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[Arena] Hive Arena! Hiring Heroes!

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Level 20
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Item huh? well, the shops right now are pretty empty so why not? I'll post a template later. :)
Wonderful! can't wait for the item template^^

Things you might Include in the template:


Item Name: Mjolnir (Thor's Hammer)

Item Type: Weapon/Armor/Necklace/Ring etc.

Item Description: Mjolnir is a fictional weapon that appears in publications from Marvel Comics. It is the favored weapon of the superhero Thor. Mjolnir is typically depicted as a large, square-headed gray Lump hammer. It has a short, round handle wrapped in brown leather, culminating in a looped lanyard. The object is based on Mjölnir, the weapon of the mythical Norse god. The hammer's name translates as "The Smasher." (just copied this from wikipedia as an example)

Item Ability Type: Active/Passive/Both

Item Ability Active Description: Deals 100 damage to target unit and stuns them for 1 second.

Item Ability Passive Description: Gives 15% chance to critical strike dealing 200% damage

Gold Cost: 800 gold

Required Level [optional]: 0/5/10

Required Strength\Agility\Intelligence [optional]: 1/15/30

Required Hero [optional]: Thor (I was thinking of having hero exclusive items only.)

Well these are all the things I though so far, just wanted to help you a bit, I might have forgotten anything though.
 
Level 5
Joined
May 13, 2013
Messages
165
Wonderful! can't wait for the item template^^

Things you might Include in the template:


Item Name: Mjolnir (Thor's Hammer)

Item Type: Weapon/Armor/Necklace/Ring etc.

Item Description: Mjolnir is a fictional weapon that appears in publications from Marvel Comics. It is the favored weapon of the superhero Thor. Mjolnir is typically depicted as a large, square-headed gray Lump hammer. It has a short, round handle wrapped in brown leather, culminating in a looped lanyard. The object is based on Mjölnir, the weapon of the mythical Norse god. The hammer's name translates as "The Smasher." (just copied this from wikipedia as an example)

Item Ability Type: Active/Passive/Both

Item Ability Active Description: Deals 100 damage to target unit and stuns them for 1 second.

Item Ability Passive Description: Gives 15% chance to critical strike dealing 200% damage

Gold Cost: 800 gold

Required Level [optional]: 0/5/10

Required Strength\Agility\Intelligence [optional]: 1/15/30

Required Hero [optional]: Thor (I was thinking of having hero exclusive items only.)

Well these are all the things I though so far, just wanted to help you a bit, I might have forgotten anything though.

He already has a template on the first page.
 
Level 20
Joined
Jul 12, 2010
Messages
1,737
Here are my Starting Item Ideas:

Ruby Crystal
Interface Icon : http://www.hiveworkshop.com/forums/icons-541/btnruby-198754/
icons_13978_btn.jpg

Item Classification : Permanent
Acquirable Through : Shops
Item Lore : N/A
Item Description/Effect: Increases hp by 120.
Item Rarity : Common

Sapphire Crystal
Interface Icon : http://www.hiveworkshop.com/forums/icons-541/btnsapphire-198755/
icons_13979_btn.jpg

Item Classification : Permanent
Acquirable Through : Shops
Item Lore : N/A
Item Description/Effect: Increases mana by 80.
Item Rarity : Common

Emerald Crystal
Interface Icon : http://www.hiveworkshop.com/forums/icons-541/btnemerald-198753/
icons_13977_btn.jpg

Item Classification : Permanent
Acquirable Through : Shops
Item Lore : N/A
Item Description/Effect: Increases hp by 100 and mana by 60
Item Rarity : Common

Ruby Amulet
Interface Icon : http://www.hiveworkshop.com/forums/icons-541/btnrubyamulet-219446/
icons_15485_btn.jpg

Item Classification : Recipe
Acquirable Through : Shops
Item Lore : N/A
Item Description/Effect: Increases hp by 240.
Item Rarity : Common

Sapphire Amulet
Interface Icon : http://www.hiveworkshop.com/forums/icons-541/btnsapphireamulet-219447/
icons_15486_btn.jpg

Item Classification : Recipe
Acquirable Through : Shops
Item Lore : N/A
Item Description/Effect: Increases mana by 160.
Item Rarity : Common

