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Hour of Darkness v3.11

Submitted by rabathos
This bundle is marked as approved. It works and satisfies the submission rules.
This unprotected version contains improved terrain, new custom abilities and units, and better cinematics.

Story:
A warchief spirits back to his homeland only to find that a dark shadow had fallen upon his tribe. He must find a way to lead them back to the Horde at all costs.

Features:
- modified abilities and units, including NPCs
- action-packed map w/ lots of cinematics

Created by: rabathos

[​IMG]
With a keen eye for details, only one truth prevails.
Contents

Hour of Darkness v3.11 (Map)

Reviews
Moderator
VGsatomi: Approved. Nice map. Good terrain, lots of cinimatics, nice gameplay. Small, but good. Has everything a campaign-style map needs.
  1. VGsatomi: Approved. Nice map. Good terrain, lots of cinimatics, nice gameplay. Small, but good. Has everything a campaign-style map needs.
     
  2. rabathos

    rabathos

    Joined:
    May 29, 2007
    Messages:
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    Please download (and rate) my map, it's gonna be worth your while I guarantee!
     
  3. rabathos

    rabathos

    Joined:
    May 29, 2007
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    Please approve my map! I think it's good enough to be hosted by this site.. tell me what you guys think too..
     
  4. johannesr

    johannesr

    Joined:
    Apr 24, 2005
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    753
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    Pretty fun map 5/5 :)
     
  5. badja

    badja

    Joined:
    Oct 28, 2008
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    fun fun fun! inspire me to make map, simple but rich^^ ty
     
  6. Valenvai

    Valenvai

    Joined:
    Sep 15, 2012
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    I didn't enjoyed it that much. There were many problems:

    1. The player is going blind. Trial and error style of play, where you come across enemies to strong to overcome then moving by accident to another spot and realing you should have gone there first but without any clue to do so.
    2. Gold seemed useless so I just built a War Mill and let them cut some lumber only to get to the 2nd phase of the story where I had to build a base with the gold I had plus a minor bonus given to me. To make things worse my peons were trapped behind enemy lines.
    3. Randomness in item drops for no reason. Items not being essential to progress either. Too many items to make use of them all especialy when yo don't even use them.
    4. Ending 'cinematic' was no cinematic just text spamming in my screen. I could also move and give orders to my units, walking around, casting spells.
    5. Half the map is not used at all. Walking through the woods is annoying as hell.
     
  7. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
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    15,443
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    1. Why change the icon of Curse to Fairy Fire!? The buff is still that of Curse.
    2. Units are not paused during cinematic mode and they remain selected.
    3. Undead sleep at night :rolleyes: and creeps that block the way too.
    4. The Dire Wolf spell is no different than the original Spirit Wolf.
    5. Some Chaos Peons just stand still.
    6. The Gold Mine can be attacked.
    7. If you do not destroy the first orc base, the corrupted elves cannot build their base.
    8. Glef'Taime has no hero glow and attack with piercing... totally useless against hero and heavy armour.
    9. Fun fact: you cannot build a Great Hall, possibly because of patch resource cost difference. At least you've got enough gold to construct a Mill first.
    10. Glef'whatever revives even if they have no more buildings...
    11. Elder Warlord the Warlord looks like a chaos orc.
    12. After the ritual my hero lost his items and was downgraded to level 4...
    13. For some reason, the Warlord follows my Peon... I've built a Burrow and it stopped. After training another Peon, the Warlord started following that unit...
    14. After bringing the other two tribes, my Peons were forced to follow them for some reason...
    15. The level could not end as there were no more enemy buildings when the tribes reached.

    Too many bugs, also possibly because of patch version difference.
     
  8. Horselord12

    Horselord12

    Joined:
    Nov 4, 2011
    Messages:
    158
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    Expect those few bugs. I have enjoyed the map. Some elements are rudimentary but I liked the experimenting and the effort for various kind of quest. :thumbs_up:
    I think a slightly bigger map size would have allowed to use more wisely the triggers and design. I downloaded the map from Epicwar and played it in May.