I'm making an RPG and I decided to give different weapon types various effects, so that the choice of weapon type would be important.
The problem is, I can't choose suitable effects for some weapon types.
Currently, I have these:
Sword/Greatsword: Critical Strike
Spears/Halberds: Cleaving Strikes
Scythes/Sickles: Life-steal
Axes: -none- (currently leaning towards bleed+armor reduction)
Daggers: -none-
Armblades/Fist Weapons: -none-
I was thinking of adding bleed proc or armor reduction to axes, but combat in my map is supposed to be fast-paced, so it didn't feel right (although maybe I should leave axes as primarily boss-fight weapons? though it ain't nice to force players' choice)
Also, I was thinking of giving either daggers or armblades greatly increased attack speed (they are both dual-wielded weapons), but that wouldn't feel exciting, would it?
Finally, daggers at some point were set to have active effect, instead of passive - a ranged attack, but that felt confusing, and not interesting too.
Any ideas?
The problem is, I can't choose suitable effects for some weapon types.
Currently, I have these:
Sword/Greatsword: Critical Strike
Spears/Halberds: Cleaving Strikes
Scythes/Sickles: Life-steal
Axes: -none- (currently leaning towards bleed+armor reduction)
Daggers: -none-
Armblades/Fist Weapons: -none-
I was thinking of adding bleed proc or armor reduction to axes, but combat in my map is supposed to be fast-paced, so it didn't feel right (although maybe I should leave axes as primarily boss-fight weapons? though it ain't nice to force players' choice)
Also, I was thinking of giving either daggers or armblades greatly increased attack speed (they are both dual-wielded weapons), but that wouldn't feel exciting, would it?
Finally, daggers at some point were set to have active effect, instead of passive - a ranged attack, but that felt confusing, and not interesting too.
Any ideas?
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