Emerald Amulet
Interface Icon : http://www.hiveworkshop.com/forums/icons-541/btnemeraldamulet-219445/
icons_15484_btn.jpg

Item Classification : Recipe
Acquirable Through : Shops
Item Lore : N/A
Item Description/Effect: Increases hp by 200 and mana by 120
Item Rarity : Common
 
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Level 23
Joined
Oct 20, 2012
Messages
3,075
HTML:
[TABLE][tr][TD][SIZE="3"][B][COLOR="SeaGreen"]ITEM SUBMISSION FORMAT[/COLOR][/B][/SIZE][/TD][/tr]
[tr][TD][CENTER][TABLE][tr][TD][CENTER][COLOR="Seagreen"](Insert Item Name Here)[/COLOR][/CENTER][/TD][/tr][tr][TD]
[COLOR="Palegreen"]Interface Icon :[/COLOR]
[COLOR="Palegreen"]Item Classification :[/COLOR] (Permanent/Charged/Artifact/Recipe)
[COLOR="Palegreen"]Acquirable Through :[/COLOR] (Shops/Boss Drop/Prize/Gift/Recipe)
[COLOR="Palegreen"]Item Gold Cost :[/COLOR] (If applicable)
[COLOR="Palegreen"]Item Lore :[/COLOR] (Optional)
[COLOR="Palegreen"]Item Ability Type :[/COLOR] (Active/Passive/Both)
[COLOR="Palegreen"]Item Ability Description(s) :[/COLOR]
[COLOR="Palegreen"]Item Rarity :[/COLOR] (Common/Uncommon/Rare/Epic/Legendary)
[COLOR="Palegreen"]Item Range Requirement :[/COLOR] (Melee Only/Range Only/Both)
[/TD][/tr][/TABLE][/CENTER][/TD][/tr][/TABLE]

Updated the item format with some of xorkatoss' suggestions but I didn't include the ones that restrict the item useage. It's too.. restricting.
 
Last edited:
Level 20
Joined
Jul 12, 2010
Messages
1,737
HTML:
[TABLE][tr][TD][SIZE="3"][B][COLOR="SeaGreen"]ITEM SUBMISSION FORMAT[/COLOR][/B][/SIZE][/TD][/tr]
[tr][TD][CENTER][TABLE][tr][TD][CENTER][COLOR="Seagreen"](Insert Item Name Here)[/COLOR][/CENTER][/TD][/tr][tr][TD]
[COLOR="Palegreen"]Interface Icon :[/COLOR]
[COLOR="Palegreen"]Item Classification :[/COLOR] (Permanent/Charged/Artifact/Recipe)
[COLOR="Palegreen"]Acquirable Through :[/COLOR] (Shops/Boss Drop/Prize/Gift/Recipe)
[COLOR="Palegreen"]Item Gold Cost :[/COLOR] (If applicable)
[COLOR="Palegreen"]Item Lore :[/COLOR] (Optional)
[COLOR="Palegreen"]Item Ability Type :[/COLOR] (Active/Passive/Both)
[COLOR="Palegreen"]Item Ability Description(s) :[/COLOR]
[COLOR="Palegreen"]Item Rarity :[/COLOR] (Common/Uncommon/Rare/Epic/Legendary)
[COLOR="Palegreen"]Item Range Requirement :[/COLOR] (Melee Only/Range Only)
[/TD][/tr][/TABLE][/CENTER][/TD][/tr][/TABLE]

Updated the item format with some of xorkatoss' suggestions but I didn't include the ones that restrict the item useage. It's too.. restricting.
ahh nice :D can we still add those restrictions if we want though?

Xorka, u need to subscribe or you miss 4/5 pages in a day xD
it's funny because I subscribed with instant email notification lol...
 
Level 5
Joined
May 13, 2013
Messages
165
The Toenail Splitter
Interface Icon :
Item Classification : Permanent
Acquirable Through : Shops
Item Gold Cost : 1000+
Item Lore : Inspired by Stare Cat's current condition right now, poor toenail
Item Ability Type : Active
Item Ability Description(s) : Slows the target, that's it
Item Rarity : Uncommon
Item Range Requirement : Can I have both?
 
