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Holy Spells

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
YES I know they are non-triggered, but I think they look fine.

Much Credits to JetfangInferno for his kick ass models.

Give Credits if u use the "Holy Judgement" Spell and enjoy it

Description in comment.
Contents

Holy Spells (Map)

Reviews
20:37, 24th Aug 2009 hvo-busterkomo: Approved for being surprising well made object editor spells.

Moderator

M

Moderator

20:37, 24th Aug 2009
hvo-busterkomo: Approved for being surprising well made object editor spells.
 
Level 10
Joined
Jan 14, 2006
Messages
160
I made this Hero for my new project "The MEdal of the Dragon". have fun with it and give Credit to me for the spells and to JetFangInferno for the Models.

Holy Judgement. Summons some Vengefull Angels around the caster.

Holy Nova: Slows Enemys near the target and makes them feal pain.

Telekinetic: The Holy Wizard throws some mighty clear light missles around himself to damage enemys.

Holy Domination: Summons light explosions at every enemy in range.
 
Level 2
Joined
Apr 6, 2006
Messages
23
not even trigger enhanced eh?

well doesnt matter im sure they're awesum anyway u always seem to impress me... i cant dl right now cause im on a different computer miles away from mine

btw look for my spellpack comin soon
 
Level 4
Joined
Oct 4, 2005
Messages
4
hmm, nice effects ^^
pretty good to non-triggered spells, very creative
4/5
cya buddy
 
Level 2
Joined
Jul 25, 2006
Messages
16
Well, i didn't tested it but the screenshot was pretty good, so all hail JetFangInferno for his brilliant artworks. 5/5 for models! :twisted:

On the other hand, it looks too offensive. 3 abilities simply do damage and there is only a bit difference between these spells. 2/5 :evil:

Try to make a spellpack having at least 1 aura or 1 passive ability. When will this ''The MEdal of the Dragon'' map ( or campaign ) become downloadable?[/b]
 
Level 2
Joined
Jul 8, 2006
Messages
6
you should just load all of you spells inot one thing, or maybe not, 1 map might not be enough to contain the awesomeness! :shock:
 
Level 17
Joined
Mar 17, 2009
Messages
1,350
hvo-busterkomo: Approved for being surprising well made object editor spells.
Seriously!? Yet breaking two major rules?

Third Party Material
Spells should avoid using third party material (other than systems). If it is absolutely necessary, then the creators of those resources must be credited in the spell map and the spell description. Pirated or stolen content is not permitted.
Implementation
Submissions must be easy to configure (change their stats) and implement into a map. Documentation should be provided if the spell is not implemented with a simple copy and paste.

I'm getting fed of this thing where modding is becoming bias and unfair...
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
blah even if your statements are right seed I will only say this,

I dont care LAWL

Actually I dont know cause the third party, I think it's credited enough and it only says avoid not "dont use" :)

Not deffing asgard here but I guess seed is right but still there are exceptions and yeah some spells shouldnt be approved but I think this one is good enough, atleast the goblin thingy based spell :)
 
Settle down Deu ;)

well if you look around, there are many spells in the maps that are non triggered, a bit different sfx, spell name, description, and who the hell would know that it's not triggered? ^^

Thou, rules are rules and they stand for everybody... And it seems that people like it, so I think it's ok, after all the spells here are to be used on maps ;)
 
Level 17
Joined
Mar 17, 2009
Messages
1,350
Yeah guess I did get a bit anal... but here's the thing:

Sometimes, you see some good spells yet they get rejected for some very little rule (ex: the Aggro system on first page, got rejected cause it doesn't have screenshot... although it's a SYSTEM).

Yet, we see this, with tons of imports and with NO DOCUMENTATION and yet it's accepted? I don't care about the imports that much... but really, how to import this? If I'm to import one spell off this pack, it would take me several minutes just to figure out how and which object is for which spell :p

So yes it did get me a bit anal, and I'm sorry if I did annoy anyone by doing so.

But again I say, it's unfair for ALOT of people... specially the documentation part.

~Deuterium
 
Level 12
Joined
Dec 10, 2008
Messages
850
I agree with Deut partly, its unfair for the people who get things rejected on simple rules with great spells, but when theres a nicly done, non-triggered spell that breaks a few rules, things have to be said.

I understand the Hvo liked the spell and all, and that many users also enjoy it, but after awhile, it all comes down to the moderater. It is also mentioned somewere in the rules I believe, that mods are alowed to make certain exeptions, and Hvo must've thought this was one of them.
 
Level 1
Joined
Aug 28, 2009
Messages
1
hi, i have a question for you guys.. how to use spells with custom scripts! can somebody tells me how to do it plss?? i dont know to import spells pls do a tutorial
 
Level 1
Joined
Apr 22, 2010
Messages
4
Very nice spells... But I think you should make Holy Judgement stopped when hero move. Like elite spell for Malfurion or Tyrande. When moved, spell is stopped.
 
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