archer
> The Anubis Shot explosion now works properly.
> The Anubis Shot debuff duration has been increased to 4 seconds.


New Heroes
> Arcane Disciple


Items
> Added a new item: Improved Envenomed Spear.
> Added a new item: Improved Kyrmena.
> Added a new item: Mysterious Boots

> Fixed a new icon to Kyrmena.
> Flash Step now properly gives the correct movement speed bonus.
> Fixed a huge fps drop issue with Dark's Silence ability.
> Changed the cooldown of Death Wish's ability from 26 to 65 seconds.
> Changed the cooldown of Orb of Eternal Mana and Symbol of Inner Life to 50 seconds.
> Changed the damage of Demonic Fade Boots to 26.


Bugs & Gameplay
> Spell damage now do 15% more damage to all heroes.
> Magic damage now do 15% more damage to all heroes.

> Removed un-used data.
> Small terrain improvements.


HoW Patch 3.1.0a (Thanks to random.guy27 & others)

Heroes
Death Archer
> Increased the distance the arrow from Anubis Shot will travel.
> Anubis Shot now deals pure damage (ignoring armor).

Dark Spirit
> Improved ability description of Vengeance Unleash.
> Totem of Nightfall no longer deal damage if it's dead.

First Born
> Re-made the core of Swamp of Sorrow, it's now more efficient.
> Swamp of Sorrow now has a new icon.

Lightning Elemental
> Lightning Power now has 22% chance instead of 15%.
> Replaced the ability Lightning Jump with Lightning Bolt.

Ancient Living
> Replaced Power of the Ancient with Roots of Life.
> Circle of Nature duration changed to 5 seconds.

Eternal King
> Fixed a description issue with Time Vault.
> Time Vault no longer shows an area of effect targeting, just single point.
> Re-made Orb of Time and re-named the ability to Sphere of Age.

Mana Eater
> Replaced Mana Drain with Mana Field.
> Replaced Mana Beam with Mana Explosion.
> Mana Orb now burns 50/75/100/125/150 hitpoints and mana and deals pure damage (ignoring armor).
> Cooldown of Mana Orb changed to 10 seconds from 8 seconds.

Lord of Frost
> Fixed some things about Frost Nova.

Magic Twister
> The Divine Being summoned from Empra will now have a lifetimer at 45 seconds.
> Re-made Demonic Magic.
> Cursed Prison now only affect enemy units. Duration changed from 3.5 seconds to 2/2.5/3./3.5/4 seconds.

Plague Revenant
> Changed the base movementspeed from 285 to 290.
> Changed the base armor from 2 to 1.
> Changed the start strength from 17 to 18.

> Plague of Lost Souls::
> Fixed a description issue.
> Did a balance change with the damage.
> Changed the cooldown from 110 seconds to 95 seconds.
> Changed the manacost from 175 to 225.

> Rotting Flesh::
> Changed the debuff duration from 8 seconds to 6 seconds.
> Changed the cooldown from 18 seconds to 14 seconds.
> Changed the AoE from 275 to 225.

> Deceased Grounds::
> Changed the duration from 4/5/6/7/8 seconds to 6 seconds.
> Changed the movementspeed reduction from 25% to 45%.
> Changed the AoE from 400 to 350.

> Defiled Tempest::
> Changed the initial damage from 60/120/180/240/300 to 85/125/150/180/215.
> Changed the damage per second from 10/10/15/20/20 to 20.
> Changed the damage per second duration from 2 seconds to 3 seconds.
> Changed the cooldown from 15 seconds to 11 seconds.

King Guard
> Changed a model issue with Swarm of Death.

Murloc of the Damned
> Fixed a hotkey issue with Ancient Wave.
> Changed the cooldown of Ancient Wave to 7 seconds.
> Fixed a effect issue with Water Protection.
> Remade Walk of the Damned.
> Replaced Murloc's Blessing with Tidal Slash.


New Heroes
> Desert Scorpion


Items
> Ankh of All Mighty now deals 220 pure damage.


Bugs & Gameplay
> Spell damage now do 8% less damage to all heroes (got increased by 15% in Patch 3.0.0a, this will result with 7% increase).
> Magic damage now do 8% less damage to all heroes (got increased by 15% in Patch 3.0.0a, this will result with 7% increase).
> The Experience Gain Range has been increased and more efficient.

> Added an in-game command [-random] that allow you to get a random hero if you don't want to select a hero manually. This will also give you 200 extra gold to begin with.


HoW Patch 3.2.0a (Thanks to random.guy27)

Heroes
Death Archer
> It will now take 1 second to teleport to the shadow created with Shadow of Despair.
> Shadow of Despair cooldown changed to 120/110/100 seconds.
> Shadow of Despair manacost changed to 125/200/275.
> Marksmanship has been remaded.

Murloc of the Damned
> Tidal Slash will now do pure instant damage (ignore armor).

Zombie Master
> The infected units raised by Raise the Dead now has an ability to explode themselves.
> Raise the Dead cooldown changed to 18/17/16/15/14 seconds and manacost changed to 175/150/125/100/75.

The Forsaken
> Fixed the description with Life Sap.
> New icon to Life Sap.
> New icon to Death Barrage.

Naga Emperor
> Replaced all abilities with: Tidal Shockwave, Blade of Pontus, Command Aura and Tsunami Vortex.

Unknown Shadow
> Fixed an issue with Aura of Shadows.

The Living Dead
> New model and icon.
> Replaced Cannibalize with Sword of Chaos.



New Heroes
> Death Bringer


Items
> All recipe items now have their total cost in their description. This text is colored with a gray color.

> Changed the cost of Battle Staff [Recipe Item] from 650 to 500 gold.
> Changed the cost of Voodoo Staff [Recipe Item] from 1800 to 1700 gold.


Bugs & Gameplay
> The hero descriptions has been changed (the text that appear when you'll select a hero).
> Magic and Spell damage increased by 1%.


HoW Patch 3.2.0b (Thanks to -BLOOD_BATH-)

Heroes
The Living Dead
> Increased the bonus damage from Sword of Chaos from 8/12/16/20/25% to 10/15/20/25/30% and changed the duration to 7.5 seconds.



Bugs & Gameplay
> Fixed an issue that allowed players to pick unlimited numbers of heroes with the "-random" command.
> You can no longer repick after 180 seconds (before it was 300 seconds) and in single player mode this will now be ignored.
> Updated the knockback system, it's now more efficient.
> Minor improvements to the map core.


HoW Patch 3.3.0a (Thanks to -BLOOD_BATH- & random.guy27)

Heroes
Desert Scorpion
> The cooldown of Nova of Poison and Toxic has been changed to 6 seconds from 10 seconds and its damage per second

duration has been changed to 10 seconds from 14 seconds.

Lightning Elemental
> Fixed an issue with Power of Lightning.
> Changed the damage of Power of Lightning to 35/50/65/80/95 damage from 30/60/90/120/150.

An Intelligent Dwarf
> The % chance to stun an enemy unit while It's Hammer Time! is active has been changed to 65% from 80% chance.

Mana Eater
> Changed the Area of Effect of Mana Explosion to 275 from 175.
> The Mana Explosion no longer deal damage per second. It's now an instant damage spell.

Cursed Demon
> Rain of Fire has been replaced by Eruption.

> The movementspeed bonus from Blood Aura has been changed from 10/14/18/22/26% to 8/10/12/14/16%.
> The attackspeed bonus from Blood Aura has been changed from 4/8/12/16/20% to 16/19/22/25/28%.
> The amount of hitpoints required to get the lifesteal effect has been changed from 32% to 30%.

> The amount of Strength taken with Cursed Darkness has been changed from 8/10/14 Strength from 8/12/16 Strength.

Elemental Master (Ancient Druid)
> Renamed Elemental Master to Ancient Druid.
> Replaced Spirit of Mother Earth with Entangle.
> Replaced Crushing Wave with Essence Discharge.

Lord of Frost
> Replaced Frost Nova with Soul Freeze.

Death Bringer
> Renamed Poison Death to Toxic Conversion.
> Renamed Cold Death to Frost Conversion.
> Renamed Black Death to Calamity Conversion.
> Changed the duration of Frost Conversion from 4 seconds to 6 seconds.
> Changed the duration of Drowning Death from 3 seconds to 6 seconds, but reduced the armor reduction from 3/4/5/6/8 to 2/3/4/5/6.
> The cooldown of Calamity Conversion has been changed from 15 to 20 seconds.

Assassin
> The Fade/Recloaking time of Assassin's Mark has been changed from 3.5/3/2.5/2/1.5 seconds to 1.5 seconds.

> The initial slow of Shadow Bane has been changed from 15% to 22%.
> Fixed an issue with Shadow Bane.

> The attackspeed gained from Phantom Strike changed from 75% to 85%.
> The duration of Phantom Strike changed from 3 to 3.5 seconds.

> The amount of hits required for Nightmare Edge reduced from 5 to 4 hits.
> The debuff duration of Nightmare Edge increased from 3 to 3.5 seconds.
> The bonus damage from Nightmare Edge changed from 50/75/100 to 65/75/85 damage.

Murloc of the Damned
> The movementspeed bonus from Walk of the Damned has been increased to 16% from 12%.
> Ancient Wave will now slow enemy units being hit by 18%.

