- Joined
- Feb 8, 2015
- Messages
- 816
Here we go. I'm making a AoE like map and i would like some specific models. If not specified, i would like team-color and proper death animation (by proper i mean at least existing) using if possible Vanilla textures.
I don't want very realistic nor from-scratch animations (i precise sometime from where to recycle them)
Either i've a awfull replacement, or without Team color and Death animations so that's very frustrating with that given objective of coherence ^^'
I can get rid of the TC problem by adding hero glow, but that makes the thing ugly if the model is small (+ not link imediatly when a player changes his color ingame...).
[1] Stone age
☼ Caveman Worker (Work animation is hammering the ground with a big rock, attack 1 is melee, attack 2 is throwing stones, villager animation for portrait) (very inspired from prehistoric age citizen from Empire Earth)
☼ Clubman (very inspired from Empire Earth) (Villager animation for portrait, grunt for the rest)
☼ Rock Thrower (very inspired from Empire Earth) (Villager animation for portrait)
☼ Temple (very inspired from Empire Earth)
[II] Copper age
☼ Archaïc soldiers. Apearance inspired from Civ5 Warriors. They all have the bandit death sound with :
----► Macemen (very inspired from Empire Earth) with footman animations (small wooden shield and a stone primitive mace).
----► Spearman (Again but not too prehistoric, i mean with the roughly same cloths than the others) (Footman animation for moving, blademaster only for attacking).
----► Horseman (Again) it's basically a mounted Maceman with Knight animations.
☼ Primitive TC wall (like in Age of Empires 1) | (based on it for animation (but with team color again))
[III] Bronze age
☼ Trireme with TC and Death animation (because this one don't have these)
☼ Antiquity Fireship (like the fire galey from Age of Empires - Rise of Rome) no need of attack animation.
☼ Trireme variant shorter and thicker (for transportation) (this one is very specific and the least asked ^^)
☼ Siege workshop, Walls (Vertical, horizontal and tower) and Docks (with this exact style) (maybe the most complicated request)
☼ Light cavalry (Horseman with spear and thrust attacks - i can add the Greek Phrygian helmet myself)
[IV] Iron age
☼ Catapult ship (big roman trireme with a catapult on it that show attacks) (not the simplest of all my request)
☼
[V] Steel age
☼ TC monk knife-less (this one doesn't have TC)
☼ Age of Empires II Onager
☼ Age of Empires II Light Cavalry
☼ Team colored trebuchet (this one) (this one have too cheap animation)
☼ Medieval Pikeman with gabeson, (this one is too well armored)
[VI] Gunpowder age
☼ Renaissance Halberdier (with these animations, this model is not renaissance at all)
☼ Renaissance Bronze cannon (bronze, not iron)
[VII] Steam age
☼ Napoleonic mounter carabineer (with these animations)
☼ Hand Cannonier (Very inspired from Empire Earth)
☼ Large field cannon with TC
☼ Brick Barracks (very inspired from Empire Earth) | (based on it for animation (but with team color again))
☼ Brick Walls (again)
☼ Brick Docks (again)
[VIII] Oil age
These are Early XXth century units/buildings
☼ Anti-tank rifleman (based on rifleman animation without the silly beard and fantasy armor)
☼ Interwar TC Fighter ( <100kb)
☼ Interwar TC Bomber
☼ TC Concrete wall (very inspired from Empire Earth) | (based on it for animation (but with team color again))
☼ Interwar TC Anti-tank gun (EE again)
☼ Trench Mortar (not the silly dwarf squad)
☼ TC Interwar Submarine
[IX] Uranium age
Modern era (1950-2050)
☼ TC Marine
☼ Rocket Infantry (like this one but less SciFi, in the style of the marine model)
☼ TC Sam Site
☼ TC Modern frigate (may have a improvement later with missiles for attack 1 and galting for attack 2)
☼ TC Nuclear submarine (a more "modern" submarine)
☼ Modern TC Anti-tank gun (EE again)
☼ TC Jet Fighter
☼ TC Stealth Bomber
That's all for today, i may edit if something's new or updated (or if i forgot a model/detail to precise /o/)
I don't want very realistic nor from-scratch animations (i precise sometime from where to recycle them)
Either i've a awfull replacement, or without Team color and Death animations so that's very frustrating with that given objective of coherence ^^'
I can get rid of the TC problem by adding hero glow, but that makes the thing ugly if the model is small (+ not link imediatly when a player changes his color ingame...).
