In the Object Editor under "Data - Hide Minimap Display" I think.
In the Object Editor under "Data - Hide Minimap Display" I think.
Missed that link, thanks. Negative on this method though, does nothing regarding hiding a unit on the minimap. Attached sample.I literally linked you a tutorial. Read it. Wherever you would set that flag with a trigger, instead transform the unit.
Again, I am not sure this will allow the minimap icon to be hidden; it's just an idea.
Permanently disabling would work great in our case. We’ve heroes we’d like to stay on the map but a lot of units that create too much clutter and don’t require minimap icons.Then in my estimation the only possible solution is to permanently disable the minimap icon for those units, and when you want the icon to be shown you create a nonselectable and noninteractable unit in the same location that DOES have a minimap icon turned on. Then you have to keep the new fake map icon unit in roughly the same location as the real unit as it moves.
A lazy solution would be giving it flying movement speed, max speed, and telling it to follow the target non-icon'd unit... but that will fail or get fucky if teleports/blinks/knockbacks exist in the map and could affect those units. A better solution uses a low timeout periodic timer and would require some parallel arrays or a way to attach data to the units.
Your question was not clear. If that flag does not work at all then there is literally nothing you can do. I cannot help you.
Advanced -> Game Interface -> Icon - Minimap field.
Fill this with blank.blp file.