Hey
Here's what I've been working on for the past weeks during my spare time. I really love the HoMM games and decided to try and make my own version in WC3 Reforged
As you can see on the minimap it's still very early in the development process. I wanted to make sure I could make the turn based combat work first as it was my biggest uncertainty. It's not quite done yet, attacks aren't turn based yet, but I'm pretty sure I have the rest figured out.
General Info
Uncertainties
Appreciate any feedback or ideas!
Here's what I've been working on for the past weeks during my spare time. I really love the HoMM games and decided to try and make my own version in WC3 Reforged
As you can see on the minimap it's still very early in the development process. I wanted to make sure I could make the turn based combat work first as it was my biggest uncertainty. It's not quite done yet, attacks aren't turn based yet, but I'm pretty sure I have the rest figured out.
General Info
- Turn Based Strategy
- 4vs4 map
- 5-6 races to choose from (I'm making sure it's easy to add more if its desirable
- 6 units per race
- Heroes carry their armies with them (1 for each inventory slot)
- Heroes wont be actively involved in combat except for spells (like in Heroes III)
- Hero Skill trees
- Each unit will have upgrades like in the original games
- Town Screens for each race
- Combat Mode
Uncertainties
- AI (Will probably have to create my own to fit the turn based game play)
- How to make a turn based game play less boring for people waiting for their turn / time consuming (Hot seat) in multiplayer
- How to make "Quick combat" so people don't have to manually control every fight
- Custom UI - No idea where to start, but it would be nice.
- Will Reforged maps have the same limitation of being max 4mb for sharing over Bnet as they were in the original games? I would like to add custom music for each race if possible.
Appreciate any feedback or ideas!