• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Arena] Hive Arena! Hiring Heroes!

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Level 5
Joined
May 13, 2013
Messages
165
You call that a joke? This is a joke:
hA05A1C55

Fle3OQ3.jpg

I just realized that I have a big folder full of images I found while searching random websites.
Oh god.
 
Level 4
Joined
Mar 22, 2010
Messages
125
Whoa, can't believe you guys are off topic for 2 pages.


Somebody tampered with the topic switch again.

:ogre_icwydt:
 
Level 5
Joined
May 13, 2013
Messages
165
Glad to know that this project has more coders, that's good.

THIS IS FOR FUN

Pharaoh : The Sandstorm
Hero Model:
cryptlord.gif

Hero Icon:
Whatever Crypt Lord has in-game.
Other Models Stuff: None
Hero Range: 128
Hero Projectile: None
Hero Lore: A once noble ruler of the desert, now corrupted by the Chaos that is ravaging these lands. (Wait, haven't I read this before? Oh, it's like, every damned Hero Lore there is.) However, still keeping some of his past memories, he strives to keep the peace of his kingdom with his newly found powers
Hero Sound Set: What sound did Kelthuzad have in the campaigns?
Damage Base:49-64
Attack Cooldown:2.13
Defense Base:1
Attributes
Strength- 19 [MAIN]
Intelligence- 19
Agility- 15
Movement Speed Base: 290
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill

Sand Tomb

The Pharaoh, with his newly found powers, now has mastery over sand.
[Buries the target in sand, rendering them immobile, the sand enters the target's body and absorbs the mana, transferring it to the Pharaoh.]
Level 1: Immobile for 1.3 seconds, absorb 40 mana.
Level 2: Immobile for 1.7 seconds, absorb 65 mana.
Level 3: Immobile for 2 seconds, absorb 80 mana.
Level 4: Immobile for 2.5 seconds, absorb 100 mana.
Sand Intake

The Pharaoh will absorb what little sand he can, empowering him.
[Just a simple buff-me-up spell.]
Level 1: 30% Attack Speed , 20% Movement Speed, Heals 100.
Level 2: 33% Attack Speed, 24% Movement Speed, Heals 150
Level 3: 35% Attack Speed, 27% Movement Speed, Heals 200
Level 4: 40% Attack Speed, 30% Movement Speed, Heals 300
NOTE: Speed Increase lasts for 9 seconds, all levels.
Mana Disrupting Sand

The Pharaoh can also control particles of sand, small enough to enter the enemy's body and disrupt mana points.
[Passive Feedback (The Spell Breaker's]
Level 1: 16 Mana Burned
Level 2: 24 Mana Burned
Level 3: 64 Mana Burned
Level 4: 82 Mana Burned
NOTE:Mana burned every attack.
Seperate

Whenever in danger, the Pharaoh can seperate into tiny bits of sand, then reappear behind the enemy for a counter attack.
[Upon Activation, gives the Pharaoh a chance to reappear behind the enemy everytime he is attacked.
Level 1: 50% Chance
Level 2: 65% Chance
Level 3: 75% Chance
NOTE:All levels will drain mana, (The same like the Immolation skill on War3, but +10).

Edit: Changes Made
 
Level 6
Joined
May 12, 2013
Messages
90
Silverfox - Frostwolf :
Hero Model: http://www.hiveworkshop.com/forums/models-530/icy_wolf-226899/?prev=search=icewolf&d=list&r=20&t=2
Hero Icon:Use Ice Wolf icon
Other Models Stuff: none
Hero Range: 100 melee
Hero Projectile: none
Hero Lore: During a blizzard on an icy field, Silverfox was born. He uses his frost powers to slow down his enemies and then strike them with his vicious claws. If the prey isn't finished, he strikes him again, this time with frost enchanted claws and finally finishes off the prey.
Hero Sound Set: Tichondrius
Damage Base:
Attack Cooldown:
Defense Base:
Attributes
Strength- 15 +1.2
Intelligence- 13 +1.3
Agility- 19 +2.1
Movement Speed Base: (300)
Spells:

Icy Howl

Way of the Winter - passive

Path of Frost

Chilling Cold

Silverfox howls with his cold breath slowing enemies in 400 range.
Level 1 - 4% slow.
Level 2 - 7% slow.
Level 3 - 11% slow.
Level 4 - 15% slow.
Cooldown: 14 seconds.
Mana Cost: 60 Mana
Silverfox gains bonus attack speed and damage.
Level 1 - 4 damage, 5% attack speed.
Level 2 - 8 damage, 10% attack speed.
Level 3 - 12 damage, 15% attack speed.
Level 4 - 16 damage, 20% attack speed.
When activated: Silverfox gains bonus movement speed and also slows enemies within 125 range by 14%.
Level 1 - 10% Bonus Movement Speed to Silverfox.
Level 2 - 18% Bonus Movement Speed to Silverfox.
Level 3 - 26% Bonus Movement Speed to Silverfox.
Level 4 - 34% Bonus Movement Speed to Silverfox.
Cooldown: 1 second.
Mana Cost: 10 mana when activated, 2 mana drained per second.
Slows the targeted enemy unit by 75%. Also amplifies damage.
Level 1 - 10% Damage Amplification.
Level 2 - 15% Damage Amplification.
Level 3 - 20% Damage Amplification.
Cooldown: 80 seconds
Mana Cost: 150
 
Level 8
Joined
Dec 22, 2008
Messages
207
Hey Hell_Master


Ken: Mysterious Wanderer
Hero Icon:
Other Models Stuff:
Hero Range: 128(Melee)
Hero Projectile:
Hero Lore: An undead who wanders the land restlessly. Ken is a thing you dont want to mess with, he can cast powerful and forbidden spells with the cost of large mana or either his own life force.
Hero Sound Set:
Damage Base:
Attack Cooldown:
Defense Base:
Attributes
Strength- 15
Intelligence- 26 (Primary Attribute)
Agility- 19
Movement Speed Base: 290
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill

Chaos Attractor
-Ken summons a dark orb at a targeted point that slowly absorbs nearby enemies in a range and after 5 seconds will explode, dealing large damage to the enemies absorbed near to it and stunning them also

Level 1 - Explosion deals 150 damage and stuns enemies for 1 second
Level 2 - Explosion deals 225 damage and stuns enemies for 2 seconds
Level 3 - Explosion deals 300 damage and stuns enemies for 3 seconds
Level 4 - Explosion deals 375 damage and stuns enemies for 4 seconds
Rotting Mark
-Ken marks the enemy and enemy will lost its mana regeneration and each seconds, will lose mana and lost mana will be transferred to Ken. Rotting Mark lasts for 30 seconds

Level 1 - Each seconds, marked enemy will lose 2 mana and will be transferred to Ken.
Level 2 - Each seconds, marked enemy will lose 4 mana and will be transferred to Ken.
Level 3 - Each seconds, marked enemy will lose 6 mana and will be transferred to Ken
Level 4 - Each seconds, marked enemy will lose 8 mana and wil be transferred to Ken.
Death Mark
-Ken marks the enemy and enemy will be more vulnerable to Ken's spells. Death Mark lasts for 8 seconds.

Level 1 - Chaos Attractor deals 1.5x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies
Level 2 - Chaos Attractor deals 1.75x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies
Level 3 - Chaos Attractor deals 2x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies
Level 4 - Chaos Attractor deals 2.25x more damage on marked enemy and Flames of Anguish deals double damage to marked enemies
Flames of Anguish
-Ken sacrifices half of its life and summons a shdowy flame around him that deals immense damage to enemies in the AOE of the flame.

