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Hive's Simple Edit Resources Thread

Made this simple edit for the project.
Blood Elf Apartments, with two upgrades.
original model by SinisterX
 

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hey, I need a a stand-alone cave. the blizzard doodad caves are all part of cliffs and look very bad alone.

these rock models are good (and the creator wrote that all his stuff is free to edit) I just need someone to add a cave opening to them (could take the ones from the blizzard caves or just color it dark and make it recede a little ), and melt the sides down a little so that they meld more seamlessly with the ground.


thanks!
 
Greetings Hivers! I have 2 simple edit request

1.) First Request Can anyone replace the head of the Pikeman bandit with the head pf the bandit captain?. Basically replacing the horns with wings.

2.) Second Request Can anyone Make a spearman version of the pikeman bandit. Basically this will replace the pike/halberd of the pikeman bandit to a spear similar to the spearman model. This second request is just making bandit version of the spearman model.

Note Please Include the Portraits.

Thank you so much!!!
 

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Greetings Hivers! I have 2 simple edit request

1.) First Request Can anyone replace the head of the Pikeman bandit with the head pf the bandit captain?. Basically replacing the horns with wings.

2.) Second Request Can anyone Make a spearman version of the pikeman bandit. Basically this will replace the pike/halberd of the pikeman bandit to a spear similar to the spearman model. This second request is just making bandit version of the spearman model.

Note Please Include the Portraits.

Thank you so much!!!
The texture wrapping of the model is very terrible. The advice is to use the base from Jiok
 

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Excuse me, could someone please edit this model without the rider riding the proto dragon 🙏?
 
Hello guys i have a request can someone add decay animation to this model remove a hero glow basicle make a standard unit from hero thanks in advance

 
Hello guys i have a request can someone add decay animation to this model remove a hero glow basicle make a standard unit from hero thanks in advance

 

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Hello, can anyone add tusks of Tauer's Zul'jin model and thanks in advance.
 
Hello, can anyone add tusks of Tauer's Zul'jin model and thanks in advance.
add tusks to which version
 
do you just put them all in a map together and do this?
View attachment 492542
:xxd: No its for Campaign purpose.

For Zul'jin (Axethrower) - Be use on Released from Durnholde until reaching Quel'thalas
The Axethrower/Hand Blade - For war against Quel'thalas
One Armed - Where he escapes from the Farstriders when the trolls rescue him

Efit: Forgot to mention his depiction needs to be accurate
 
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Hello everyone. I have a texturing request: to recolor the Doomguard's armor to match Kil'jaeden's texture, similar to how the original Doomguard's armor matches with Eredar. Also, if possible, to recolor the Doomguard's skin to a palette similar to the DiabloCar skin below.

Request.png
 

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Hello everyone. I have a texturing request: to recolor the Doomguard's armor to match Kil'jaeden's texture, similar to how the original Doomguard's armor matches with Eredar. Also, if possible, to recolor the Doomguard's skin to a palette similar to the DiabloCar skin below.

How's this?
Doomguard.png

Doomguard2.png
First time ever editing a skin, I didn't add the green texture to the shoulder pad since I wasn't sure how the transparency on it works, but I can if needed.

Edit: added the shoulder pad texture
 
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How's this?

First time ever editing a skin, I didn't add the green texture to the shoulder pad since I wasn't sure how the transparency on it works, but I can if needed.

Edit: added the shoulder pad texture
Thanks! It's almost perfect, my only nitpick is to change armor's "yellow'ish" tone (not sure if it's the right word).
 

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I like this model and want to use other textures to modify its style, but I found that the fabric on the corners of its head and crotch is unnecessary. I don't know how to modify the model, and the author of this model hasn't been online for four years. Can I get help here?
Skeleton Ogre
 
I made a custom aura target model for Thorns Aura, but it shows up way too soft in game. I would appreciate it greatly if someone could increase the opacity of the texture, or otherwise make it so that it's visible and noticeable in game.

I assume you used War3 Model Editor? It happens more often than not that it messes up the alpha and uses a random value instead of 1, should be better now
 

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I assume you used War3 Model Editor? It happens more often than not that it messes up the alpha and uses a random value instead of 1, should be better now
I did, yes. And thank you, it is far more visible now as you can see. Is this just something that happens with the program sometimes, or is there a way to avoid it? Because I tried checking the 'No Depth Test' box on my first model, which I saw that yours had, and it didn't make a difference.

Also, do you (or anyone else) know how to make it so that the aura target isn't visible through the whole model, even the parts that should be covering it?
 

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Try with this one, pretty sure it's because the bone was billboarded. I removed the no depth test as well to see if that changes anything, I didn't realize it was enabled previously, I never use it :grin:

As per the alpha problem, I've noticed it happening a lot of the time when you assign a color to a geoset animation in WC3ME, even if you set it to 1 it would change it randomly, so a hacky workaround is to save it like so

1732652163703.png
 

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Try with this one, pretty sure it's because the bone was billboarded. I removed the no depth test as well to see if that changes anything, I didn't realize it was enabled previously, I never use it :grin:

As per the alpha problem, I've noticed it happening a lot of the time when you assign a color to a geoset animation in WC3ME, even if you set it to 1 it would change it randomly, so a hacky workaround is to save it like so

View attachment 499308
It works! Thank you! +rep (I still don't know how that rep thing works)

I had 'no depth test' enabled cos I was just trying everything vaguely related to this I found in past Hive threads to see if it would be a fix. I now know about billboarding thanks to you. I checked the original General Aura Target model in the MPQ that I edited, and it indeed has the bone billboarded- but in-game the aura target circle never shows through a unit like your first edit did, which confuses me.
 

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An attempt has been made
My thanks! However the smoke is visible during the stand animation, and the building falling is basically an instant disappearance in game despite looking fine and gradual in the model editor.
 

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I fixed the dust visibility, as for the disappearance, what value did you put in this row?

View attachment 500211

The animation should be 1s long
Cheers, the dust is no longer a problem! I was using a scout tower as a test unit so I left it as the default. In my last test I changed it to 1 second and you can see the result in the video, I still got the instant disappearance. The full animation still plays in the model editor, but in the world editor it's (second video)
 

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Hi, could someone please pin her hair to her chest so it doesn't move out of place during animations?
 

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Would anyone be able and willing to add the standard Undead birth animation (small) to the Icecrown Obelisk? Model path doodads\cinematic\IcecrownObelisk\IcecrownObelisk.mdl.

If there is a way to have it fade into existence like the standard Undead buildings, or rise out of the ground like the Skull of Gul'dan shrine, that would be awesome, but I really only need the basic birth animation for it.
 
auras.gif


some experiments with auras
 

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Some gnoll edits, just edited the head and some little bits, nothing too fancy, already have portrait included:

1739036021632.png
1739036065094.png
1739036096357.png
1739036150055.png
 

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