Emerald Dragon
> Changed some animation data.
> Wave of Fire no longer create a path of fire to do damage per second. The damage is now instant and has been changed from 60/115/170/225/280 to 75/120/175/225/300 damage.

Pandaren
> The miss chance with Drunken Fury has been changed from 20% to 12%.
> The chance to daze a target with Drunken Fury has been changed from 15% to 25%.
> Fixed an issue with Drunken Fury.

> The damage of Pandaren Rush has been changed to 75/120/160/200/250 from 60/90/125/170/200.

Banished Orc
> Changed the damage of Whirlwind from 130/220/310 to 130/210/290 damage.

Demon Lord
> The amount of reduced damage gained from Howl of Terror has been changed from 16/20/24/28/32% to 20/26/32/38/44%.

Nerubian
> Base defense has been changed to 1 from 0.

> Fixed a description issue with the Parasite ability.
> The cooldown of Parasite has been changed from 8 to 10 seconds.
> The manacost of Parasite has been changed from 50/75/100/125/150 to 90/90/95/100/110.
> The amount of parasites spawned from Parasite has been changed to 2/3/3/4/4 from 1/2/3/4/5.
> The lifetime of the parasites from Parasite has been changed from 60 to 45 seconds.
> The parasites spawned from Parasite now has 160 hitpoints instead of 175, but its life regeneration has been changed from 0.25 to 1hp/sec.

> The cooldown of Web has been changed from 18 to 19 seconds.
> The manacost of Web has been changed from 50/75/100/125/150 to 80/80/90/90/100.

> The manacost of Mystic Net has been changed from 50/75/100/125/150 to 40/60/80/90/100.
> The movementspeed reduction of Mystic Net has been changed from 10/15/20/25/30% to 50%.

> The manacost of Rise of a Breed has been changed from 200 to 100.

Pain
> Changed Pains tinting color.
> The manacost of Rinnegean has been changed from 50 to 75.

> The cooldown of Shinra Tensie has been changed from 24 to 22 seconds.
> The manacost of Shinra Tensie has been changed from 120/160/200/240/280 to 100/135/175/200/245.
> The damage of Shinra Tensie has been changed from 100/200/300/400/500 to 120/170/220/270/320.




Items
> Battle Staff has been renamed to Wand of Greater Power.
> Wand of Greater Power has been renamed to Battle Staff.

> Changed the cost of Ring of Honor from 200 gold to 135 gold.
> Shield of Survival now blocks 35 damage instead of 30.

> The cost of Shield of Greater Defense has been changed to 275 from 350 gold.




Bugs & Gameplay
> A completely remake of the terrain!
> The Mini-Camps has been added!

> Now it's only one different duel area, not two.

> The amount of health healed with Healing Wave (Rejected Angel) has been changed to 155hp for each target, but now has a limit of 4 targets.
> The damage multiplier of the Rejected Angels critical strike has been changed to 2.5.

> The timer that will set Noxtrus' or Vimx' hitpoints to 100% when not attacked has been changed from 15 seconds to 20 seconds.
> Fixed some issued with the system mentioned above (Vimx and Noxtru: 100%).

> Changed The Smith (Shop) model size.
> A lot of minor changes.




Dickxunder (prime matron)
Dark Dragon
bananaHUNT (BTNBigBadVoodoo)
General Frank (Bloodelf Hero Swordchampion) (Hero bloodelven paladin)
Volvox (BTNBleed)
Jigrael (Lightning Elemental)
WILLTHEALMIGHTY (Ancient Explosion) (Shadow Golem)
Jetfanginferno (Orb of Death Missile), (Greater Shadow Ward) and (Dark Eagle Missile)
Wingednosering (Nightelf Archer)
shamanyouranus (Fear buff)
Megapod By tee.dubs
BTNXThunderfury By X.e.r.e.X
BTNwaterelemental and BTNSphere By inhuman89
BTNMagicBronzeArmour By Juan_Ann
BTNAxe2 By Static
BTNSuperNova By Palaslayer
BTNCrystalRing By Static
BTNGabrielScepter By -BerZeKeR-
BTNTheCorruptedAshbringer By Sunchips
BTNPoisonDeath By Army-of-Pandas
BTNArcaneBolt By kola
BTNPAngelWings By Paladon
BTNNagaSeacaller By Dentothor
BTNDragonBlade By KelThuzad
KICK SYSTEM By hell gate
BTNShadowStrike By NFWar
BTNDarkNova By NFWar
BTNAxeslam2 By bigapple90
BTNCRreverboratet By CRAZYRUSSIAN
BTNCurse By KelThuzad
Crystal Infernal by darkhunter 1357
BTNWoomanGhost By NFWar
Tauren Chieftain Death Knight [v1.6] By zadelim
NightElfDeathKnight_by67chrome.blp By 67chrome
BTNbow By inhuman89
BTNSpellHolySurgeOfLight By Blizzard [Blizzard Entertainment]
BTNForestTrollTrapperFemale By Cavman
Shiva's Wings by JetFangInferno
Naga Death Knight By 67chrome
WarStompCaster By JetFangInferno
BTNCRBLOODpool By CRAZYRUSSIAN
BTNAthelas By Palaslayer
BTNThorns By -BerZeKeR-
Orb of Darkness By General Frank
BTNNaturesWrath By -BerZeKeR-
BTNMegapod By tee.dubs
BTNDemonicBoots By Juan_Ann
EvilBeholder By Amigurumi
Chemical Barrage By shamanyouranus
WaterfallFX By Buster
BTNCRBLOODpool By CRAZYRUSSIAN
Blood Presence By Champara Bros
Wind Totem By shamanyouranus
BTNDarknessruneV2 By Dmazzz
BTNShieldUndeadDeathMark By BlackDoom
BTNFrost By SkriK
BTNEyes By Big Dub
BTNTimeSpell By Deon
BTNOrganicby67chrome By 67chrome
BTNOrbofEarth2 By The_Silent
BTNRockElementalNew By The_Avenger's_Return
SkulborbByZerox By Zerox
BTNSkulborb By Zerox
Chaos Meteor By shamanyouranus
BTNANAPoisonShock By Anachron
BTNFireTornado By Army-of-Pandas
BTNDragonFire By 67chrome
BTNDarkSphere By Darkfang
BTNAstralCalander By 67chrome
BTNSheild By Ezikielth
BTNPoisonSpear By NFWar
BTNWeaponSword3 By bigapple90
BTNDragonBlade By KelThuzad
BTNDagger By NFWar
BTNKoboldMelee2 By Stanakin Skywalker
BTNTicTac By NFWar
BTNVoid By -BerZeKeR-
Energy Shield By Champara Bros
BTNPriestess By Red Shift
ShadowPriestessV3.blp By Red Shift
BTNLightningBolt By -BerZeKeR-
BTNThunderGlobe By Hellx-Magnus
BTNANAOrbOfLightning By Anachron
BTNBranch By Kwah
BTNDarkmoonPendantDH By Darkmoon Hero
BTNGoldenMantle By Apheraz Lucent
BTNGoldenMantleAlternate By Apheraz Lucent
BTNSkullSpirits By -BerZeKeR-
FlashStep Boots Icon By ????
BTN.DarkLight By OgeRfaCes
Ashenvale Wall By hortaxman
BTNArcaneBlast By Blizzard [Blizzard Entertainment]
BTNMasterSpark By War_Golum
BTNChainsOfDarkness By Amigurumi
BTNAmethyst By SkriK
BTNArcaneBurst By bigapple90
BTNMoonLight By Paladon
BTNDarkNightAura2 By kola
BTNChainSeal By Nugamentum
Stone Wall connector By Kitabatake
Castle Wall By Tranquil
BTNWater By SkriK
Orb of Water By General Frank
BTNKrakenBlades By ike_ike
BTNANABlueButterfly By Anachron
BTNBloodCurseV2 By Hellx-Magnus
FrostArmorTarget By JetFangInferno
Black Glow (terraining) By Debode
BTNEarthPandaRoll2 By NFWar
BTNPsybeam By Elainiel
BTNSpell_Shadow_RitualOfSacrifice By Blizzard [Blizzard Entertainment]
BTNVampireCritical By PeeKay
BTNSoulAxe By PetrKubelka
BTNSoulStrike By tonic
BTNBlizzard_Boots By Blizzard Entertainment [Gwen Stefani]
BTNWindsBoots By Mc !
BTNFlameLance By L_Lawliet
BTNPowerShot By NFWar
Shiva's Wrath By JetFangInferno
Frozen Orb By Daelin
BTNZLDeathTaurenChieftainVer2 By zadelim
BTNArcaneHammer By Elainiel
BTNUnholyResurrection By viiva
BTNCWDeathKnight By CloudWolf
Death Knight By CloudWolf
BTNClawsAttack By pippo
BTNAcid2 By bigapple90
BTNPP_Heart_Steal By CRAZYRUSSIAN
BTNWaveOfTerror By 4eNNightmare
BTNAthelas By Palaslayer
BTNCFClawStrike By NFWar
BTNSpikeBow By Army-of-Pandas
BTNINV_Axe_10 By Blizzard [Blizzard Entertainment]
BTNSnowyGlaive By Elainiel
BTNbluelight By bigapple90
BTNArcane By KelThuzad
BTNCRSummon By CRAZYRUSSIAN






Please post a comment of what you think about this map. Any feedback? Any questions? Anything else?
Thanks!

