1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Heroes and Empires v4.0 Advanced

Submitted by deth_lord
This bundle is marked as approved. It works and satisfies the submission rules.

Starting Information


This is usually an all versus the ai type game but leaves room for pvp to. You start out by choosing your hero via dialog buttons. You may repick if you make a mistake by typing -repick (only available during Vote Time). You work, depending on your choice as you can choose to be either a hero or an empire, to achieve great strength. There are random events that occur around the map and creeps get harder over time. Destroy Power Obelisks when they are spawned or you will regret it! race against time! build roads and make your people love you, or drive them into the ground with nuclear war. build many units from the dark ages to the highest technological advances as you live, conquer, and eradicate any and all opposition at your own choice. as a hero you can choose a path of loneliness, or team up with an empire that will hire you for protection. In the end Kalendan is the common enemy that you must beat, but what's wrong with dispersing a few... adversaries, in the meantime?

The original map is not by me but by Lord_Squad and finallegacy.

Please give me ideas on more updates!
if it's very detailed i prefer email to messaging: deth_lord@yahoo.com

This map is protected if mods would like an unprotected version plz email me and i'll mail you it.

New Version Released! 8/21/09



Changelog


Version 4.0

-fixed a hole in kalendan's fortress for flying units to go through.
-fixed a leak in script regarding quest items making warcraft fatal.
-fixed a glitch regarding lumber harvesting.
-if you want to get rid of items around your gate to close it there is now an ability on the gate to remove local items.
-necromancers skeletons collision size reduced by 1/2
-house fire is now stronger based on difficulty.
-empires now lose 20 seconds after their last town hall is destroyed if they do not build another one
-some empire units/buildings cost more
-cargo wagon quest unit hp slightly increased
-if you attack an ally it will now set alliance status to enemy
-changed house models (most likely the lag issue late game)
-added a dialog confirmation when you want to do a quest that tells you the category of the quest.
-you no longer recieve income if your people are starving or they hate you.
-ally all now tries to ally people even if you have a truce with them. (didn't before)
-kalendan can now attack more enemies at once
-temple ability summon devil ability initial damage greatly reduced
-as the game progresses more "events" will take place.
-no map update required for warcraft update all previous versions still work
Version 3.0

-added a new anti-theft system for items
-added new command -itemcheck <on/off> it is initially on but you may turn it off if you wish to give someone items that you own. Warning: ALL players are allowed to take your items while this is on.
-added new command -commands which gives you a relatively detailed list of most of the available commands.
-added new command -lives which tells you the remaining lives of all heroes
-added new command -sweatshop <color> which tells you the total number of trade points someone has recieved from the sweatshop.
-added new command -save <color> which can give another hero 1 life if they have 0 at the cost of 2 of yours
-workshops can now be built multiple times but will be unable to be upgraded into sweatshops if you already have one
-sweatshops are now rebuildable if your first is destroyed
-map name shortened in warcraft view
-made kalendens fortress walls unable to be flown over further balancing empires
-fixed host override being glitched out by other commands
-changed sweatshop random interval to change with difficulty
-the command -rename has been disabled due to possible server splits. if you would like to risk it the host (red) can type the command -enable rename
-made it so that if a player leaves all items owned by them are able to be picked up
-Rebalanced empires making workers and huts cost more and farms to produce less per farm
Version 2.0

-added new skin for trader
-added new skin for warrior
-fixed many typos
Version 1.0

-added new skin for wizard
-added new skin for monk
-added new skin for necromancer
-added new skin for ranger
-set wizard starting range to 400
-set necromancer starting range to 200
-created a new building for hero builder: workshop
-Workshop can be upgraded into Sweatshop which gives trade points
-Increased Vote Time
-Made a host override vote in case host wants to dictate difficulty
-Made a -repick if you accidently pick wrong button at start. -repick only works during vote time.
-Took units sold at camp leader and created a new mercenary man at the camps that sell them.
-Camp leaders now sell some new potions and campfires for people that didn't choose builder as their hero type.
-Increased kalendans HP
-Someone's vote is now announced to all players.