[1] Stone age
☼ Caveman Worker (Work animation is hammering the ground with a big rock, attack 1 is melee, attack 2 is throwing stones, villager animation for portrait) (very inspired from prehistoric age citizen from Empire Earth)
☼ Clubman (very inspired from Empire Earth) (Villager animation for portrait, grunt for the rest)
☼ Rock Thrower (very inspired from Empire Earth) (Villager animation for portrait)
☼ Temple (very inspired from Empire Earth)
[II] Copper age
☼ Archaïc soldiers. Apearance inspired from Civ5 Warriors. They all have the bandit death sound with :
----► Macemen (very inspired from Empire Earth) with footman animations (small wooden shield and a stone primitive mace).
----► Spearman (Again but not too prehistoric, i mean with the roughly same cloths than the others) (Footman animation for moving, blademaster only for attacking).
----► Horseman (Again) it's basically a mounted Maceman with Knight animations.
☼ Primitive TC wall (like in Age of Empires 1) | (based on it for animation (but with team color again))
[III] Bronze age
☼ Trireme with TC and Death animation (because this one don't have these)
☼ Antiquity Fireship (like the fire galey from Age of Empires - Rise of Rome) no need of attack animation.
☼ Trireme variant shorter and thicker (for transportation) (this one is very specific and the least asked ^^)
☼ Siege workshop, Walls (Vertical, horizontal and tower) and Docks (with this exact style) (maybe the most complicated request)
☼ Light cavalry (Horseman with spear and thrust attacks - i can add the Greek Phrygian helmet myself)
[IV] Iron age
☼ Catapult ship (big roman trireme with a catapult on it that show attacks) (not the simplest of all my request)
☼
[V] Steel age
☼ TC monk knife-less (this one doesn't have TC)
☼ Age of Empires II Onager
☼ Age of Empires II Light Cavalry
☼ Team colored trebuchet (this one) (this one have too cheap animation)
☼ Medieval Pikeman with gabeson, (this one is too well armored)
[VI] Gunpowder age
☼ Renaissance Halberdier (with these animations, this model is not renaissance at all)
☼ Renaissance Bronze cannon (bronze, not iron)
[VII] Steam age
☼ Napoleonic mounter carabineer (with these animations)
☼ Hand Cannonier (Very inspired from Empire Earth)
☼ Large field cannon with TC
☼ Brick Barracks (very inspired from Empire Earth) | (based on it for animation (but with team color again))
☼ Brick Walls (again)
☼ Brick Docks (again)
[VIII] Oil age
These are Early XXth century units/buildings
☼ Anti-tank rifleman (based on rifleman animation without the silly beard and fantasy armor)
☼ Interwar TC Fighter ( <100kb)
☼ Interwar TC Bomber
☼ TC Concrete wall (very inspired from Empire Earth) | (based on it for animation (but with team color again))
☼ Interwar TC Anti-tank gun (EE again)
☼ Trench Mortar (not the silly dwarf squad)
☼ TC Interwar Submarine
[IX] Uranium age
Modern era (1950-2050)
☼ TC Marine
☼ Rocket Infantry (like this one but less SciFi, in the style of the marine model)
☼ TC Sam Site
☼ TC Modern frigate (may have a improvement later with missiles for attack 1 and galting for attack 2)
☼ TC Nuclear submarine (a more "modern" submarine)
☼ Modern TC Anti-tank gun (EE again)
☼ TC Jet Fighter
☼ TC Stealth Bomber
That's all for today, i may edit if something's new or updated (or if i forgot a model/detail to precise /o/)
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