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Hive Idea Center

Level 9
Joined
Dec 21, 2011
Messages
332
Here we go :D

[ Model ]

Krygol the Shaman Warrior

Raised in the path of shaman, Krygol mastered the shaman ways and also the way of the sword in the age of 15. He was praised as the Shaman Warrior of the tribe for waging victories against conquering enemies in the age of 23. Now as they said, age comes with wisdom. His power grew exponentially, giving him the skill to open the spirit world into the real world with a single strike of his sword.

Skills:

Soul Sap ( Activatable/Deactivated ) - When activated, this skill will get the souls of the things killed by Kyrgol. Stacks up to X. Increases X damage per X stack. Damages Krygol by X per X second.

Soul Sap ( Deactivatable/Activated ) - When deactivated, all stacks will be kept but the damage bonus will be erased and will only appear again when activated. Damage per second will now cease.​

Spirit Stab ( Active ) - Injects the souls into the targeted unit, dealing X damage per X soul/s. The unit will also slow down by X% per X soul/s. Deals X damage to Krygol. This will work even if Soul Sap is deactivated/activated.

Totem of the Spirit World ( Active ) - Temporarily releases all the souls from the spirit world for X second/s. Deals X DPS both allies and enemies. This skill will also slow down every unit. Channeling. Totem can be attacked/destroyed. Sacrifices X life of Krygol if used. DPS depends on souls.

Scent of Death ( Active ) - Krygol uses his souls to turn a portion of the real world into spirit world, making all units unable to move. Allies and enemies will be affected. Krygol can move at ease on his territory, giving +X% MS. Sacrifices X% of remaining life to cast this. Cannot be used if life below X%. If a unit dies while being affected by this skill, Krygol will gain X% of unit's total life. -X% if hero. AoE depends on souls. Releases X of souls after use. Krygol will be unable to get souls while on this effect.

[ Note : If Krygol dies, X of souls will be released ]

EDIT : Next hero.

[ Model ]

Epsilon the Fifth Invention

In the days of the Industrial evolution, one man created the ultimate killing machine. The Epsilon. The robot was a living thing, as the inventor remarks. Satisfied with his work, he retired peacefully. A year went and the inventor got hold of the formula of immortality. The trick was to sacrifice oneself to be one with another. When the inventor felt the time of final breath was near, he sacrificed himself to be one with Epsilon. But, as the years flown by, the Epsilon and he was slowly corrupted by Death. Death was angry because of the inventor, and as a curse, he bounded the soul with the machine forever, while tormenting him with corruption of the dead. Now with uncontrollable frenzy, Epsilon with the corrupted soul of the inventor rampaged towards anyone he see.

Skills:



Death's Corruption

The inventor loses control of the Epsilon, making Death the temporary user. While in Death's grasp, the Epsilon loses X% of MS, but increases X% of AS and X% of attack. Drains X mana per second. Every X attack/s while on effect, the Epsilon will cause a tremor, making units slow down by X% for X second/s.



Cracked Seal

Death's seal on Epsilon's armor made it corrupted by the evil souls sent by him. When life is below X%, this skill can be activated to decrease armor and damage by releasing the souls, but increasing the movement speed because of the souls that was freed. It will also increase HP regeneration rate by X%. After X seconds, the souls will be sucked back to the armor. The life, armor, damage, movement speed will go back to it's original percentage after the effect.



Souls of Death

With every X attack/s Epsilon makes, X soul/s from Epsilon's body make through to the victim, decreasing its armor for X%. When the souls on the victim reaches X, it will explode, stunning the target for X, but damages Epsilon by X too. Stacks will disappear if unit changes target/X second/s have passed from last attack.



The Inventor's Hell

The inventor channels its soul towards the mortal world, making the Epsilon non-locomotive for X seconds. After X second/s, the inventor's soul will start creating a fiery world in X AoE. AoE depends on x% of life left. The damage/slow will be X% of enemies' total life from cast. Per X% of life lost equals to X damage and X% slow. Lasts for X seconds. Epsilon is vulnerable during channel. If Epsilon survives after the spell, it will take time to recharge for X seconds, making Epsilon unable to use spells.

-Da Fist-
 
Last edited:
Level 17
Joined
Jul 17, 2011
Messages
1,864
vJASS Library Ideas



System Idea

Warcraft III Window Manager
Description: This system would allow the user to create windows that appear on the screen and have clickable buttons and possibly scroll bars if needed. These windows would not require the user to have his camera locked into some stupid position in the corner of a map. This is going to require a lot of camera math of course. The windows would allow the user to display text at the very least. (Images too if you're up for a challenge)

Hints:
  • Don't use trackables, use units.
  • The scroll bars don't have to be controlled with the mouse, you can use the arrow keys.


this has already been done tho its just only compatible for single player hmm
 
Level 6
Joined
Nov 24, 2012
Messages
198
Cross Attack
icons_10125_btn.jpg

Type:passive
Effect:Will Active if unit is attacked.Give unit chance to swap position of the unit with the enemy

Icon Download :
Here


Pure Eye
icons_4602_btn.jpg

Type: On/Off
Effect :Blind the caster,but the caster can only see enemy unit and ally unit

Icon Download :Here

Illusion Path
icons_8186_btn.jpg

Type: Active
Effect: Create a illusion of caster and enemy around him in x range and give ability to come back to position of illusion with the enemy.