//Flood & DrUnKeN_RiDeR
(Anything in this thread may be updated or changed in the future)


Keywords:
Heroes, of, War, AoS, Aeon, of, Strife, Arena, Hero, HoW, BETA, test, H, o, W, awesome, cool, nice, well, made, balanced, creep, creeps, ability.
Contents

HoW BETA Version 3.3.0a (Map)

Reviews
19:47, 3rd Aug 2010 ap0calypse: Approved
Level 19
Joined
Aug 16, 2007
Messages
881
@Titania,
It isn't we've already tested this skill in-game and that within that test we didn't notice that it was overpowered.

@random.guy27,
Now do I like the icon, I will have to accept it's from WoW in this case, because it may be hard to find any else icon that will fit.

Edit 1: I've changed the Infected Vomit's icon and I'll see if I'll do any changes to Unknown Liquid.
Edit 2: Zombie Master's Raise the Dead skill has been updated here.
 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
So, drunken.rider, any thoughts regarding my Hero Suggestion for Time King (*Changed it to Eternal King) and the Forsaken (*Changed it to Forsaken Demon)?
 
Level 3
Joined
Apr 27, 2010
Messages
64
Hi, i like the remake u did for time king, im not going to take all the abilitys you made but probably 3 of them.

I also liked your ultimate ability for the forsaken but im not gonna change the name on the hero.
And im gonna do some changes with the death coil ability.

Thanks for your ideas.
 
Level 4
Joined
May 1, 2010
Messages
113
Hi, i like the remake u did for time king, im not going to take all the abilitys you made but probably 3 of them.

I also liked your ultimate ability for the forsaken but im not gonna change the name on the hero.
And im gonna do some changes with the death coil ability.

Thanks for your ideas.

Ok. But, for Time King (or Eternal King for me), why not take all of his abilities?

And for the Forsaken, why not change his title and name?
Is Forsaken Demon too much? and Varimathras too Warcraft 3-ish?
There are TONS of other names...
Terrordar, Nerothos, Bleakill, Necros, Fearoth, Dethecus, Maldibion, Nochthitus, Balnazzar, Rashgarroth, Aramachus, Zilfallon, Lorthiras, Zenedar, Mullioch, Algammon, Banehallow, Ven'Gyr.
 
Level 3
Joined
Apr 27, 2010
Messages
64
Ok. But, for Time King (or Eternal King for me), why not take all of his abilities?

About Time King, i didnt't like your ability Sphere of Age so much and i rather want a more fun ability.
If you want you could give me some suggestions on that last ability.
And i may rebalance his ultimate a little, it seemed a little too powerful, but we'll see.

This patch may also be delayed abit since something about Zombie Master (we think it was him) fucked up our map and we had to continue our work from a slightly older version.
 
Level 19
Joined
Aug 16, 2007
Messages
881
Zombie Master seems to be working fine now and the map progress is moving forward again!

Edit 1: Changed some things regarding the Zombie Master's Raise the Dead.
Edit 2: Drunken_Rider and I have just tested the current updates of Patch 2.5.0a and it worked flawless, just with some minor things we found out that will be fixed. Other than that, it's only two heroes left now when The Zombie Master and The Living Dead is 100% working!
Edit 3: Changed some things regarding the Zombie Master's Zombie Disease and Infected Vomit.
 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
About Time King, i didnt't like your ability Sphere of Age so much and i rather want a more fun ability.
If you want you could give me some suggestions on that last ability.
And i may rebalance his ultimate a little, it seemed a little too powerful, but we'll see.

Ok.
I always thought the skill you're saying is "Sphere of Ages" I had a hunch.
Anyway. It's role is actually to be his defensive mechanism.
Every Carry needs at least one defensive mechanism, and that's a fact.

And for Chronofield. I just lowered the -MS% (60% => 30/35/40%)
It isn't that overpowered.
Remember that it only lasts for 4 seconds.

One question.
Will you change his name and title to "Aetas, the Eternal King"?
Please say yes.:ogre_haosis:
 
Level 19
Joined
Aug 16, 2007
Messages
881
The map progress is actually pretty fast now. I'm currently working with The Forsaken and this hero seems to be a "not-hard" work and will be finished faster than the Zombie Master that took very long time to get working.

Edit (2010-10-14): After some trouble again, the progress is moving forward. Wave of Terror is done and next up is Death Barrage for the Forsaken!
Edit (2010-10-15): Made som changes to Death Barrage, it will now have a 0.1 mini-stun while each death missile hits the unit.
Edit (2010-10-17): Drunken_Rider is currently doing changes to ALL our items. Unknown how much time this will take, but I think it's worth it!
Edit (2010-10-21): Drunken_Rider has done changes to all items and the progress on the heroes is moving on.
Edit (2010-10-22): The Forsaken is almost done, just some few things left. Then it's the last hero left, the Time King (don't know if this name will be changed) and hopefully he won't be hardfixed. Other than that, I think it's time for the new patch after this!
Edit (2010-10-23) 1: The Forsaken is done, we delayed the Aerial Assault because we had no room for it in the "spellbar" (bottom,right). We'll see if we'll do anything about it in later version but this ability won't be forgotten. Next up is Time King (don't know if this name will be changed).
Edit (2010-10-23) 2: We've tested the map 2vs2 and everything worked nice, just some balance changes we'll have to do.
Edit (2010-10-27) 1: Sorry for the slow progress, I've got some schoolwork to do, but it's almost finished, just one thing left and then I'll complete the Eternal King.
Edit (2010-10-27) 2: Schoolwork done for now! It's time for some mapping. Also, I've re-installed my Warcraft 3, hopefully this will disable all those weird in-game glitches that have haunted HoW...
Edit (2010-10-27) 3: Uhm... The glitches are still there... Different edits within the map causes it to act weird sometimes, as we've said before, and this glitch is still active. Currently I'm saving the map every 2nd minute it feels like, + the backup file. I change one thing, save the map and then test it. This is starting to annoy me extremely much...
EDIT (2010-10-27) 4: Okey, the version is pretty much stable now I think. It's ony the Eternal King left, everything else is done. I'll talk to Drunken_Rider and see if we'll skip him in this patch and release the patch as it is now and do Eternal King in the next patch. This is because I don't know how much time it will take to find the glitch...
EDIT (2010-10-28): Due some issues, we've decided that Eternal King is delayed to the next patch. So patch 2.5.0a will only contain three new heroes and some fixes. Sorry for this, but we need more time to work with this glitch and we don't wan't to delay any further with this patch. Also, The Forsakens ultimate ability (Transmutation) will be changed into a new one. This is the last thing to do before the release.
EDIT (2010-10-29): The patch is finally done! I hope it's stable at this moment and if not, updates will be made ASAP. Help us search for the bad thing! :D I'll release the patch in a few minutes.


Patch 2.5.0a

Patch 2.5.0a is under development. The four last heroes will be added and this patch and various fixes and changes.

The last pre-made BETA heroes are (changes to those heroes may be done before we release the patch, such as name and more):

Summon The Living Dead [Gazkri]

BTNGhoul.png

Strength: 21 (+1.8)
Agility: 23 (+2.55)
Intelligence: 14 (+1.2)
Range: Melee

Abilities:
Cannibalize

BTNCannibalize.png

Allow Gazkri to eat from dead bodies and heal himself per second for 10 seconds.
Mind Rot

BTNDizzy.png

Allow Gazkri to rot an enemy units mind, draining mana per second from it for 8 seconds.
Flesh Rip

icons_10374_pas.jpg

Allow Gazkri to rip an attacked enemy units flesh by each attack and regain his hitpoints by x% of the damage done.
Skull of the Dead

BTNSacrificialSkull.png

Throw a skull of the dead at a target enemy unit. When the skull hit the unit it will burst with death and decrease the units armor, attackspeed and movementspeed. The unit will also take damage per second. Lasts for 6 seconds.


BTNHeroDemonHunter.png


Summon The Forsaken [Mervixines]

BTNTichondrius.png

Strength: 22 (+2.15)
Agility: 17 (+1.35)
Intelligence: 19 (+1.8)
Range: Melee

Abilities:
Death Barrage

button.php

Mervixines can target an enemy unit and afflict it by his evilness. When the unit is affected by this, Mervixines is able to pulse out death missiles to the unit when he's close enought every 0.5 second. The death missiles will deal damage when they hit the unit and cause a 0.1 mini-stun.
Wave of Terror

icons_11107_btn.jpg

Mervixines is able to send out a wave of terror. The wave of terror will afflict all enemy units in a line and cause them to be slowed when hit and get a decreased armor by 2 for 3.5 seconds.
Pulse of the Forsaken

icons_3334_pas.jpg

Mervixines can hear the heartbeats of all enemy heroes in the world, the less health the hero has, the faster his heartbeat will be. When a hero's heartbeat is very fast, Mervixines is able to hear the hero's location and see where the hero is.
Life Sap

BTNDrain.png

Sap an target enemy units lifeforce, by first draining its mana and then its health. The health will only be drained when the enemy unit has no mana left. Mervixines and his sacrifice won't be able to move while this effect is active. Lasts for 6 seconds.