Level 6
Joined
Mar 9, 2013
Messages
189
New hero, items, and questions

Hello everyone:
I will be posting my second hero, as well as some item ideas now. I also have several questions, which will be asked below.

Awsan : Heretic Knight
Hero Model: This one: http://www.hiveworkshop.com/forums/...rior-117768/?prev=c=12&t=2&r=20&d=list&page=4 (i know it's 205 kb, but can I please have it, please?)
Hero Icon:This one: http://www.hiveworkshop.com/forums/icons-541/btnzodiacwarrior-117769/
Other Models Stuff: A bright light shining from within him :)
Hero Range: 125 (Melee)
Hero Projectile: None
Hero Lore: Awsan is a Draenei knight who was blessed by the gods. He has gone on a quest to find the true Light, and he has found it. When the chaos started to destroy the land, hopes were set on him to save the world. Will he succeed?
Hero Sound Set: Paladin
Damage Base: 48-54
Attack Cooldown: High
Defense Base: 4
Attributes (All three must not be below 10 or over 25 and indicate it's main attribute)
Strength-23(main)
Intelligence-19
Agility-13
Movement Speed Base: 295
Spells: * (4 spells : 3 normal with 4 levels and 1 ulti with 3 levels) (Add Manacost, Cooldown, if applicable)

First Skill

Second Skill

Third Skill

Fourth Skill

Cripple: Cripple: Awsan uses his powers to severly weaken the target enemy for a long time. Deals damage over time to the target and slows movement and attacks. Also reduces the damage the target deals. Costs 120/130/140/150 energy and has a 12 second cooldown.
Level 1: Deals 10 damage per second, slows movement and attacks by 25% and reduces damage by 50%. Lasts 4 seconds.
Level 2: Deals 15 damage per second, slows movement and attacks by 30% and reduces damage by 60%. Lasts 5 seconds.
Level 3: Deals 20 damage per second, slows movement and attacks by 35% and reduces damage by 70%. Lasts 6 seconds.
Level 4: Deals 25 damage per second, slows movement and attacks by 40% and reduces damage by 80%. Lasts 7 seconds.
Guardian Angel: When Awsan's life is below a certain treshold, his armor and life regeneration greatly increase. This ability is passive. (when this happens, the paladin's Resurrection model appears above him)
Level 1: When life is below 35%, armor increases by 3 and life regen by 4.
Level 2: When life is below 40%, armor increases by 6 and life regen by 8.
Level 3: When life is below 45%, armor increases by 9 and life regen by 12.
Level 4: When life is below 50%, armor increases by 12 and life regen by 16.
Smite: Awsan strikes an enemy at long range, dealing damage and healing all allies in a 500 area around the damaged target. Damage is not reduced by magic resistance or armor. Has a range of 850, costs 140/160/180/200 energy and has a 10 second cooldown.
Level 1: Deals 120 damage and heals nearby allies for 70
Level 2: Deals 180 damage and heals nearby allies for 130
Level 3: Deals 240 damage and heals nearby allies for 190
Level 4: Deals 300 damage and heals nearby allies for 250
Glorious Light: After a 2.5 second cast time, releases a powerful flash of light that stuns all enemies in an area of 550 around Awsan for a long time. During the stun time, Awsan's damage, movement speed and attack speed are increased. Costs 300/400/600 energy and has a 160/130/100 second cooldown. (Awsan's light within him flashes even brighter while casting to warn the enemy.)
Level 1: Stuns for 3 seconds. Increases damage by 45 and movement and attack speeds by 30%.
Level 2: Stuns for 4 seconds. Increases damage by 60 and movement and attack speeds by 50%.
Level 3: Stuns for 5 seconds. Increases damage by 75 and movement and attack speeds by 70%.


