Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
(48 ratings)
ApprovedI'm having some issues getting it to work in Reforged. How did you do it?Still works well in Reforged =)
I'm having some issues getting it to work in Reforged. How did you do it?
Please don't necro post. To use this model use the fountain of health health regen aura and make the target this model (make sure to change the aura's allowed targets and range). This spell allows TCd effects for some reason.doesn't work for the extra colors blizzard added for me, just shows up red
I find it works best if you stick this model on the Slow Aura ability in the Neutral Passive category. This doesn't show up in the command card, so it doesn't take up a button slot, and also changes color based on the player.
Amazingly done, even changes colour with the unit's customized colour
I am facing the mentioned team colour problem. I am using a dummy unit for a global aura to give 4 different players the glow for all their units, since the units in my map are tiny and it helps greatly with visibility. But yea the colour of the glow is always red now. Anyone know a workaround or smth?
Edit:
Nvm, found it myself. For anyone interested:
Set the Event whatever you want, in my case Unit - A unit enters (playable map area)
Actions:
Unit - Change color of (Triggering unit) to Gray
Wait 0.10 seconds
Unit - Change color of (Triggering unit) to (Color of (Owner of (Triggering unit)))
The first color change ofc doesn't have to be gray necessarily but the 0.10 seconds wait is mandatory or else it won't work. Hope this'll help somebody out there.
Edit 2:
Oh, I forgot something. You'll need a separat trigger for this to work:
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Game - Set ally color filtering to 1
HeroGlow

Events


Unit - A unit enters (Playable map area)

Conditions

Actions


Unit - Change color of (Trained unit) to Gray


Wait 0.10 seconds


Unit - Change color of (Trained unit) to (Color of (Owner of (Triggering unit)))
ColorFilter

Events


Time - Every 0.10 seconds of game time

Conditions

Actions


Game - Set ally color filtering to 1
I tried using a Trigger (fix), but after the unit does, the Glow is red once again.doesn't work for the extra colors blizzard added for me, just shows up red
HeroGlow

Events


Unit - A unit Finishes training a unit

Conditions


(Unit-type of (Trained unit)) Equal to Peasant

Actions


Special Effect - Create a special effect attached to the origin of (Triggering unit) using HeroGlow.mdx


Unit - Change color of (Trained unit) to (Color of (Owner of (Triggering unit)))
An example of the issue i am having:
When you send the peasant to call to arms, the hero glow disappears, which is intentional since militia were not given the glow (on purpose) for testing. When the peasant goes back to work they regain their hero glow, however the glow looses its team color.
It's a simple method to show that when we try to create heroes that need the glow effect, but have different custom colors (player one who is red, chosen to be blue for example) will retain its original player 1 red color. (the glow, but the hero)
SOLVED!Sane problem.
Hero Glow
Events
Unit - A unit enters (Playable map area)
Conditions
(Level of HeroGlow (Aura) for (Entering unit)) Equal to 1
Actions
Unit - Change color of (Entering unit) to (Color of (Owner of (Entering unit)))
Hero Glow Revive
Events
Unit - A unit Finishes reviving
Conditions
(Level of HeroGlow (Aura) for (Triggering unit)) Equal to 1
Actions
Unit - Change color of (Triggering unit) to (Color of (Owner of (Triggering unit)))



