I got a pm from a guy name Newbwc3, and he sent me this list of setting sto make the Trebuchet look cool ingame, so this could really be usefull for anyone who wants to use tihs Trebuchet model. Thanks a lot Newbwc3
TREBUCHET TUTORIAL: IMPORTING AND MAKING IT LOOK NICE
Import all the stuff that u downloaded into the import editor,then:
Ok first thing u do is make a custom unit based on the Seige Engine. Then You gotta change this field to this first: "Stats is a Building: True". After You do that Just change all these things and you'll have a Realistic looking piece of Seige Equipment.
Art-Ground Texture Keep,Town Hall
Art-Icon-Game Interface War3mapImported\BTNTrebuchet.blp
Art- Model File Trebuchet.mdl
Art- Projectile Impact-Z 600.00
Art- Projectile Launch-Z 900.00
Art- Selection Scale 3.50
Art- Shadow Texture(Building) Altar of Kings
Art- Special Altar of Kings <Special>, Workshop <Special>,Arcane Sanctum.. <Spe...
Combat- Acquisition Range 2000.00
Combat- Attack 1- Cooldown Time 5.00
Combat- Attack 1-Projectile Arc 0.35
Combat- Attack 1- Projectile Art Ancient Protector, Granite Golem...(Its under Units-Missiles)
Combat- Attack 1- Projectile Speed 800
Combat- Attack 1- Range 2000
Combat- Attack 1- Weapon Type Artillery
Combat- Minimum Attack Range 300
Movement- Speed base 0
Movement- Turn Rate 0.30
Pathing - Collision Size 200.00
Pathing- Pathing Map Castle, Keep, Town Hall, Fortress, Great Hall, Stronghold....
Pathing- Placement Requires Buildable
Sound- Construction BuildingConstructionLoop
Sound- Movement CatapultMovement
Sound- Unit Sound set Catapult
Stats- Is a Building True ( U MUST DO THIS FIRST)
Stats- Sight Radius (Day) 1800
Stats- Sight Radius (Night) 1000
Text- Name Trebuchet
Text- Name- Editor Suffix (Olofmoleman)
Text- Tooltip- Basic Construct Trebuchet
Text- Tooltip- Extended Heavy Seige Equipment for taking out structures at long range.