Summon Zombie Master [Unparso]

BTNDalaranMutant.png

Strength: 23 (+2.4)
Agility: 18 (+1.55)
Intelligence: 20 (+1.9)
Range: Melee

Abilities:
Zombie Disease (Name suggestions?)

PASBTNPlagueCloud.png

Unparso's flesh is so rotten that his enemies have serious problems wounding him. He have a 23% chance to reduce all incoming damage with 50%, also he have a 13% chance to disease nearby attackers when attacked, with a terrifying disease that will reduce the attackspeed and armor of the affected units for 4 seconds.
Raise the Dead

BTNAnimateDead.png

Unparso can raise the dead as living creatures that fills his opponents heart with fear, as Unparso can explode those araisen units with his command. As Unparso raises the dead he will randomly get one creature of three possible, each with a different effect.

Infected Worm: On explosion this unit will deal 150 damage in a 175 AoE and reduce the attackdamage by 25% for all enemy units being hit.
Infected Ghoul: On explosion this unit will deal 175 damage in a 225 AoE and slow the movementspeed by 75% of all enemy units being hit.
Infected Abonimation: On explosion this unit will deal 400 damage in a 350 AoE and disease all enemy units being hit, dealing 30 damage per second.

If the unit dies normally, nothing will happen.

Explode Unit (Looking for Icon)

BTNOrbOfCorruption.png

Explode one of your units, either a infected worm, ghoul or an abonimation. Each unit has a different explosion effect.
Unknown Liquid

icons_8402_btn.jpg

Unparso is able to place an unknown liquid from his body onto the ground. This liquid will create a pool of itself on the ground and will expand over time. Enemy units that will walk over this liquid will be slowed temporarily. The pool of liquid lasts for 5 seconds.
Infected Vomit

skill-3.gif

Unparso is able to infect other units with his disease and cause them to become zombies too. Unparso is able to vomit at a targeted point and cause all enemy units, in a 275 AoE to become infected by his disease. If they become infected they will suffer through three steps within 14 seconds.

First Step (Instant): Slows movementspeed and attackspeed by x% for 14 seconds.
Second Step (Triggers after 4 seconds): Deals x damage per second for 10 seconds.
Third Step (Triggers after 14 seconds): If the unit is dead, it will arise as a zombie.


OTHER: 100%



Progress: 100% DONE
llllllllllllllllllllllllllllllllllllllllllllllll


PATCH 2.5.0a IS RELEASED!

It's finally here, patch 2.5.0a. After a lot of work, fixes, errors and everything that could happen to us, it's here. Download it now and try it out! Comments are appreciated! Thanks :)


HoW Patch 2.5.0a

Heroes
The Thing
> Fixed some ability descriptions.

Plague Revenerant
> Changed the name of "Plague of Locusts" to "Plague of Lost Souls".

Unholy Warrior
> Changed his voice.
> Infernals from Fall of Chaos is now able to attack units properly.

Mage of Regret
> Changed the icon of Solar Eclipse from being a passive icon to an active icon.
> Essence Rip can no longer target everything, only enemy units.

Death Archer
> Fixed some description errors with Marksmanship.

Druid
> Rename the Endurance Aura ability to: "Presence of Nature".
> Changed icon of Presence of Nature.

An Intelligent Dwarf
> Fixed an issue with Hammer Slam.

Voodoo Hunter
> Fixed an issue with Voodoo Magic.

Dark Spirit
> Totem of Nightfall will now have an increasing AoE over time. Area of Effect start at 275, then expands by 75 per second (275>350>425>500).


New Heroes
> New hero: The Living Dead
> New hero: The Forsaken
> New hero: Zombie Master


Items
> All items have been re-maked (bonuses, costs and more).

> Enchanted Scroll do now have a 200 seconds cooldown instead of 90 seconds cooldown.
> Changed the manacost of Key of Time Jump from 50 mana to 75 mana.
> Changed the manacost of Flash Step from from 50 mana to 75.
> Ring of Honor will no longer affect enemy units.
> Changed the buff icon of Corrupted Hand of Death.
> Changed the icon of Saevio.
> Changed the icon and name of Light to Voodoo Staff.
> Changed the icon and name of Hood of the Felstalker to Cloak of the Wanderer.
> Changed the icon and name of Bow of Disaster to Velox.
> Changed the icon of Death Wish.


Bugs & Gameplay
> The amount of gold lost upon death decreased from 30% to 26%.
> Fixed a Neutral Passive creep in the forest to be a Neutral Hostile.

> Fixed some minor things.



 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
Good to know that 2.5.0a patch is done.
I'm actually waiting for it to be finished before I post my other suggestions.

Aetas is delayed right?
And his "Sphere of Ages" will be remade right?
I'm on it...

I'll try it right now.

EDITED.
icon.gif

Mervixines, the Forsaken

• Death Barrage
- How long will the debuff last on the enemy unit? Are there any?
- What is the total amount of release per level? It is not stated.
- When will it stop releasing, besides when the max. amount is release? For example. an enemy is too far away for you to be able to release Death Coils.

- A certain balancing of this skill. It is currently overpowered, well IMHO, since you didn't put the maximum amount of releases per level... And actually the fact that it deals 51 damage at level one. You won't say that it the maximum release is 2 or 3 at that level.


button.php
Got the Icon here. It's from Wowwiki

Death Barrage

[Insert Hero name here] targets an enemy unit and afflict it with a dark energy. When [Insert Hero name here] is near the affected unit, he is able to send out death coils that hits and damages affected unit every 0.5 second. Each Death Coil ministuns the enemy for 0.1 second. Releasing of "Death Coils" will stop if the enemy is at least 800 units away from [Insert Hero name here].

Level 1 - Each Death Coil deals 16 damage. Maximum of 6 releases
Level 2 - Each Death Coil deals 22 damage. Maximum of 7 releases
Level 3 - Each Death Coil deals 28 damage. Maximum of 8 releases
Level 4 - Each Death Coil deals 34 damage. Maximum of 9 releases
Level 5 - Each Death Coil deals 40 damage. Maximum of 10 releases

In Depth Explanation
• Damage type: Magical
• Area of Effect/Finding AoE is 425
• Casting Range is 375
• Death Coils can't be evaded by moving of blinking
• Death Coils can only hit units you have vision over.
• Maximum damage is 96/154/224/306/400


Cooldown: 16 sec
Mana Cost: 85/100/115/130/145

• Wave of Terror - A certain tweaking of this skill, and name & description change won't hurt.
icons_11107_btn.jpg


Tides of Darkness

[Insert hero name here] lets loose a wave of dreadful energy that terrorizes enemy units in a line. All affected units will have their armors lowered and movement speed reduced by 10%.

Level 1 - Reduce their armor by 2. Last for 8 seconds
Level 2 - Reduce their armor by 3. Last for 9 seconds
Level 3 - Reduce their armor by 4. Last for 10 seconds
Level 4 - Reduce their armor by 5. Last for 11 seconds
Level 5 - Reduce their armor by 6. Last for 12 seconds

In Depth Explanation
• Casting Range is 1200
• Area of Effect is 300
• The wave gives vision as it goes forward.
• The wave could travel a maximum of 1200 units


Cooldown: 15 sec
Mana Cost: 80

- Besides those things, increase the travel time/speed of the spell. It is currently too slow, and is easily avoidable.
- For it's animation, there is something missing. It's is not that terrifying yet. Sorry if I can't suggest anything with this


• Pulse of the Forsaken
- It's fine. I just need to know its Area of Effect, its "Finding/Sensing" AoE and some Description changes.

icons_3334_pas.jpg


Pulse of the Forsaken

[Insert Hero name here] can hear the heartbeat every Hero he faces. The less health the hero has, the faster its heartbeat will be. When a when an enemy Hero's HP is in critical level, [Insert Hero name here] is able to sense the its location and gains additional movement speed.

Level 1 - Grants vision of the any enemy hero with less than 20% HP left. He able to sense enemy heroes within x AoE
Level 2 - Grants vision of the any enemy hero with less than 25% HP left. He able to sense enemy heroes within x AoE
Level 3 - Grants vision of the any enemy hero with less than 30% HP left. He able to sense enemy heroes within x AoE
Level 4 - Grants vision of the any enemy hero with less than 35% HP left. He able to sense enemy heroes within x AoE
Level 5 - Grants vision of the any enemy hero with less than 40% HP left. He able to sense enemy heroes within x AoE

• Life Sap
- I actually don't see why you change my suggested skill for this. Anyway, it is your map. Might I just ask why did you change it?

icon.gif
"Mana Burn" Remake V.1
icons_12481_btn.jpg
Got the icon here

Nightmare Rift

The Dark Spirit opens a rift at a targeted point that sends out dark energies that forcibly pulls one random enemy hero within sight. Casting Range increase per level

Level 1 - Pull a random enemy within 400 AoE
Level 2 - Pull a random enemy within 550 AoE
Level 3 - Pull a random enemy within 700 AoE
Level 4 - Pull a random enemy within 850 AoE
Level 5 - Pull a random enemy within 1000 AoE

In Depth Explanation
• Casting Range is 400/450/500/550/600
• Its effect has some travel time, the target isn't instantly moved back.
• Interrupts channeling spells
• Only pulls enemy heroes within sight. Invisible Heroes, Heroes in the fog, etc... will not be chosen by this skill


Cooldown: 18 sec
Mana Cost: 80/90/100/110/120

Why change his skill?
Do I have to say it?
• Mana Burn is an out-of-place skill. It doesn't offer any synergy with his skill set and his role.
• While with this skill, it offers tons of synergy not only to his skills, but also to with teammates.
 