Items
Ironwood Branch
Interface Icon :Ironwood Branch (like in DotA)
Item Classification : Permanent
Acquirable Through : Granted to each Hero at the start of the game
Item Gold Cost : free
Item Lore : An Ironwood branch is a charm of good luck and is often carried by heroes on their quests and adventures.
Item Ability Type : Passive
Item Ability Description(s) : Gives a bonus of 3 to all attributes
Item Rarity : Uncommon
Item Range Requirement : None

Wooden Buckler
Interface Icon : Tier one Armor upgrade for Orcs
Item Classification : Permanent
Acquirable Through : Bought from Shops
Item Gold Cost : quite low
Item Lore : This old wooden buckler has seen many better days, but it could still be useful to block off a powerful incoming attack.
Item Ability Type : Passive
Item Ability Description(s) : Non-magic attacks against the Hero have a 50% chance to cause a block, reducing the damage taken by 30.
Item Rarity : Common
Item Range Requirement : None, maybe Melee only.

Mystic Eye
Interface Icon : Magic Sentry upgrade for Humans
Item Classification : Permanent
Acquirable Through : Bought from Shops
Item Gold Cost : low
Item Lore : This eye belonged to a magical creature. It gives its bearer slight knowlegde about the creature's magical abilities.
Item Ability Type : Passive
Item Ability Description(s) : Increases Intelligence of the Hero by 6.
Item Rarity : Common
Item Range Requirement : None

Enchanted Wooden Buckler
Interface Icon : Tier two Armor upgrade for Orcs
Item Classification : Permanent, Recipe
Acquirable Through : Buy from Shops with a Wooden Buckler and a Mystic eye in inventory.
Item Gold Cost : very low
Item Lore : This wooden buckler has been enchanted by a mage, which makes it more powerful than it once was.
Item Ability Type : Passive
Item Ability Description(s) : Non-magic attacks against the Hero have a 30% chance to cause a block, reducing the damage taken to 25.
Item Rarity : Uncommon
Item Range Requirement : None, maybe Melee only.
And a few questions:
1 Since there are some 'for fun' heroes, will there also be 'for fun' items?
2 How many players can join one game? 12?
3 Is the game played in teams, or solo?
4 What is the main goal of the game?
5 Not actually a question, but tell me if there is anything of my hero/ items that you have trouble making :p
Good luck!
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
Hmm.. +3 all stats at the game start seems to be too much.. and they're already getting 3 starting items so I don't know if I should add another. 3 is even too much already.

EDIT:

Can we still add those restrictions if we want though?

If you want then sure. :)

The Toenail Splitter

Oh god.. you just reminded me of my dead toenail.. :V


I think I could shed enough kb from the skin and some from the model to make that lighter. so it's fine. :)


A bright light shining from within him :)

Do you mean a visible light effect or an omnilight? Or both?

And a few questions:
1 Since there are some 'for fun' heroes, will there also be 'for fun' items?
2 How many players can join one game? 12?
3 Is the game played in teams, or solo?
4 What is the main goal of the game?
5 Not actually a question, but tell me if there is anything of my hero/ items that you have trouble making :p

1.) I dunno.. not sure. Maybe.
2.)10 Players
3.)Multiple game types which are; FFA, Teams of 2, Teams of 5 and All allies. :)
4.)Multiple goals too. I'll post details later. :)
5.)Well, you could make your own hero.. :p
Kidding.. Sure, I'll PM you if I need any help. :)
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
For my second hero, its my entry for the PRS also. I think it is allowed.

King Arthur: Risen King

models_12467_screenshot_tnb.jpg


Hero Model: Skeleton Lord
Hero Icon: BTNMephisto
Other Models Stuff: None
Hero Range: 125
Hero Projectile: None
Hero Lore: A corrupted king who leads a nation. Many people dont like him because of his corrupt system. He uses his empire, his knights to overpower the weak. Through this, one day, a man killed the King while sleeping and finally end his reign.

But the King cannot accept his death. Through his efforts, he was revived by a mysterious mage and now an Undead King. He doesnt feel anything but he do knows that "Power to the strong ones and nothing for the weak!". Because of this, he walks the world in search of great powers. He will do anything for power and authority.
Hero Sound Set: Lich Soundset
Damage Base: 41 - 47
Defense Base: 1.00
Attributes
Strength: 26 +2.2
Agility: 14 +1.5
Intelligence: 19 +1.7
Movement Speed Base: 300


Spells:

Corruption

Chaos Shock

Aura of Great Darkness

Power Thirst

Corruption
icons_12536_pas.jpg

-Each attack King Arthur makes reduces the armor of the enemy thus weakening them. Stacks up to 3 times!