Level 1 - deals 300 damage to enemies in the AOE
Level 2 - deals 450 damage to enemies in the AOE
Level 3 - deals 600 damage to enemies in the AOE

Daredeamon/Qaboos : Qaboos
Hero Icon:
icons_3096_btn.jpg

Other Models Stuff: Skin.
Hero Range: 125 (Melee)
Hero Projectile:
Hero Lore: He is referred to often as the "Gatekeeper", but beneath this haunting title he goes by the
ame "Qaboos". Qaboos is not just another Pit Lord, as his title suggests.
No, in fact, he is THE Pit Lord, the one whose never ending reign torments the souls in Hell.
One day, however, these souls stopped coming.
Qaboos was infuriated as he came to know Ken, the Mysterious Wanderer,
the reaper of his souls had joined some silly eternal war called "Hive Arena".
This meant there would be no more souls to torture in his own twisted game he liked to call:
"Enter the Pit." He has now come to the Hive Arena in attempt to find Ken and return him to his duties.
Hero Sound Set: Pitlord
Damage Base: 30-38
Attack Cooldown:
Defense Base: 5.38
Attributes
Strength- 23 + 2.8 (Primary Attribute)
Intelligence- 15 + 2.2
Agility- 17 + 1.8
Movement Speed Base: 290
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill

icons_10108_btn.jpg

Erupt

Qaboos uses his dark magic to slightly crack the earth around him,
toying with and tempting the souls in Hell. They attempt to grab
onto enemies as they try to climb out, before
Qaboos quickly closes the crevices.

PASSIVE: Each time Qaboos kills a unit he sends their soul to hell.
This increases the duration of the slow by .02 seconds permanently.

Area Effect: 400-500(?) to all directions
Mana Costs: 60 / 60 / 60 / 60
Cooldowns: 4 / 5 / 6 / 7
Slow amount: 30-40%(?)

Level 1 - .6s slow + (.02 * FarmScore)
Level 2 - 1.6s slow + (.02 * FarmScore)
Level 3 - 2.6s slow + (.02 * FarmScore)
Level 4 - 3.6s slow + (.02 * FarmScore)
icons_7483_btn.jpg

Take Down

Qaboos storms at a target enemy unit, trampling them
upon arrival.
He gains speed over time, and deals damage and stuns the
target based on how long he charged for.
Charge lasts up to 8(?) seconds.

Mana Costs: 80 / 95 / 110 / 125
Cooldowns: 20 / 18 / 16 / 14

Level 1 - 60 -110 damage, 0.5 - 1s stun, 350 max speed
Level 2 - 110-160 damage, 1.25-1.75s stun, 400 max speed
Level 3 - 160-210 damage, 2.0 - 2.5s stun, 450 max speed
Level 4 - 210-260 damage, 2.75-3.25s stun, 500 max speed
icons_10313_btn.jpg

Ball of Execration

Qaboos summons a large ball of rolling abhorrence which
travels a set distance at a medium pace.
Anyone unfortunate enough to stand in its path
takes continuous damage and will be
taken to the end where the ball explodes and deals
extra damage in an area before disappearing.


Ball Velocity: ~267 (which is 8 units per instance)
Mana Costs: 110 / 120 / 130 / 140
Cooldowns: 25 / 22.5 / 20 / 17.5
Damage per instance: 1

Level 1 - 550 travel distance, 50 explosion damage
Level 2 - 700 travel distance, 100 explosion damage
Level 3 - 850 travel distance, 150 explosion damage
Level 4 - 1000 travel distance, 200 explosion damage
icons_5645_btn.jpg

Qaboos opens a gate to hell that lasts for 15 seconds.
The portal detects and drags any hero with less than a given
percentage of their health to the gate.
Once a unit gets to the gate, it is released.

Mana Costs: 150 / 175 / 200
Cooldowns: 130 / 120 / 110

Level 1 - Heroes under 10% get pulled 4-8 units depending on their HP
Level 2 - Heroes under 20% get pulled 5-9 units depending on their HP
Level 3 - Heroes under 30% get pulled 6-10 units depending on their HP

IMPORANT
Enemy heroes under the effect of the pull can right click at
a location away from the gate/portal. Each click will move them
a fixed number of units away from the portal, depending on the
current move speed of the affected hero. -ALSO- Affected
heroes have their unit collision turned off so they WILL be
dragged over impassible terrain.