Last edited:
Level 3
Joined
Apr 27, 2010
Messages
64
Good to know that 2.5.0a patch is done.
I'm actually waiting for it to be finished before I post my other suggestions.

Aetas is delayed right?
And his "Sphere of Ages" will be remade right?
I'm on it...

Hi, yes Eternal King will be delayed til next patch.

we are gonna do some small changes and balancing to mervixines aswell and why we didnt take your ultimate ability is that we had huge problems with his attack animation, stand animation in his gargoyle form and death problems and it was a big mess, we could'nt figure out what was wrong so we created a new ultimate for him, hope you like it :)

would like some feedback on Unparso (our zombie) aswell plz :)

Thanks!
 
Level 19
Joined
Aug 16, 2007
Messages
881
I'll let Drunken_Rider answer your about your suggestions and such, but I can answer some of them.

Yes, Aetas is delayed, because we met some issues and didn't want to delay the patch any further, he will be made in the next patch.

About the Death Barrage, I made it like this: When Mervixines casts the spell on an enemy unit, the maximum number of releases is starting to tick down, even if the unit isn't in range. So every 0.5 seconds the amount of releases ticking down. Get it? So there isn't exactly any debuff. And there is a maximum releases per level, I think I wrote it in the description?

About Life Sap, we removed his other ultimate (the gargoyle), just as Drunken_Rider said, it become a mess, things didn't went as we wanted it to be... This ultimate isn't forgotten and we may implent it later on, but it's a bit delayed for now.
 
Level 4
Joined
May 1, 2010
Messages
113
Hi, yes Eternal King will be delayed til next patch.

we are gonna do some small changes and balancing to mervixines aswell and why we didnt take your ultimate ability is that we had huge problems with his attack animation, stand animation in his gargoyle form and death problems and it was a big mess, we could'nt figure out what was wrong so we created a new ultimate for him, hope you like it :)

would like some feedback on Unparso (our zombie) aswell plz :)

Thanks!

Ok.
And sure. I'll try to give some feedback regarding Unparso.

EDITED.
I forgot to tell you that I'm currently working on a new Regeneration item.
Actually, I've already said this before but during that time, it was VERY unoriginal and unfinished.
Here it is. It is more original than the previous one I posted, but it is still unfinished, well, that is for me.

BTNBronzeBowlFull.png
Moonlight Bowl *NEW but UNFINISHED*
isummary.jpg


BTNBronzeBowlFull.png
BTNBronzeBowl.png

Moonlight Bowl

coin.jpg
600

A special bowl that possess the ability to convert moonlight to a mystical liquid that heals the mind and body

bonus.jpg


Replenish (active)

addinfo.jpg


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Refills to 2/2 full when you are near the fountain

1245890300.jpg
During the night, it slowly refills itself every after 12 seconds

Replenish
1245890300.jpg
Instantly restores 150 HP and 75 Mana
1245890300.jpg
When used, 2/2 Moonlight Bowl changes to 1/2 full, and 1/2 Moonlight Bowl changes to Empty Bowl
1245890300.jpg
Cannot be used when Bowl is empty
1245890300.jpg
Cannot be used if the bearer was damaged by an enemy player-controlled unit in the last 2 seconds
BTNCancel.png
*This is the icon of the item if the bearer was damaged by an enemy player-controlled unit in the last 2 seconds.
1245890300.jpg
Has a 2 second cooldown

EDITED. 2

icon.gif
[REMAKE and REWORK] Gluttony, the Cannibal



icon.gif


Gluttony

Strength - 25 + 2.9 (No changes)
Agility - ??? (It's up to you. I doesn't matter that much anyway)
Intelligence - 13 + 1.4 (No changes)

Learns Devour, Hell's Feast, Thick Flesh and Hunger Breakdown

Attack range of 128 (Melee)
Movement speed of 290

BTNMovecopy.jpg
BTNStopcopy.jpg
BTNHoldPositioncopy.jpg
BTNAttackcopy.jpg
BTNPatrol.jpg
PASBTNStatUp.png
filler.png
BTNSkillz.jpg
skill-0.gif
skill-3.gif
skill-2.gif
skill-3.jpg

HERO INFORMATION

character.gif

Gluttony, the Cannibal

Starting Hitpoints: 620 [120 + (Starting STR * 20)]
Starting Mana: 195 [Starting INT * 15]
Starting Damage: ??? (It's up to you)
Starting Armor: ??? (It's up to you)

HERO SKILLS

skill-0.gif


Devour

Swallows a non-hero enemy unit whole, instantly killing it one the spot. Every time he devours a unit, his STR will increase for a short period of time. Last for 15 seconds.

Level 1 - Increase his STR by 3. Could only devour creeps up to level 2
Level 2 - Increase his STR by 6. Could only devour creeps up to level 3
Level 3 - Increase his STR by 9. Could only devour creeps up to level 4
Level 4 - Increase his STR by 12. Could only devour creeps up to level 5
Level 5 - Increase his STR by 15. Could only devour creeps up to level 6

In Depth Explanation
• Gives Gluttony the original bounty of the creep
• Goes through magic immunity.
• You cannot devour ancient, mechanical or flying units.

• Simple, but don't underestimate it. One click could give you, insta-gold from the creep you killed and extra STR. Extra STR meaning more HP (15 STR gives you 300 bonus HP!), more damage, and more HP regen (like you don't have enough...)


Cooldown: 30 sec
Mana Cost: 85/80/75/70/65

skill-3.gif


Hell's Feast

Gorge down on an enemy, dealing immense damage while healing a portion of your health based on your max HP. Has a ministun.

Level 1 - Deals 90 Damage. Heal 10% of your max HP
Level 2 - Deals 180 Damage. Heal 10% of your max HP
Level 3 - Deals 270 Damage. Heal 12% of your max HP
Level 4 - Deals 360 Damage. Heal 12% of your max HP
Level 5 - Deals 450 Damage. Heal 15% of your max HP

In Depth Explanation
• Damage type: Magical
• Casting Range is 150
• Ministun lasts for 0.1 second


Cooldown: 14 sec
Mana Cost: 110/120/130/140/150

What?! 450 damage and heal for just 150 Mana with a 14 second cooldown! IMBA!
Oh please.
Might I just remind you that he has a Starting INT of 14 and a poor INT gain of 1.3.
Plus it's casting range is practically melee! Just 150.

skill-2.gif


Thick Flesh

Gluttony's fat and thick body provides him resistance against magic and spells, and also increases his HP regeneration.

Level 1 - Increases magic resistance by 4%. Regenerates 0.4% of max health each second
Level 2 - Increases movement speed by 8%. Regenerates 0.5% of max health each second
Level 3 - Increases movement speed by 12%. Regenerates 0.6% of max health each second
Level 4 - Increases movement speed by 16%. Regenerates 0.7% of max health each second
Level 5 - Increases movement speed by 20%. Regenerates 0.8% of max health each second

In Depth Explanation
• Spell resistance stacks with that from items.

What?! Just 0.08%?! LAME!
Let me do the Math your all of you.
If for example, Gluttony has 2000 Max HP.

2000 * 0.008 = 16
Meaning, +16 HP regen per second!

And expect that Gluttony will have more HP and with his additional Magical Resistance, he could be unkillable.

skill-3.jpg


Hunger Breakdown

Gluttony is always hungry. With his hunger turned into rage, he slams the ground, dealing damage based on his STR and stunning all nearby enemy units for a short moment. Due to the impact, Gluttony will receive half of the damage done.

Level 1 - Deals 3x of Gluttony's STR. Stun last for 2.25 seconds
Level 2 - Deals 3.5x of Gluttony's STR. Stun last for 2.75 seconds
Level 3 - Deals 4x of Gluttony's STR. Stun last for 3.25 seconds

In Depth Explanation
• Damage type: Magical (Both to Gluttony and to your enemies)
• Area of Effect is 375
• Gluttony could use this skill to deny himself

• It is almost the same as his former "Ground Slam" but I did some rework and balancing.


Cooldown: 80 sec
Mana Cost: 175
 
Last edited:
Level 4
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May 1, 2010
Messages
113
And some Visual Change for Items: (Icon & Name)
icon.jpg
Silencer
- "Dark" may not be the proper word to describe the item. That's why I changed it's name to "Silencer" and gave it an appropriate icon.

thumb_BTNPendantOfEnergy.png
Pendant of Health
- This is the one from the Melee maps, and it suits more than the current icon

thumb_BTNPendantOfMana.png
Pendant of Mana
- This is the one from the Melee maps, and it suits more than the current icon

icons_12498_btn.jpg
Elvenwood Bow Got the icon here

icon.jpg
Crystal Staff of Wisdom

icons_11164_btn.jpg
Soul Harvester Got the icon here

Key of Time Jump & Flash Step Balancing CHANGES ARE IN GREEN
BTNMoonKey.png

Key of Time Jump
Teleports the caster to a nearby location instantly. Maximum range is 850
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Cooldown: 19 seconds
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Mana Cost: 75
icons_2996_btn.jpg

Flash Step
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+55 Movement Speed
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+5 All Attribute
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Flash Step (Active)

Flash Step
Teleports the caster to a nearby location instantly. Maximum range is 1000
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Cooldown: 16 seconds
1245890300.jpg
Mana Cost: 75
 
Level 19
Joined
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Messages
881
random.guy27, I'd like to rename Dark to Silencer, but it's Drunken_Rider that decide if it will be changed. I'll tell him to take a look at your suggestions.