Level 1 - Each attacks reduces armor of the enemy by 1
Level 2 - Each attacks reduces armor of the enemy by 1.5
Level 3 - Each attacks reduces armor of the enemy by 2
Level 4 - Each attacks reduces armor of the enemy by 3
Chaos Shock
icons_3295_btn.jpg

-King Arthur stomps the ground, dealing damage and cursing affected enemies by reducing their armor. Curse lasts for 8 seconds!

Level 1 - Deals 70 damage and reduces armor of the affected enemies by 3
Level 2 - Deals 120 damage and reduces armor of the affected enemies by 4
Level 3 - Deals 180 damage and reduces armor of the affected enemies by 5
Level 4 - Deals 240 damage and reduces armor of the affected enemies by 6
Aura of Great Darkness
icons_3915_pas.jpg

-Shrouds nearby allies and enemies with darkness, giving them effects. Allies gets a bonus damage and armor while enemies gets a reduction in damage and armor.

Level 1 - Allies gets bonus 15% damage and 1 armor while Enemies gets a reduction of 10% damage and 1 armor
Level 2 - Allies gets bonus 20% damage and 1.5 armor while enemies gets a reduction of 15% damage and 1.5 armor
Level 3 - Allies gets bonus 25% damage and 2 armor while enemies gets a reduction of 20% damage and 2 armor
Level 4 - Allies gets bonus 30% damage and 2.5 armor while enemies gets a reduction of 25% damage and 2.5 armor
Power Thirst
icons_6144_btn.jpg

-King Arthur thirsts for more power that makes him stronger. When activated, shrouds King Arthur in Red Lightning and every attack he makes, adds percentage damage and percentage attack speed to him. Stacks up to 5 times and the ability's effect lasts for 20 seconds.

Level 1 - Each attack King Arthur makes, adds 5% damage and 2% attack speed to him.
Level 2 - Each attack King Arthur makes, adds 7% damage and 4% attack speed to him.
Level 3 - Each attack King Arthur makes, adds 10% damage and 7% attack speed to him.
 
Last edited:
Level 23
Joined
Oct 20, 2012
Messages
3,075
Well I'll try to reduce it as much as I can.. I'll try to search for another model too and will just PM/VM you if I do find another or if I'm successful with the optimization. :)

Anyway, need your thoughts about this guys, It will greatly affect the whole map so suggestions are greatly appreciated.

Possible game modes and gold options:

(Too tired to make some fancy bbcodes right now.. -,-)

Explanation about the teams:
FFA - Each player is on their own, no allies to buff them or tank for them. Players can still kill each other even though it's not the main goal.
Teams of two - Players can have one ally each. If there's an even number of players, the extra player will battle on his own but will gain the gold income of two heroes. Players can still kill each other even though it's not the main goal (They can kill anyone except their ally).
Teams of five - Players can have 1 to 4 allies. Players can still kill each other even though it's not the main goal (They can kill anyone except their ally).
All allies - everyone is focused on a main goal. It wouldn't be busy though.


Normal Mode (FFA) (1 Winner)
- Hunt as much heroes as you could in this hero arena and gain 1 point each kill!
- If a player has reached XX points, he wins.
- Unlimited time limit

Timed Mode (FFA) (1 Winner)
- Hunt as much heroes as you can in XXX seconds. Each hero kill will grant you 1 point!
- Once the timer is up, the player with the most kills win!

Creep Hunt (FFA / Teams of 2) (1 or 2 Possible Winners)
- Hunt as much creeps as you can. Each creep gives points depending on their level.
- First player/team to hunt XXX number of creeps or collect XXX number of points wins.
-Dying will cause you/your team to lose points though.

Boss Hunt (FFA / Teams of 2 / Teams of 5) (1 - 5 Possible Winners)
- Hunt super-powered creeps (weaker than the normal boss) until you gain enough points!
- Dying will cause you/your team to lose points though.

