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Wheeled Trebuchet

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
I am a long time ago going to make a similar model. This is a fairly rare type of siege weapons. Basically trebuchet unpacked and fixed at a certain place. Wheeled trebuchet is cross between a catapult and standart trebuchet. Quickly move and long-range.

Keywords:
Trebuchet, Siege, Catapult
Contents

Wheeled Trebuchet (Model)

Reviews
Moderator
09:58, 11th Jul 2015 MiniMage: Useful.
  1. 09:58, 11th Jul 2015
    MiniMage: Useful.
     
  2. Hayate

    Hayate

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    Nice!!
     
  3. KAIL333XZ

    KAIL333XZ

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    I like this! :)
     
  4. apcrabnightlive

    apcrabnightlive

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    This is awesome. :)
     
  5. Mike

    Mike

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    Made based on this
     

    Attached Files:

  6. Oh, it's gonna be very useful. Good work.
     
  7. InfernalTater

    InfernalTater

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    Very nice! Next, if you want to, you should consider making a trebuchet which can be packed up & wheeled around, but has to be set up in order to be used. Like the ones from Age of Empires II for example, those were pretty cool.

    Anyway, 4/5, very good job.
     
  8. Fingolfin

    Fingolfin

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    Wow Mike, you have surpassed yourself this time!! I can totally see this be used the same way as olofmolemans legendary trebuchet. I have some feedback on the animations though, which in my opinion are a bit lacking.

    Firstly, the attack animation seems to defy gravity. The "throw" is too slow, and when it retracts, the string and bag float in the air in a very unnatural way. You should speed up the throw, and make the arm "bounce" once when it reaches the end, and then retract.

    Second, the death animation is better, but it seems to lack inertia. Basically, a piece of wood that big would not fall down and then immediately stop, it would bounce back up a tiny bit before going down and coming to rest. Also, the arm section should fall much faster - right now it looks like it is falling through water. It would also be cool if the arm would, after landing, fall over so that it points towards the ground. Right now it seems to be resting in an unnatural position.

    Fix these things and i will improve my rating to 5/5.
     
  9. chobibo

    chobibo

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    It looks like the trebs on civ 4. Awesome work man.
     
  10. HerrDave

    HerrDave

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    Very bloody-good work!
     
  11. WhiteFang

    WhiteFang

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    Good work,this will go well with your castle model.I'm getting a swarm of ideas...
    *opens WE*

    Good memories.The AoE series were the first PC games i played.I still have 2 and 3 on my pc
     
  12. Times

    Times

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    Looks really nice!
    Mesh looks really well made from Magos.
    Hmm, perhaps you could make the weight 'fatter'.
    Attack animation could use a bit more of work.
    Other than that great job.
    4/5
     
  13. jonbon29

    jonbon29

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    Very awesome and the textures are nice.
     
  14. SNIper of DARKness

    SNIper of DARKness

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    Very good, can't expect less from you, You have proved yourself with your constant medieval buildings, You could say I await "eagerly" your next models.
     
  15. Shadow Fury

    Shadow Fury

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    I really adore these medivials siege weapons, especially when they are done so well like this one. Great work, keep it up as always :wink:
     
  16. APOP7

    APOP7

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    Help

    :vw_wtf:
    Im new, pls help me how to put the downloaded model into my game (Froxen Throne)
    I use windows :eekani :8
     
  17. Shadow Fury

    Shadow Fury

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    Download the model and send it to a known location e.g Desktop. Open the Import Manager (Press F12 to open it), Click on "Import File" (or simply Ctrl+I), search for the folder of the model you downloaded, import only the mdx. files and any blp. If there is any blp, you must remove war3imported\ from them to let the model work properly. Some, however, need you to replace that with Textures\ so always look out for the description of the model you're downloading. You're done with importing!

    To use the model, go to the Object Editor, go to Art - Model File ---> Import ---> Search for the imported model's path (if it's only one, then you'll just click on Import then OK)
     
  18. APOP7

    APOP7

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    Thank you man! I will try it in 20 minutes and I will say if it works
     
  19. APOP7

    APOP7

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    I do all the steps but i cant find the Art at Object Editor :(