Compare our lores. :3
 
Level 8
Joined
Dec 22, 2008
Messages
207
I'd pay to see a fight like that.

omg dude enough with you

TH3JQd2.gif
Yeah I made that just to step on you

I believe this should be moved to the Idea Factory. And hey, here's a bump too while I'm at that.

What do you mean this should be moved to the idea factory? These two heroes I just posted have already been accepted :p. I just wasn't sure if Hell_Master saw my lore hueahuea.
But it kind of is map development since this is one of those maps where the content that appears in game comes directly from the Hive community, even if they're just ideas. (Everyone is developing it, really, is my point)
 
Level 12
Joined
Dec 20, 2011
Messages
885
@Daredeamon Simply because there's already a map development thread for this. There is no need for two separate threads. Either a merge, a move or a rename for this thread and becoming the map development thread which results to the other thread being deleted. Simple as that, I hope you were able to catch what I was trying to say.
 
Level 10
Joined
Nov 16, 2012
Messages
663
readytoeat Sardines have a new Hero ! Also I hope this will never fail again ! I'm a Sardines ! @.@

Denis : Trooper
Hero Model :
URL]

Hero Icon :
URL]

Other Models :
models_5528_screenshot.jpg

Hero Range : 700 (Range)
Hero Projectile : Marine Projectile
Hero Lore : Denis is a Clone Trooper of the Grand Army of the Republic. He are a soldier in a Star Wars Universe. Denis and other Clone Troopers comprised the bulk of the Army of the Republic during the Clone Wars. Nearing the end of the Clone Wars,they were ordered to slay the Jedi. This famous Jedi purge was known as 'Order 66' After the Clone Wars,Denis was served as the Nucleus for the Armed Forces of the Galactic Empire,eventually becoming the Imperial Stormtroopers.
Hero Soundset : Marine
Damage Base : 50 - 55
Attack Cooldown : 1.3
Defense Base : 5.4
Attributes :
Strength - 18
Intelligence - 14
Agility - 23 (Primary)
Movement Speed Base : 290
Spells :
First Skill

Plasma Grenade

The Trooper would throw a Plasma Grenade which able to stun the enemy and deals heavy Damage. (AOE)
[self="http://www.hiveworkshop.com/forums/models-530/plasma-grenade-48750/?prev=search%3DGrenade%26d%3Dlist%26r%3D20"]Plasma Grenade[/self]
URL]

Level 1 - 50 Damage - 10 Seconds Stun - 60 Seconds Cooldown - 50 Mana Cost

Level 2 - 100 Damage - 13 Seconds Stun - 40 Seconds Cooldown - 80 Mana Cost

Level 3 - 130 Damage - 15 Seconds Stun - 35 Seconds Cooldown - 100 Mana Cost

Level 4 - 150 Damage - 18 Seconds Stun - 30 Seconds Cooldown - 130 Mana Cost

Second Skill

Plate Armor


[self="http://www.hiveworkshop.com/forums/models-530/starfalltarget-47811/?prev=search%3DLight%26r%3D20%26d%3Dlist%26page%3D2"]Light on Armor[/self]
The Trooper will increase it's armor which makes him stronger so an light would appear on his armor. (Buff)
Level 1 - 6 Armor - Last For 5 Second - 60 Seconds Cooldown - 30 Mana Cost

Level 2 - 8 Armor - Last For 8 Second - 55 Seconds Cooldown - 40 Mana Cost

Level 3 - 10 Armor - Last For 10 Second - 50 Seconds Cooldown - 50 Mana Cost

Level 4 - 11 Armor - Last For 11 Second - 45 Seconds Cooldown - 60 Mana Cost

Third Skill

Medkit


The trooper would heal itself so he can continue fighting with enemys.
Level 1 - 50 Hitpoints - 50 Seconds Cooldown - 30 Mana Cost