Patch 2.6.0a

This patch didn't have that much changes, but a new hero is something nice anyway! Finally, all pre-made heroes are done, now... I don't really know what to do, keep balancing the map and add new things I think. Hm, those game modes have to be done too. Keep give us feedback please! :)


HoW Patch 2.6.0a (Thanks to random.guy27)

Heroes
The Forsaken
> Improved ability descriptions.
> Life Sap drain values are changed from 110/140/170 to 90/130/180 and duration is changed to 5 seconds.
> The Wave of Terror missile is now faster.
> Wave of Terror values changed and it no longer slows the attack speed. Duration on debuff changed from 3.5 seconds to 4.5 seconds. Armor reduction changed from -2 to -3 and movementspeed reduction changed from 16/20/24/28/32% to 30/40/50/60/70%.
> Fixed an issue with The Pulse of the Forsaken.

Nerubian
> Mystic Net remake. Duration of movementspeed and attackspeed slow changed from 2/3/4/5/6 seconds to 6 seconds. Movementspeed reduction changed from 20/35/45/55/65% to 10/15/20/25/30% and attackspeed reduction changed from 10/15/20/25/30% to 20/35/45/55/65%.

Cannibal
> Ground Slam have been changed into Hunger Breakdown (pretty much the same ability, but with balance changes).


New Heroes
> New hero: Eternal King


Bugs & Gameplay
> Players will no longer get a new "edited" name, togheter with the hero name, after they have selected a hero.




 
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Level 19
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Messages
881
Hello there zadelim! :)

It's going fine, we are done with all pre-beta made heroes now. The Eternal King (the last one) was finished yesterday and was released with the new patch 2.6.0a.

Now, we just want to find as much bugs and such as possible to make the map more stable than it is. Also, trying to release a few more game modes and such. New heroes will be released with the time, we already have some new planned I think! :)




Patch 2.7.0a
Patch 2.7.0a is under development. This patch will hopefully contain some new game modes. Minor changes will also be made, some hero ability changes and more.

Edit (10-11-2010) 1: The development is moving forward without problems this far! The new patch will probably be released soon.
Edit (10-11-2010) 2: Patch 2.7.0a is released! Some fixes and new abilities to three heroes has been made. Also the All Random game mode has been unlocked!
 
Last edited:
Level 1
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Nov 9, 2010
Messages
3
Wasn't the first AoS Aeon of Strife? I mean isn't that why it's called AoS. Also the war between dota lovers and dota haters is a very distinct line. Don't say AoSes are like DOTA say they are like Aeon of Strife. DOTA (im my opinion) is a overspamed map on B-net tht takes up 75%+ space on the map list. I hate it for that fact, granted i think i played it once, and found it's balence questionable.
Just my two cents. ALso the terrain from your WE over-view looks sick and well made.

So you find a map's balance questionable for your first time playing the map? Its somewhat obvious that your two cents sound like you played the map for 1 time, got your ass handed with a negative score, your team lost and you ragequitted too. Nice two cents bro
 
Level 3
Joined
Apr 27, 2010
Messages
64
So you find a map's balance questionable for your first time playing the map? Its somewhat obvious that your two cents sound like you played the map for 1 time, got your ass handed with a negative score, your team lost and you ragequitted too. Nice two cents bro

It is hard to balance an AoS map, much harder than ppl think, ive noticed since i began work with this map :p
 
Level 19
Joined
Aug 16, 2007
Messages
881
@Ssilhouette,
Thanks!


Patch 2.8.0a

Unfortunately I've had schoolwork to take care off. So I haven't been able to work as much as I'd wanted to. Anyway, Drunken_Rider has checked and fixed some things and that's sweet. The new patch won't be that large and will soon be released.

---------------------------------------------------------------------------------------------------------------
EDIT: Patch 2.8.0a has been released! It's not a large update as said, but important of course! This patch also has the
"Random Tavern [-RT]" Game Mode unlocked.


HoW Patch 2.8.0a

Heroes
> Small changes to some of the heroes (forgot to write down the changes).

Banished Orc
> Shockwave stun duration as been changed from 2 seconds to 1.5 second.

Death Dragon
> Manacost and cooldown has been changed on the abilities.
> The ability Ghost Evasion's evasion has been changed from 15/30/45% to 15/25/33%.
> The debuff duration of Death Shield has been changed from 15 seconds to 8 seconds.

Ancient Healer
> Light of Justice damage changed from 30/40/50/60/70 damage to 40/50/60/70/80 damage.
> God's Fury will now ignore armor and deal pure damage, also values changed from 20/25/30% to 20/28/36%.

Ancient Healer
> Hopefully fixed an issue with Force of the Dead.


Items
> Item recipies has been fixed, some of them didn't work.

Bugs & Gameplay
> The defending towers has been balanced.
> The dueling text has been improved and will now also show the player names of the dueling players.
> The time before the players can fight eachother is changed from 3 seconds to 5 seconds.
> The Game Mode: [Random Tavern] has been unlocked!



 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
Hello. :ogre_haosis:
It's been a while, hasn't it?
Just here to remind about my Mana Burn remake, and also don't forget about my other suggested remakes. :grin:

icon.gif
"Mana Burn" Remake V.2
icons_12481_btn.jpg
Got the icon here

Nightmare Rift

The Dark Spirit opens a rift at a targeted point that sends out dark energies that forcibly pulls one random enemy hero within sight. Casting Range increase per level

Level 1 - Pull a random enemy within 400 AoE
Level 2 - Pull a random enemy within 500 AoE
Level 3 - Pull a random enemy within 600 AoE
Level 4 - Pull a random enemy within 700 AoE
Level 5 - Pull a random enemy within 800 AoE

In Depth Explanation
• Casting Range is 350/425/500/575/650
• Its effect has some travel time, the target isn't instantly moved back.
• Interrupts channeling spells
• Only pulls enemy heroes within sight. Invisible Heroes, Heroes in the fog, etc... will not be chosen by this skill


Cooldown: 18 sec
Mana Cost: 85/95/105/115/125

Why change his skill?
Do I have to say it?
• Mana Burn is an out-of-place skill. It doesn't offer any synergy with his skill set and his role.
• While with this skill, it offers tons of synergy not only to his skills, but also to his teammates.
Plus. I still can't see this part of his rework.
I don't know if it's implemented or not because the description still remained unchanged, and the visual effect of it still looks like it deals damage at a constant 500 AoE.


Dark Spirit
> Totem of Nightfall will now have an increasing AoE over time. Area of Effect start at 275, then expands by 75 per second (275>350>425>500)
 
Level 19
Joined
Aug 16, 2007
Messages
881
Hello there random.guy27 :) Yes, it's been a while and I can tell you that we haven't forgot your suggestions. We just have to make some other things before we add new heroes at this moment.

Also, Totem of Nightfall is fixed with expandable AoE, I'll change the effect when I've got time and improve the description.






Patch 2.9.0a released

Patch 2.9.0a is released! This patch has some small changes to the UI and is a balance/fix patch. Read the changelog.

HoW Patch 2.9.0a (Thanks to Zack1996)

Heroes
Qerhas Ogre Experience
> Flash Bombs' Blind effects duration changed from 4 seconds to 5 seconds.

Cursed Demon
> The duration of Cursed Darkness has changed from 10 seconds to 14 seconds.
> The required % with Blood Aura is changed from 40% to 32%.

Demon Lord
> The damage the Demon Lord suffer from Curse of Hell is now pure (ignoring armor and everything).

Intelligence Dwarf
> Hammer Slam will no longer have a chance to do the spell twice in a row, but damage is changed from 3x intelligence to 4x intelligence.
> Yellow Flash will now slow by 10/15/20% within the duration.
> The Yellow Flash debuff will now show its proper icon.

Ancient Living
> The duration of Circle of Nature changed to 6 seconds and the circle is slightly smaller.
> The number of bounces of Chain of Nature is changed from 4 to 4/5/6, also the root duration is changed from 3 seconds to 4 seconds.

Assassin
> Shadow Bane base slow is changed from 10% to 15%.
> The debuff duration of Nightmares Edge is changed from 2.5 seconds to 3 seconds.

Cannibal
> Hitpoint cost of Berserk changed from 80/120/160/200/240 to 100/140/180/220/260.
> The hitpoint cost of Berserk is now pure (ignoring armor and everything).
> The damage of Hell's Feast is changed from 90/180/270/360/450 to / 100/180/260/340/420.


Bugs & Gameplay
> Different changes to the UI (Unit Interface).
> The fog in-game has been changed.
> Hopefully fixed the multiboard issue when a player leaves.
> Leaving player will no longer have it's name changed to "Left...". Their name will just be colored with a gray color.
> The kick system is removed (because there are other programs that can do the same nowadays).
> The tavern (Heroes of the Ancient War) that has less heroes than the others are now disabled in the [Random Tavern] game modes, due to the lack of heroes.
> Re-made the core of the forbidden secrets (made it more efficient).
> The cost of upgrading a teams' lane units attackdamage has changed from 500 gold to 850 gold.
> The cost of upgrading a teams' lane units armor has changed from 500 gold to 550 gold.


