- Joined
- Jun 28, 2010
- Messages
- 3,336
Nah, don't discuss FPS again in this thread.
But it's cool if there is a HALO shooter map.
But it's cool if there is a HALO shooter map.
I'll say this for the 1000th time; FPS in Wc3 is impossible.
A campaign sort of shooter on Wc3 would be so cool, using the system you have... but thats a fantasy XD
Do you use a ping reducer or something?
That can cause 'spikes' and 'disconnections'.
But they are kinda essential for key movement maps imo.
If you do set it at about 90, any lower and you'll get d/c - any higher and it's not worth having.
nope, nothing running in the background other than windows media player. (Off Topic: I tunes sucks cause it doesn't use my pause/play button things on my keyboard :/)No, I hosted it, no programs but Wc3 were used, unless Superz_Ze_man was using something. I wouldn't be surprised though if it was just a multiplayer issue, I'll try contact Superz though and find out.
No, I hosted it, no programs but Wc3 were used, unless Superz_Ze_man was using something. I wouldn't be surprised though if it was just a multiplayer issue, I'll try contact Superz though and find out.
Well maps don't just 'd/c' people due to 'multiplayer'.
If there was a pattern... Then Thruster probably missed something in the code, but seeing as it's so random, I really couldn't imagine what's causing it... without more information or seeing the triggers.
If you've got custom script (in gui statements) double check them, they can cause problems.
EDIT: Could it be the shooting system?
@Nickel try hosting a game with super again and as soon as you've spawned just spam the fire button (both of you) and report back?
i.e. don't move at all until it's apparent it's not going to d/c
No headshots, as it is 3rd-person.
Did you not test the map at all? I am using top-down.
The arrow key movement systems that you've probably used are based on 'Order Unit to Move to Point offset by...'. My ones are 'Move Unit Instantly to Point...', they shouldn't lag. And if I ever get around to it, I can even use SetUnitX.