Well, I played it.
What I liked:
1. The Stat-Point System is awesome. Can't wait to see the longterm outcome of my decisions

2. The Skins of pretty much everything but the hero (which at least should loose the book at his hips to not remind of a Paladin), especially the guardians were new to me.
3. The Items, they're shiny
4. the notion of learning skills from other Characters is also very appealing
What I didn't like:
1. No respawn mechanic? Seriously? xD Just died to find out what happens then... just nothing... the map doesn't even end.
2. Maybe I'm just impatiant but the initial movement speed felt a little to slow.
3. How would I destroy A Crystal of the size of a 3 humans and an elefant and not get anything? Really think the drop of Crystals should be un-randomized.
4. I shouldn't be able to sell my magical sword, at least not in this state. I mean you introduced the concept of enchanting your weapon, so maybe not include different weapons. at least with every future character also having a weapon that can be upgraded but not sold or put down. Though thats just an idea, of course you can have different weapons and still have the option of enchanting them.
Bugs:
Oh boy... where do I begin.
1. The inventory System is bugged. I noticed that because I laid something down on the ground and took it then in my backpack. My boots where in my backpack for a moment but now everytime I switch to backpack the boots are there again and left my initial inventory. Also If I lay something on the ground that was in either inventorys and go far far away, when I switch back to the inventory where it was it reappears and disappears from the ground. When My inventory is full in the backpack where the item reappears then it doesn't pop up anywhere, it's just gone.
2. For some reason the Completion-Dialog of the mission about killing 10 lesser and 5 berserker demons started when I wasn't even near the ElvenTown about 3 minutes after I killed the last necessary Demon. Also because I sneaked by the guard the Dialog about "If the goddes wants to see you you must be... something" appeared after this mission was already completed. Make the guard more watchful I guess.
3. The "Pile of Saphires" I gathered for the Blacksmiths Sidequest remained in my Inventory after I finished it.
4. The Big Furbolg I killed twice and was rewarded twice (with 3 different Items, the ring I got 2 times) after that he stopped rewarding me and I wonder if that is on purpose.
5. I sold the other ring and some other stuff and had 800 gold. I bought a pair of boots and wanted to buy another one, but my gold was on 70.
Other things:
1. The Dialog is strange to say the least. Also the people talking tend to say things they wouldn't say in coherence to the dialog provided (And I'm not talking about the thoughts that Angus has). They also say things that are opposite of what they just said while I don't even know why they wanted to say it a second time. The Idea of the Dialog seems to be very original, I'm just not sure what to think of it yet.
2. When I entered BlackSmiths house first time, Angus went out the portal on the spot. The Dialog was strange since Angus wasn't even in the room.
3. With some cutscenes the camera wasn't set to where the people talk.
Thoughts:
1. Since you got Swords, Boots, Helmets, Rings, Armors, I'd like to see the main inventory not being able to hold more than one of each except rings. The Backpack of course should remain as "put in whatever". Using potions out of backpack would also be nice. Also I'd like if the Equipment bonuses of the first inventory apply ignoring the switch to backpack.
2. I don't know why I would bother buying a ring that gives +1 armor for 100 if I can have a shield that gives +2 for 120. Of course if I can have only one of each then again that would be a different story.
3. The Dialog didn't seem to have too much typos but some things they said to oneanother didn't make much sense to me though I knew what they *wanted* to say.
4. I don't know what kind of RPG this will be and if it will be an RPG-Campaign or not. Respawnable enemies are something that feels more like made for MMORPG or a MultiplayerRPG-Map
The concept is awesome, its at its beginning and it'll be sure alot of work before its finished but I'm already excited.
See you around
Krolan
The Twisted