Edit: Credit list updated and the story behind the Heroes of War is added.
 
Last edited:
Level 19
Joined
Aug 16, 2007
Messages
881
Oh... It's not supposed to be as that. We've forgot to change it to intelligence. Will be fixed in the next patch. Thanks.

Edit: Mage of Regret is already an intelligence hero? You must have played an old version.




Patch 3.0.0a

Patch 3.0.0a is under development. A new hero will be added, the Arcane Disciple, created by random.guy27, thanks to him. Also a lot of balance fixes has been made and other important stuff.

The progress of this patch is going fast forward. We've done a lot today! The new patch will probably be released tomorrow (2010-11-28). :)

 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
^ Oh great!
But kindly give me a heads up on the changes and balances you will do to him.
I was thinking of changing his "Energy Chains" because it is already present in the skill set of "Mage of Regret"

And also, for Eternal King.
Change his 3rd skills name to "Sphere of Ages";
and make its Stun Duration scale to 1/1.25/1.5/1.75/2 seconds;
And give it a model, a target-able model, where you could click and attack it since currently, even if you see it, you won't have any other counter but avoiding it, which isn't that much of a counter.
 
Level 3
Joined
Apr 27, 2010
Messages
64
^ Oh great!
But kindly give me a heads up on the changes and balances you will do to him.
I was thinking of changing his "Energy Chains" because it is already present in the skill set of "Mage of Regret"

Hi, i really liked the arcane disciple so i only did very minor changes on him like some cooldown and stat changes. :)

if you are replacing his "Energy Chains" what kind of ability do u have in mind?
i guess a support ability?
 
Level 19
Joined
Aug 16, 2007
Messages
881
Patch 3.0.0a released!
Download it now!!

Heroes of War - Launcher
What? A Heroes of War - Launcher? Yes, I've actually made one. It's a simple program you start up and then you'll be able to read the latest changelog and download the latest version from there. It's also a "quick-button" to launch your Warcraft III. I don't know yet if I'll release this. It still have to be updated a little.


29_6059.JPG


Please don't blame me for my "design" skills :'(

 
Level 4
Joined
Nov 23, 2010
Messages
128
I am already play this map and of course I will post my opinion here.
Okay. This map is interesting. Terrain is nice, skills description is nice, etc. But I think the heroes' skills is too simple. See, I play Murloc of the Damned. 4 of his skills is simple. Just damaging, block damage, invisible and deals bonus damage when attacking, and heal allies. And not balanced.
Then, Unholy Warrior. His first skill - Unholy Taunt. What is the difference with Taunt? You just add "Unholy" on the skill's name! Add more effects if you want to name the skill's name "Unholy Taunt". And his third skills, Unholy Fire. What is the difference with Immolation? Again, add more effects, related to "Unholy". And, his fourth skill. The description, he just raise his sword and he called three infernals? Change it! Change to something like "channeling unholy magic" or others.
The Dying Bug. His first skill, Pile of Food. The description says it must attack the food to regain health. But, the Dying Bug attack is ranged-attack. Odd I think. Attack from the distance to regain health.:vw_wtf:
And, the Soldier of Narz or Soilder of Narz? Change the name if it is false. His first skill. Nice idea for the effect, but the description is odd. Praying for the god? (my opinion) And his second skill. NOT BALANCE! First learn the cooldown is 240 second? Dota's King Leoric fourth skill is 300 second for first learn. And only need level 6, 11, and 16!
Ah, enough of my bad opinion. This map has good potential. And keep in mind this is BETA version, of course there is deficiency.
Give you 3/5 GJ and keep up the good work! :ogre_hurrhurr:
 
Level 3
Joined
Apr 27, 2010
Messages
64
I am already play this map and of course I will post my opinion here.
Okay. This map is interesting. Terrain is nice, skills description is nice, etc. But I think the heroes' skills is too simple. See, I play Murloc of the Damned. 4 of his skills is simple. Just damaging, block damage, invisible and deals bonus damage when attacking, and heal allies. And not balanced.
Then, Unholy Warrior. His first skill - Unholy Taunt. What is the difference with Taunt? You just add "Unholy" on the skill's name! Add more effects if you want to name the skill's name "Unholy Taunt". And his third skills, Unholy Fire. What is the difference with Immolation? Again, add more effects, related to "Unholy". And, his fourth skill. The description, he just raise his sword and he called three infernals? Change it! Change to something like "channeling unholy magic" or others.
The Dying Bug. His first skill, Pile of Food. The description says it must attack the food to regain health. But, the Dying Bug attack is ranged-attack. Odd I think. Attack from the distance to regain health.:vw_wtf:
And, the Soldier of Narz or Soilder of Narz? Change the name if it is false. His first skill. Nice idea for the effect, but the description is odd. Praying for the god? (my opinion) And his second skill. NOT BALANCE! First learn the cooldown is 240 second? Dota's King Leoric fourth skill is 300 second for first learn. And only need level 6, 11, and 16!
Ah, enough of my bad opinion. This map has good potential. And keep in mind this is BETA version, of course there is deficiency.
Give you 3/5 GJ and keep up the good work! :ogre_hurrhurr:

Hi :), thanks for the feedback, we could need even more tho :D

anyway, its good that you like the map and i could tell you a little of those heroes you have looked at.

Murloc of the damned is actually not a hero ive worked much on, thats the reason for his simple abilities and the reason to why he is a bit unbalanced also.
About the Unholy warrior, we are gonna add some nice effects cuz you have a point there.
Why the Dying Bug is ranged is because i tought it would be better for him to have a easy way to heal himself rather quick instead of running back and foward to his Pile of Food all the time as melee because for his ultimate that takes damage on him constantly, so its all about giving him a nice gameplay.
About the Narjz hero, its a little bit as the murloc, ive not worked so much with him yet and has a few balance issues but im coming to him eventually.

It was good to get some feedback, would be rly awesome if i could get some more :)
Thanks!
 
Level 4
Joined
Nov 23, 2010
Messages
128
Hi :), thanks for the feedback, we could need even more tho :D

anyway, its good that you like the map and i could tell you a little of those heroes you have looked at.

Murloc of the damned is actually not a hero ive worked much on, thats the reason for his simple abilities and the reason to why he is a bit unbalanced also.
About the Unholy warrior, we are gonna add some nice effects cuz you have a point there.
Why the Dying Bug is ranged is because i tought it would be better for him to have a easy way to heal himself rather quick instead of running back and foward to his Pile of Food all the time as melee because for his ultimate that takes damage on him constantly, so its all about giving him a nice gameplay.
About the Narjz hero, its a little bit as the murloc, ive not worked so much with him yet and has a few balance issues but im coming to him eventually.

It was good to get some feedback, would be rly awesome if i could get some more :)
Thanks!

o_O So all of the deficiency is because it is BETA? But I understand, making map is very hard.:wink:
And, I have little advice for the items. Can you add the shop's name on the right of the ingredient items that used to buy recipe items? (Besides Recipe 1,2,3,4,5 Shop) I mean (ex):
-----------------------------------------
|Speedzor |
|*Description* |
|Need: |
|1xBoots of Speed (Random Stuffs) |
|1xGloves of Haste (Random Stuffs) |
|Etc. |
------------------------------------------
And then, I re-try a few heroes.
The Cannibal. His third skill, better healing a portion of his hitpoints equal to the target's max hitpoints, rather than equal to his max hitpoints.
The First Born. His third skill. I think you should change the graphic effect (Do you understand?). And his fourth skill. When I try it, I can't see explosion within the swamp. Only the disease cloud. Is this because of my computer errors or what?
That's all, and I thank you for your reply.
Hope the next version will be better! :ogre_hurrhurr:
 
Level 19
Joined
Aug 16, 2007
Messages
881
I read that 63% of the spells were triggered. Is this just trigger enchanted or fully triggered? There is a quite difference between those two. I guess you are JASSing or GUIing :D

Anyway nice map! I'll subscribe with this.

Well, 63% of the spells has something to do with some triggers. The rest is just custom, normal Warcraft III spells.

Yes, I am using both JASS and GUI, but nowadays I'm trying to use as much JASS as possible ^^

@-BLOOD_BATH-,
Thanks for the feedback! I'll let Drunken_Rider answer you :)
 
Level 3
Joined
Apr 27, 2010
Messages
64
I re-try a few heroes.
The Cannibal. His third skill, better healing a portion of his hitpoints equal to the target's max hitpoints, rather than equal to his max hitpoints.
The First Born. His third skill. I think you should change the graphic effect (Do you understand?). And his fourth skill. When I try it, I can't see explosion within the swamp. Only the disease cloud. Is this because of my computer errors or what?
That's all, and I thank you for your reply.
Hope the next version will be better! :ogre_hurrhurr:

Hi again, its good that you tested First Born cuz his ullti got bugged in some way thats why you didnt see the explosions : /. anyway, The_Flood will fix it in the next patch.
And about the recipe and item idea you have, we have actually tought about the same thing but we want to fix all the big stuff first
Thanks for the new feedback + rep
 
Level 4
Joined
Nov 23, 2010
Messages
128
Don't know I got +rep but thank you! :ogre_haosis:
Well, if can, I will test more heroes, gonna tell you if there is a mistake/something.
*Hmmm... I want to tell you something that maybe not important for you, but I see in your description there is a typo that have already told by WaremDarkSlayer. Enemie should changed to enemy. :)
 
Level 4
Joined
May 1, 2010
Messages
113
Hi there.
Might I remind you this cosmetics/visuals suggestion with some skill reworking and rebalancing.



skill-3.gif


Duskwood

Strength - ???
Agility - ???
Intelligence - ???