Level 2 - 100 Hitpoints - 40 Seconds Cooldown - 40 Mana Cost

Level 3 - 150 Hitpoints - 30 Seconds Cooldown - 50 Mana Cost

Level 4 - 200 Hitpoints - 30 Seconds Cooldown - 60 Mana Cost

Ultimate Skill

Backup



The Trooper calls a Plane Backup that would call to bomb the Selected Area that can deal a high Damage at enemy.(AOE)

Level 1 - 200 Damage - 4 Minutes Cooldown - 150 Mana Cost

Level 2 - 250 Damage - 3.10 Minutes Cooldown - 200 Mana Cost

Level 3 - 300 Damage - 3 Minutes Cooldown - 250 Mana Cost

Level 4 - 500 Damage - 3 Minutes Cooldown - 300 Mana Cost

Links
[self="http://www.hiveworkshop.com/forums/models-530/marine-49801/?prev=search%3DClone%2520Trooper%26d%3Dlist%26r%3D20"]Clone Trooper Model[/self]
[self="http://www.hiveworkshop.com/forums/models-530/starfalltarget-47811/?prev=search%3DLight%26r%3D20%26d%3Dlist%26page%3D2"]Light[/self]
[self="http://www.hiveworkshop.com/forums/icons-541/btnfighterpilot-58852/?prev=search%3DPlane%26d%3Dlist%26r%3D20"]Backup[/self]
[self="http://www.hiveworkshop.com/forums/icons-541/btnclonetrooper-56669/?prev=search%3DClone%2520Trooper%26d%3Dlist%26r%3D20"]Clone Trooper Icon[/self]
[self="http://www.hiveworkshop.com/forums/icons-541/btnmedikit-126673/?prev=search%3DKit%26r%3D20%26d%3Dlist%26page%3D2"]MedKit[/self]
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
haha Hera said that he is going to release a beta version this June but with all the new hero requests going on i don't think he will xD

EDIT:
just wondering...Hera what is the current map size?:D

Current map size is 1.8 mb. :3

EDIT: Still does not include the new terrain though.. If the new terrain is added, about 2.3 mb in total.. (WoW models do take a lot of kb)
 
Level 4
Joined
May 14, 2013
Messages
20
You know Hera, I think you should have a working beta release of this map with the working and available heroes so we could get a touch of the map as well, the feeling is different when you're looking at screenies than actually playing it.
 
Level 20
Joined
Jul 12, 2010
Messages
1,737
Current map size is 1.8 mb. :3

EDIT: Still does not include the new terrain though.. If the new terrain is added, about 2.3 mb in total.. (WoW models do take a lot of kb)
only 1.8mb?? hmm did you add all of the hero requests so far? with only the imports I was expecting atleast 4mb lol :D didn't really look at all the pages to count the requests, I just saw 20 pages and I thought they were all filled with hero requests >_<

so you doing my Dunk Master?:D
 
Level 12
Joined
Dec 20, 2011
Messages
885
only 1.8mb?? hmm did you add all of the hero requests so far? with only the imports I was expecting atleast 4mb lol :D didn't really look at all the pages to count the requests, I just saw 20 pages and I thought they were all filled with hero requests >_<

Honestly, I also thought of that too. Around half of this thread is either off-topic posts, questions regarding the map, or w/e.

Well, the other half is.. Composed of hero requests.
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
Well, actually 1/3 of this thread is submissions, 1/3 discussion bout the game and the last 1/3 are gifs... >.>

Anyway, I have been doing quite well in optimizing and the only stuff included there are the finished heroes and the partially made ones soo... I think with all of those submission, it'll sum up to sumthing like 4 mb more or less..

