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I think the cockpit part of the skin coud be done a little differently, to show a more "V" shaped cockpit like on the real one. But aside form that, this absolutely rules!
-VGsatomi
I dont know why everyone makes a big deal about poly count. I've never noticed any additional lag in games when high poly models are used as compared to low ones...maybe its only important for lower-end computers...
-VGsatomi
Neither did I but I can see that low-polies can be very cool and I am a nooby modeler so I know that making low-poly and cool is very hard. But if you say that medium-poly still doesn't lag I will keep in mind to keep my heroes low-poly but not exaggerated.
its these good modelers that keep me intrested in mapmaking im working on a very old project "Global Realations"(plz dont take idea), a stealth bomber! keep up w/ modern aircraft there aren't any good planes on WC3 accept this, (5/5) and 3dsmaxplane wich im very tired of by now(3dsmaxplane for F15 for F16 a good F14 and Mig29, a little maxplane here a little maxplane there) 10/5 Keep up the good work-models
Its nicely done but needs a little work on the area near the engines [Rear Middle] and the cockpit as already mentioned. There are no vertical surfaces or protruding parts anywhere on the Spirit an the middle 'spike' is as large as the ones to the sides of it
this picture looks so cool im sure if i look at this on a map and play on a game with it im sure it will come out really good im rating this by just the look of the picture 5/5 also in my own rating of ten would be 9/10 i may use this in my map thx for making it so i can use it lol and if i dont use it still thx thx see yea. 8)
I only have one little thing; why does the bomber move from side to side a little, shouldn't it move more smooth?
Then theres the wierd firing animation but whatever.
4/5
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