Icon Download :Here


Replay?

icons_3274_btn.jpg

Type:Active
Effect:Marked the position of caster and enemy around him in x range and give caster ability to come back to marked position with marked enemy with last marked health,mana,attribute,skill

Icon Download:Here
 
Level 17
Joined
Jul 17, 2011
Messages
1,864
NO,its hasnt been done.
I think you are talking about DGUI

yea this is what dgui is for
the problem with making the text scrollable is that you will go beyond using only one texttag since the limit of characters per textag is 315 unless you make the window small enough to display 9 lines of text at any time(35 characters per
line for 9 lines)
displaying images is easy too you can use one of the texture change systems the hard part is to display the units locally which causes a desync
 
Level 6
Joined
Oct 24, 2012
Messages
242

Hero Idea

Corgak, Chaos Vindicator


Abilities

1. Bloodsurge - Single Target

Corgak slashes using his bloody axe. Damages the enemy
for 80/135/190 damage. The target gets
slowed for 20%/25%/30% and deals 15/25/35
damage per second for 4 seconds.

2. Gore Twist - No Target

Corgak spins around, spreading his blood for 8
seconds. Each droplet of blood deals 20/35/50
damage. Hits a random nearby unit every 0.5 seconds.

3. Rampaging Fury - Passive

Each time Corgak kills a unit, he gains 1 bonus
damage. If he kills a hero, he gains 5 bonus
damage. Bonus damage resets if he dies.
30/50/75 maximum bonus.

4. Blood Wave - Ground Target (Ultimate)

Corgak summons a giant blood wave on
the target ground. Damages units in area
by 100/200/250. Heals Corgak by 50/100/125.
 
Last edited:
Level 33
Joined
Apr 24, 2012
Messages
5,113
yea this is what dgui is for
the problem with making the text scrollable is that you will go beyond using only one texttag since the limit of characters per textag is 315 unless you make the window small enough to display 9 lines of text at any time(35 characters per
line for 9 lines)
displaying images is easy too you can use one of the texture change systems the hard part is to display the units locally which causes a desync
well,we liked a Window System w/c supports camera and create-your-button funcs.
 
Level 2
Joined
Mar 27, 2013
Messages
19
Hero Idea: Gablehoof

Demonic Minotaur


Skills:

1. Feral Rage - Active - No Target

Gablehoof goes insane, loosing control of himself. Adds x% bonus attack speed for x seconds.

2. Pulverize - Passive - No Target

Gives a x% chance to damage nearby enemy units by x damage.

3. Horn Charge - Active - Unit Target

Gablehoof charges an enemy with his horns, damaging it by xand slowing it for x seconds.

4. Earthquake - Active - No Target (ULTIMATE)

Gablehoof smashes the ground and creates an earthquake, damaging enemies in a x AoE and stunning them. After the stun, affected units become slowed by x% for x seconds.
 
yea this is what dgui is for
the problem with making the text scrollable is that you will go beyond using only one texttag since the limit of characters per textag is 315 unless you make the window small enough to display 9 lines of text at any time(35 characters per
line for 9 lines)
You can always change the position of a texttag and hide the ones that aren't in sight. Let alone this you can also change the texttags actual text as well.

displaying images is easy too you can use one of the texture change systems the hard part is to display the units locally which causes a desync
You can always change the units fly height or size locally to each player without desync. But this way you will have to create individual units for each player. You can also disable dragging the mouse over objects.
 
Demonic Minotaur


Skills:

1. Feral Rage - Active - No Target

Gablehoof goes insane, loosing control of himself. Adds x% bonus attack speed for x seconds.

2. Pulverize - Passive - No Target

Gives a x% chance to damage nearby enemy units by x damage.

3. Horn Charge - Active - Unit Target

Gablehoof charges an enemy with his horns, damaging it by xand slowing it for x seconds.

4. Earthquake - Active - No Target (ULTIMATE)

Gablehoof smashes the ground and creates an earthquake, damaging enemies in a x AoE and stunning them. After the stun, affected units become slowed by x% for x seconds.

Too cliche abilities.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
But it does sync well with each other. Feral Rage (even though feral is a bad choice of word) and Pulverize are good together, since with a higher attack speed, there would be a higher chance for Pulverize to be casted. Horn Charge and Earthquake are good together, first charging into enemy lines then stunning them for the other heroes to come in.
 
Level 2
Joined
May 16, 2013
Messages
31
Did not read all the threads, so I may be not the first one with the idea.
Much of the melee races have spells, increasing damage, they do, or decreasing damage, they receive (inner fire, bloodlust, unholy frenzy, roar).
Some custom race's spellcaster may cast spell, that gives allies ability to avoid some hits, like evasion.
 
Level 14
Joined
Sep 28, 2011
Messages
968
There is no good cleave system on the hive workshop it would be useful if someone made a cleave system able to take in account armor (wc3 base cleave ignore armor) and able to create cleave vulnerability or resistance and to give to the units you want any amount of cleave and setting maximum cleave damage per target and global limit to the damage of a cleaving attack.
 
Level 14
Joined
Sep 28, 2011
Messages
968
Yes for armor type but not for armor value(This is why in some hero arena units who have 99% reduction of damage due to the fact they have 77777777777 armor take more damage when they are in the area of effect of cleave than when he takes an direct attack)
 
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