EDIT: I sent it to JTD a while ago so I think he's included it already. He is a quite hardworking slave. XD
 
Level 2
Joined
Oct 12, 2012
Messages
5
Dinte: Insane Summoner

Hero Model: ReturnedMage_by67chrome
Hero Icon: Skeleton mage
range: 700
Hero Lore: A fallen Summoner Who died in a straight jacket in a mental institute. his mental instability has brought him back along with whatever souls were around him at the time through a rift into his brain where souls pour into. he now uses those souls to power his living dead powers to raise the souls from his mind and give them bodies of their own.
Starting Atributes
Strength: 16
Agility: 19
Intelligence: 23 (primary)
Spells:
Summons Skeleton souls
the souls release from the mind of the summoner into undead bodies
level 1: Summon 2 skeleton warriors and 1 skeletal mages (Mana cost: 50) CD: 50 seconds duration of summons: 30 seconds
level 2: Summon 3 skeleton warriors, 2 skeletal mages, 1 skeletal archer (mana cost: 75) CD: 40 seconds duration of summons: 40 seconds
level 3: summon 4 skeleton warriors, 2 skeletal mages, 3 skeletal archers (mana cost: 100) CD: 30 seconds duration of summons: 50 seconds
level 4: summon 4 skeleton warriors, 3 skeletal mages, 4 skeletal archers (mana cost: 100) CD 25 seconds Duration of summons: 60 seconds

Summon Fallen Hero (Model:DarkChampion_by67chrome.blp) duration: permanent
the soul of a fallen hero has found its way to the rift and enters the mind of the summoner who is strong enough to keep his own for in a more gastly way
level 1: 500 hp damage 16-18 armor 3 (light) (mana cost: 100)
level 2: 1000 hp damage 20-22 armor 4 (heavy) (mana cost: 125)
level 3: 2000 hp damage 25-30 armor 6 (heavy) (mana cost: 150)
level 4: 2500 hp mana 200 damage 30-50 armor 6 (heroic) spell: deathcoil (mana cost: 200)

soul steal (mana cost: 50)
level 1: drain 5 life/sec for 10 seconds
level 2: drain 10 life/sec for 10 seconds
level 3: drain 20 life/sec for 15 seconds
level 4: drain 25 life/sec for 20 seconds

(ultimate) Soul storm
the summoner releases all the souls in his mind and they lash out and harm all enemies within 600 range
level 1: 20 damage/sec lasts 20 seconds (mana cost: 125)
level 2: 30 damage/sec lasts 25 seconds (mana cost: 200)
level 3: 50 damage/sec lasts 30 seconds (mana cost: 250)
 
Level 5
Joined
May 13, 2013
Messages
165
Hey
If anyone is reading this and you STILL can't make an idea, just ask me and I'll lurk in my treasure of imagination
THIS IS FOR FUN

The Eye : Sargeras' Other Eye
Hero Model:
EyeofSargeras.jpg

Hero Icon:
Other Models Stuff: Have the Banish effect on his chest
Hero Range: 500
Hero Projectiledd: Orb of Kiljaeden
Hero Lore: An artifact yet to be discovered by anyone, Sargeras' Other Eye is as powerful as it's counterpart. When Illidan attempted to use the Eye of Sargeras to destroy The Lich King, Sargeras' Other Eye has become animated, and can now move and act freely. Who knows what horror comes of this.
Hero Sound Set: Infernal
Damage Base: 45-61
Attack Cooldown: 2.23
Defense Base: 4
Attributes
Strength- 15
Intelligence- 25 [MAIN]
Agility- 12
Movement Speed Base: 250
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill

Gaze

The Other Eye of Sargeras is a massive eye, it stares at everything it sees.
The Eye stares intensely at the target, creating an aura of uncertainty, driving them more reckless.
Level 1: Reduces Attack Speed of target by 20%, increases target's attack by 40
Level 2: Reduces Attack Speed of target by 30%, increases target's attack by 35
Level 3: Reduces Attack Speed of target by 35%, increases target's attack by 30
Level 4: Reduces Attack Speed of target by 40%, increases target's attack by 25
NOTE:Lasts for 5 seconds, all levels
Tremor