Learns Ominous Fangs, Forsaken Claws, Midnight Dash and Insanity Blow

Attack range of ???
Movement speed of 290

BTNMovecopy.jpg
BTNStopcopy.jpg
BTNHoldPositioncopy.jpg
BTNAttackcopy.jpg
BTNPatrol.jpg
PASBTNStatUp.png
filler.png
BTNSkillz.jpg
skill-1.gif
button.php
BTNOrbOfDarkness.png
skill-2.jpg

HERO INFORMATION

direwolf.gif

Duskwood, the Dark Wolf

Starting Hitpoints: [120 + (Starting HP * 20)]
Starting Mana: (Starting INT * 15)
Starting Damage: ???
Starting Armor: ???

HERO SKILLS

skill-1.gif


Ominous Fangs

Duskwood bites the target, damaging it and inducing a vile energy that disables the target for 1.75 seconds.

Level 1 - Deals 70 damage
Level 2 - Deals 140 damage
Level 3 - Deals 210 damage
Level 4 - Deals 280 damage
Level 5 - Deals 350 damage

In Depth Explanation
• Damage type: Magical
• Casting Range is 200


Cooldown: 12 sec
Mana Cost: 100/110/120/130/140

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Forsaken Claws

Duskwood induces his claws with a dark matter that slows the movement speed and attack rate of anyone it touches.

Level 1 - Slows attack speed by 5% and movement speed by 8%.
Level 2 - Slows attack speed by 10% and movement speed by 16%.
Level 3 - Slows attack speed by 15% and movement speed by 24%.
Level 4 - Slows attack speed by 20% and movement speed by 32%.
Level 5 - Slows attack speed by 25% and movement speed by 40%.

In Depth Explanation
• Last for 1.5 seconds (Heroes & Ancients); 7 seconds (Non-Hero units)
• Forsaken Claws are Orb Effects and Buff Placers.
• The slow will not be increased by successive casts, only prolonged.


Cooldown: 0 sec
Mana Cost: 12

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Midnight Dash

Release that vile nature within you, allowing you to run at maximum speed for a short moment of time.

Level 1 - Last for 2 seconds
Level 2 - Last for 2.75 seconds
Level 3 - Last for 3.5 seconds
Level 4 - Last for 4.25 seconds
Level 5 - Last for 5 seconds

Cooldown: 14/13/12/11/10 sec
Mana Cost: 25/35/45/55/65

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Insanity Blow

With Duskwood's corrupted soul and psychotic nature, he passively gain a chance to deal a part of his own STR as bonus damage to his next attack. Has a cooldown.

Level 1 - Deal 2x of your STR as bonus damage
Level 2 - Deal 2.5x of your STR as bonus damage
Level 3 - Deal 3x of your STR as bonus damage

In Depth Explanation
• Damage type: Physical

Cooldown: 18/14/10 sec
 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
Might I suggest some skill rebalancing and reworking.

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Aetas, the Eternal King
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Time Vault

Make its "pointer" (or whatever it's called) the one for single-targeted spells, and not the one for AoE spells.
The reason is, it is more used as a "Blink" than an AoE Stun, and it is hard to know where you'll be teleporting since you'll first need to locate the center of the AoE circle.

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Blades of Time

Just give it a proper effect when it "locks the target in time" because I don't know if its effect activated or not.
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Sphere of Age

With Aetas' deep knowledge of space and time, he is able to create a sphere filled with unstable time magic that is able to distort the fabrics of time. Once an enemy hero Hero steps near it, it releases its unstable energy, stunning all nearby enemy Heroes and slowing them for 2 seconds afterwards. The sphere last for 30 seconds.

Level 1 - Stun last for 1 second. 10% Slow.
Level 2 - Stun last for 1.25 second. 15% Slow.
Level 3 - Stun last for 1.5 second. 20% Slow.
Level 4 - Stun last for 1.75 second. 25% Slow.
Level 5 - Stun last for 2 second. 30% Slow.

In Depth Explanation
• Casting Range is 350
• Activation AoE is 225; Stun/Slow AoE is 300
• Orb has Magic Immunity and Spell Resistance.


Cooldown: 50/45/40/35/30 sec
Mana Cost: 50

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Shal, the Arcane Disciple
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Prismatic Cloak

Just some clarifications.

• Is the absorbed damaged felt? because the absorbed damage should not be felt, therefore effectively reducing the incoming damage.

• Is the portion of damage converted to mana, meaning it heals the "Cloaked" Hero's mana by a portion of the incoming damage?
 
Last edited:
Level 3
Joined
Apr 27, 2010
Messages
64
Hi, i agree with the blink ability, i'll tell The_Flood to fix that

We will add slow to Sphere of Age but it will still only stun one target per orb

Blades of Time is not that hard to see? The unit that is hit by it freezes

And i'll tell The_Flood to take a look at that mana cloak aswell

Thanks for the suggestions
 
Level 4
Joined
Nov 23, 2010
Messages
128
Hi there! Long time no see. I'm on rainy vacation. :)
Now, back to the topic. I'm just re-try 2 heroes :
-Ceromsk, the Death Dragon. His first skill, I think the ghost should be blackened+ethereal rather than blackened only. And the graphic effect, if the graphic effect is "Slow"(something yellow), it is not fit with the heroes and the skill. Then his second or third skill, I forget, Ghost of Death. I think you must change the name. If the name is Ghost of Death, then why there is "ghost" too on the description of first skill. Is the ghost is different?
-Zerton, the Plague Revenant. His first skill, I think it will be good if the initial damage is decreased and the dps and the duration is increased. If the skill's effect is "300 initial damage and 20 dps for 2 seconds"(On last level), of course, the dps is not important, I mean, it's not too affect the skill. Change it like "35/70/105/140/175 initial damage and 15/20/25/30/35 dps for 4 second", since it affects area. And I think it is bugged. You will think so if you cast it on the line of creeps. There are 1-2 creeps that takes no damage. And his second skill, better change the graphic effect (Disease Cloud) I suggest, if not it's same with the First Born ultimate's graphic effect. Then, the third skill. I think you should change it to stack systems (Like DotA's Batrider first skill). If not, it will be boring, since his 1st, 2nd, and 3rd skill's cooldown is long. And his ultimate skill. I suggest you should change the icon.
Now, the gameplay/whatever :
-GRRRAHH, the creeps, it is really annoying. When I attack the Outcasts' Wizard, then the Bloodfiend attack me. Is the Bloodfiend assume that the Wizard is a hero? And the really annoying Siege Machine. If I come near it, it attacks me. Does it set to automatic attacks hero? Better automatic attacks tower, since it's attack is Siege type.
-Now, last, the game mode. It is troublesome me, who want to check all the heroes. Can you give modes that make Single Player's player can choose all the heroes to test it? And then to make the heroes to last level, then players that want to test the game is not in trouble?
Ah, enough, my fingers is stiff. Hope you reply my posts! :ogre_hurrhurr:
 
Level 4
Joined
May 1, 2010
Messages
113
Hi -BLOOD_BATH-.

Regarding your comment about my Hero, the Plague Revenant...
• Defiled Tempest AKA 1st Skill.
- It's main role isn't actually an AoE DoT(Damage over time) spell w/ a 15 second CD. My suggestion was for it to be a spammable (11 second CD) AoE nuke w/ a small DoT in the side. But Flood and drunken_rider insisted on making its CD to be 15 seconds, making it not that spammable anymore.
• Deceased Grounds
- Just visual change... Flood and drunken_rider will be the judge of that.
• Rotting Flesh
- I also thought of that idea but still having second thoughts for it.
- Actually, my suggested idea was for it to only last for 6 seconds while having a 14 second CD.
• Plague of Lost Souls
- This was once called "Plague of Locusts." That would explain the current icon.
- I don't know why they changed it to Lost Souls. "Swarm of Locusts" is one of the Plagues that God brought down to Egypt, therefore making it Theme-wise for the Plague Revenant. I always forget to ask about that.

If you want to view my original suggestion of the Plague Revenant, Click Here
 
Last edited:
Level 3
Joined
Apr 27, 2010
Messages
64
Hi guys :)

Just to let you know -BLOOD_BATH- that im not gonna change effects on the Death Dragons abilitys right now, maybe in the future.

I will do some balance changes to Zerton that you both may like, gonna try balance him to have less cooldowns on abilitys but with lesser CD means to nerf the abilitys a little to evade overpowered spells.

The only reason i changed the name and effect on Zertons Ultimate was because Izkulim the King Guard have the same Ultimate so i tought this could be a good way to make them a little different from each other :)
PLease tell me if this annoys you much and i could change it back.

Anyway, this patch gonna include alot of new abilitys to a couple of heroes and also alot of balance fixes so its kinda much to do :)

Thanks for feedback
 
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