Control Point (Teams of 2 / Teams of 5) (1 - 5 Possible Winners)
- Each team control 1 control point at the start of the game. In Teams of 2, The map will have 6 control points. 10 in teams of 5.
- Control as much control points as you can in XXX seconds.
- The team with the most controlled points is the winner.

Defend the Caravan (Teams of 5) (1 - 5 Possible Winners)

- Each team controls a moving caravan with XX,XXX hitpoints.
- Each caravan will have to reach the opposite's starting point to win.
- A team leader will be assigned to control the caravan.
- A caravan's death means defeat to the owning team.

Aquire (FFA / Teams of 2 / Teams of 5) (1 - 5 Possible Winners)

- The player / team is required to search for certain items in the forest. The more players there is, the more items needed to be collected.

Fountain of Power (All Allies) (1 - 10 Possible Winners)
-Defend the fountain of power from waves of power hungry monsters and bosses.




A legend of some sort:

Even Own - Each player with be given a chunk of gold at the start of the game.

Example: 1000 Base Gold ; 2 Income each second

In a 10 player game, each player will have 1000 gold at the start and will increase by 2 gold per second.

Even Distribute - A sum of gold and the income is distributed evenly to each player.

Example: 5000 Base Gold ; 50 Income each second

In a 10 player game, each player will have 500 gold at the start and will increase by 5 gold per second.

Team Distribute - A sum of gold and income is given to each team then distributed evenly to each player.

Example: 3000 Base Gold for each team ; 30 income per second

Team 1 - who has 2 players
P1 would have 1500 gold and 15 income per sec
P2 would have 1500 gold and 15 income per sec

Team 2 - who has 1 player only
P1 would have 3000 gold and 30 income per sec

All Share - Players use the same cache of gold. If someone spends some, everyones is deducted by the same amount of gold.



Gold Option Availability
FFA - Even Own and Even Distribute only
Teams of 2 - Even Own, Even Distribute and Team Distribute.
Teams of 5 - Even Own, Even Distribute and Team Distribute.
All Allies - Even Own, Even Distribute, Team Distribute and All Share.


EDIT: oh and Hell_Master, link me to the icons. :)
 
Level 6
Joined
Mar 9, 2013
Messages
189
Hmm.. +3 all stats at the game start seems to be too much.. and they're already getting 3 starting items so I don't know if I should add another. 3 is even too much already.


Do you mean a visible light effect or an omnilight? Or both?


1.) I dunno.. not sure. Maybe.
2.)10 Players
3.)Multiple game types which are; FFA, Teams of 2, Teams of 5 and All allies. :)
4.)Multiple goals too. I'll post details later. :)
5.)Well, you could make your own hero.. :p
Kidding.. Sure, I'll PM you if I need any help. :)

Didn't know about those starting items yet, so you could add the item to a shop, make it +1 all attributes and make it extremely cheap :).

I don't really know the difference between visible light effect and omnilight, use the one you think is best.

I'd love to create my own hero, but how could i send it to you? Create all the triggers and send them in a list? Make a test map and send it as a file? or somehow put it in your map?
:ogre_datass:
 
Level 6
Joined
May 13, 2013
Messages
282
I_am_Death : Lich King

Hero Model:

Hero Icon:

Other Models Stuff: None
Hero Range: 125
Hero Projectiledd: None
Hero Lore: Kil'jaeden created the Lich King from the spirit of the orcish shaman Ner'zhul to raise an undead army to conquer Azeroth for the Burning Legion. Initially trapped within the Frozen Throne with Frostmourne, the Lich King eventually betrayed Kil'jaeden and merged with the human Arthas Menethil. With the destruction of Frostmourne and the death of Arthas, Bolvar Fordragon took the powers of the Lich King within himself, imprisoning the master of the Scourge within the Frozen Throne once more.
Hero Sound Set: Lich King (or Arthar)
Damage Base: 55-60
Attack Cooldown: 2
Defense Base: 5
Attributes
Strength- 25 [MAIN]
Intelligence- 20
Agility- 15
Movement Speed Base: 300
Spells:

First Skill

Second Skill

Unexpected tab 3

Unexpected tab 4

Third Skill

Unexpected tab 6

Unexpected tab 7

Fourth Skill

Frost Skull
Spell_shadow_deathcoil.png
[/url]
Send a skull of frost to the enemy. Damaging and slowing them for four seconds.
Level 1: 100 damage, Slow movement by 20%
Level 2: 150 damage, Slow movement by 30%
Level 3: 200 damage, Slow movement by 40%
Level 4: 300 damage, Slow movement by 50%
NOTE:Lasts for 3 seconds, all levels; Cast Range: 700; Cooldown: 10 seconds; Mana Cost: 75
Soul Harvest
Spell_deathknight_strangulate.png
[/url]
[PASSIVE]For each enemy the Lich King slays, it's soul will increase the Lich King's damage and give splash damage.
[ACTIVE]Consume the target's soul, deals damage, and give soul to Frostmourne.
Level 1: 60% Splash Damage, Each Soul increases 2 damage, stackable, max is 30. Deals 20 damage per sec until it dies (For normal units), or 5 seconds for heroes.
Level 2: 60% Splash Damage, Each Soul increases 2 damage, stackable, max is 35. Deals 30 damage per sec until it dies (For normal units), or 5 seconds for heroes.
Level 3: 60% Splash Damage, Each Soul increases 2 damage, stackable, max is 40. Deals 40 damage per sec until it dies (For normal units), or 5 seconds for heroes.
Level 4: 60% Splash Damage, Each Soul increases 2 damage, stackable, max is 45. Deals 50 damage per sec until it dies (For normal units), or 5 seconds for heroes.
NOTE:
Active Skill Cooldown: 35/30/25/20; Cast Range: 700; Mana Cost: 100 all levels[/tab]
Necrotic Plague
Ability_creature_disease_02.png
[/url]
Releases a Cloud of Plague, deals 15/20/25/30 damage per seconds in 10 seconds; if the target dies, it will explode and another cloud will be released from it's corpse.
Level 1: Mana Cost: 250
Level 2: Mana Cost: 200
Level 3: Mana Cost: 150
Level 4: Mana Cost: 150
Cooldown: 30
NOTE:Damage can be reduced through the use of Holy Light, reduces 5 damage per Holy Light's level, Cast Range 600; AoE 500.
Ability_creature_disease_02.png
[/url]
Frostmourne's Fury
Inv_sword_122.png
[/url]
Channels for 2.5 seconds. Deals damage in a 600 range from the hero
Level 1: 600 Damage; 300 Mana Cost
Level 2: 800 Damage; 400 Mana Cost
Level 3: 1000 Damage; 500 Mana Cost
this may good, for now...
 
Last edited:
Level 8
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Dec 22, 2008
Messages
207
Right fools, stop bickering, read and weep.

If anyone is really excited for this map, support us by wearing this signature. Simply copy and paste the text from the box into your signature.
HTML:
[URL="http://www.hiveworkshop.com/forums/idea-factory-462/hive-arena-hiring-heroes-233657/"][IMG]http://i417.photobucket.com/albums/pp254/Daredeamon/Digital%20Art/HiveArenaSupporterTiny_zpsdfafd9c5.gif[/IMG][/URL]

This is what the supporter signature will look like.



HTML:
[URL="http://www.hiveworkshop.com/forums/idea-factory-462/hive-arena-hiring-heroes-233657/"][IMG]http://i417.photobucket.com/albums/pp254/Daredeamon/Digital%20Art/HiveArenaSupporterMiniscule_zpsb88b4fa5.gif[/IMG][/URL]

Here's an even smaller one for use in signatures that are organized with tabs.
 
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Level 12
Joined
Dec 20, 2011
Messages
885
Right fools, stop bickering, read and weep.

If anyone is really excited for this map, support us by wearing this signature. Simply copy and paste the text from the box into your signature.
HTML:
[URL="http://www.hiveworkshop.com/forums/idea-factory-462/hive-arena-hiring-heroes-233657/"][IMG]http://i417.photobucket.com/albums/pp254/Daredeamon/Digital%20Art/HiveArenaSupporterTiny_zpsdfafd9c5.gif[/IMG][/URL]

This is what the supporter signature will look like.

It looks good, but the name takes too much time to show up. Should lessen the spinning of the circle or make it faster. Just make it faster than it is, that should do the trick.
 
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