Just like it's counterpart, The Eye can also conjure powerful earthquakes.
Stuns all units in a target area, slows them for a set period of time.
Level 1: 325 AoE, 5% Slow, Stun lasts 1 second, Slow lasts 4 seconds.
Level 2: 375 AoE, 10% Slow, Stun lasts 2 seconds, Slow lasts 5 seconds.
Level 3: 425 AoE, 14% Slow, Stun lasts 3 seconds, Slow lasts 6 seconds.
Level 4: 465 AoE, 17% Slow, Stun lasts 4 seconds, Slow lasts 7 seconds.
Essence of Magic

The Eye is a magical artifact of great power, it can improve the magical capabilities of those around it, at the same time reducing magical damage to it's allies.
Increases Spell power to those around the Eye, also increases magic resistance of those around the Eye.
Level 1: 10% Spellpower Increase, 10% Magic Resistance
Level 2: 15% Spellpower Increase, 15% Magic Resistance
Level 3: 20% Spellpower Increase, 20% Magic Resistance
Level 4: 25% Spellpower Increase, 25% Magic Resistance
NOTE:This is an aura.
The Calling

The Other Eye of Sargeras calls for it's counterpart, to destroy their enemies with their destructive capabilities.
Summons another Eye that will follow your hero, summoned Eye is un-selectable and can only be killed when the Hero is dead, the summoned eye can also use the skills the Eye has.
Level 1: Lasts for 60 seconds.
Level 2: Lasts for 120 seconds.
Level 3: Lasts for 180 seconds.
NOTE:The Summoned Eye's skills will also have a mana cost and cooldown, only much longer and larger mana cost, and skills well be Level 1-ish, it CANNOT use The Calling.
 
Level 6
Joined
May 12, 2013
Messages
90
Pikachu the Mouse Pokemon :
Hero Model: http://www.hiveworkshop.com/forums/models-530/pikachu-100519/?prev=search=pikachu&d=list&r=20
Hero Icon: Hopefully, you can use a screenshot icon
Other Models Stuff: none
Hero Range: Melee 100
Hero Projectile: none
Hero Lore: When several of these Pokémon gather, their electricity could build and cause lightning storms. It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.
Hero Sound Set: Rat
Damage Base: (It might be overpowered so I'll
leave it blank)
Attack Cooldown:
Defense Base:
Attributes
Strength- 19 +1.7
Intelligence- 16 +1.2
Agility- 23 + 2.0
Movement Speed Base: 305
Spells:

Thunderbolt

Thunder Shock

Agility (passive)

Volt Tackle (Ultimate)

Pikachu uses Thunderbolt, dealing damage to a target and has 15% chance to ministun the target.
Level 1 - 200 damage
Level 2 - 250 damage
Level 3 - 300 damage
Level 4 - 350 damage
CD: 20
Pikachu uses Thunder Shock, dealing small damage and ministuns the target every second for 5 seconds. Leaves Thunder Shock debuff for 20 seconds.
Level 1 - 90 damage
Level 2 - 115 damage
Level 3 - 130 damage
Level 4 - 145 damage
CD: 12/14/16/18
Pikachu has a chance to evade an attack or a spell. Also increases movement speed by 3%.
Level 1 - 9% chance
Level 2 - 12% chance
Level 3 - 15% chance
Level 4 - 18% chance
Pikachu uses Volt Tackle, charging towards the target dealing damage and ministuns the target. If the target has Thunder Shock debuff on the Volt Tackle will stun the target for 3 seconds. Deals small damage to Pikachu as well. It's super effective!
Level 1 - 230 damage, 130 damage to Pikachu
Level 2 - 430 damage, 200 damage to Pikachu
Level 3 - 630 damage, 230 damage to Pikachu
CD: 120

I'm not sure if Pokemon are allowed to be in the Hive Arena, but Pikachu
deserves it! I made this hero just for fun, so put it in the For Fun tavern.
 
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