- Joined
- Feb 1, 2009
- Messages
- 107
Hello, I'm new to posting here but not new to browsing. This is one of the best sources for everything related to the World Editor on the Web, so I'm always checking here when I decide making maps.
Anyways, I thought this Idea Factory thing was really interesting. Just what I needed to ask help getting new ideas for my RPG.
So far, what I want to do is an RPG with two main "attributes", called Might and Magic. That's inspired in the "Heroes of Might and Magic" turn-based strategic-RPG game series. So basically you play as warriors or mages or whatever and gain Might or Magic or both, which will later be used to promote your character to another, more powerfull class, or maybe buying skills, whatever. There's a lot os possibilities. This is done changing the "gold" and "lumber" resources to "Might" and "Magic". The way you acquire Might or Magic is similar to how you train your class in "Dungeon Siege"; you gain points as you fight with determined weapon.
For my RPG, that will be done by using two triggers...
First, your character will have a spellbook which will have all available weapon choices he has. Inside lets suppose you have the ability "Equip Axe". When you click it, your character will gain an attachment with an axe model, and would, for example, gain a buff like "Wields an Axe".
So, if he is wielding an Axe, he should be eligible to gain Might points as he fights. The primary idea to do that would be through a trigger like this:
So, that's pretty much all I've been thinking about. I'd really appreciate comments and ideas for this
Thanks in advance.
Anyways, I thought this Idea Factory thing was really interesting. Just what I needed to ask help getting new ideas for my RPG.
So far, what I want to do is an RPG with two main "attributes", called Might and Magic. That's inspired in the "Heroes of Might and Magic" turn-based strategic-RPG game series. So basically you play as warriors or mages or whatever and gain Might or Magic or both, which will later be used to promote your character to another, more powerfull class, or maybe buying skills, whatever. There's a lot os possibilities. This is done changing the "gold" and "lumber" resources to "Might" and "Magic". The way you acquire Might or Magic is similar to how you train your class in "Dungeon Siege"; you gain points as you fight with determined weapon.
For my RPG, that will be done by using two triggers...
First, your character will have a spellbook which will have all available weapon choices he has. Inside lets suppose you have the ability "Equip Axe". When you click it, your character will gain an attachment with an axe model, and would, for example, gain a buff like "Wields an Axe".
So, if he is wielding an Axe, he should be eligible to gain Might points as he fights. The primary idea to do that would be through a trigger like this:
-
Events
- Unit - A unit owned by Neutral Hostile Dies
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units within 700.00 of (Position of (Triggering unit))) and do (Actions)
-
Loop - Actions
- If (((Picked unit) has buff Wields an Axe) Equal to True) then do (Player - Add 1 to (Owner of (Picked unit)) Current gold) else do (Do nothing)
- If (((Picked unit) has buff Wields a Staff) Equal to True) then do (Player - Add 1 to (Owner of (Picked unit)) Current lumber) else do (Do nothing)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units within 700.00 of (Position of (Triggering unit))) and do (Actions)
So, that's pretty much all I've been thinking about. I'd really appreciate comments and ideas for this
Thanks in advance.