Keywords:
heroes and empires, heroes and empires, heroes and empires, heroes and empires advanced, heroes, heroes empires, empires, pvp, pve, custom, revolution
Contents

Heroes and Empires v4.0 Advanced (Map)

Reviews
Moderator
ap0: Approved 15:12, 11th Jul 2009 PurplePoot: Rejected until you can provide written proof that you have the original author's permission to edit this (PM it to me). EDIT: Permission proven--reset to pending.
  1. TealNinja

    TealNinja

    Joined:
    Apr 2, 2009
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Unintended side effects are not intentional. That's like saying a medicine whose main effect is to reduce retinal pain but has had cases where they lead to death means the deaths are intentional.

    May be an extreme example, but I expect people to play fairly and up front to be able to claim they achieved something. Screwing around is one thing, but abusing bugs removes any claim of accomplishment.

    You don't see people getting away with abusing bugs in First Person Shooters; if something is deemed a bug, then exploiting the bug will get you banned. Same thing with most RPGs, potentially leaving Diablo 2 as the only notable exception (and, seeing as D2 is older than dirt, it might not even be an exception; maybe Blizzard just doesn't want to spend that much time on an old game fixing a potentially hard to track down bug when they could be making Diablo 3.)

    Heck, most hacks abuse bugs and extra data in the code to achieve things that aren't supposed to be possible. That's what the standalone hacks like maphack used to be, actually; extra programs that use information that the game sends and superimposes it onto the screen. You didn't even have to modify the game code itself, just send erroneous details and benefit. Using your logic of the bugs having been left in the game can be extended to say that these hacks which give one player an unfair advantage are intended.
     
  2. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    26,189
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Only retarded companies ban people for using bugs which they never fix. Bugs may be unintentional, but they still become part of the gameplay once they are found. Yes you can punish users if the bug is major (eg game breaking) but only as long as it is being fixed. If the bug is not being fixed then the bug becomes part of normal gameplay and so is ok for everyone to use.

    Look at WC3, the return bug has been known about for ages, only when blizzard found it was open for major abuse did they clamp it (stoped the abuse on battlenet) and then they fixed it. Until the abuse most maps used the return bug including heroes and empires 2 and DotA. Thus in the end a bug is only wrong to use if the company agknowledges it as a bug and is working on fixing it. Cheapskate companies which deem something as a bug and punish people for using it without fixing it are in the wrong, as it was obviously itentional that the bug is still ingame and has never been fixed.

    Consol games for old or Wii consols are exempt from this as they allow little oppotunity for makers to fix bugs, thus in all fairness in competitive events, bugs may be made ilegal as they just can not be removed (as apposed to PC games where the company just can not bother removing them).
     
  3. TealNinja

    TealNinja

    Joined:
    Apr 2, 2009
    Messages:
    6
    Resources:
    0
    Resources:
    0
    I'm sure we could argue this point ad hominem, but I see no reason to at this point. It's clear we're both on opposite ends of a... rather unexpected fence. Suffice to say that all of my comments assume that you did not abuse bugs to beat God's Play, and to solo God's Play without abusing bugs should be impossible.

    Also, it's communities that ban people for abusing bugs in FPS games. In Team Fortress 2, long before ValVe removed the bugs, you could get underneath maps but still be able to damage players within the map. Most servers banned this whenever they saw it being abused.
     
  4. stephanreiken

    stephanreiken

    Joined:
    Feb 17, 2009
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Indeed.

    2/5

    I give this a 2 rather than a 1, because its a step in the right direction compared to previous versions, however the imbalances are still not fixed.

    My reasons are numerous, and many are previously stated here or in the official Clan GoED forums.

    Here's a link to the offical HAE Advanced topic on the map http://heroesandempire.proboards.com/index.cgi?board=hae2new&action=display&thread=282&page=5 which shows Final giving his permission for this to be made.

    And an entirely clan based topic which Dethlord decided to turn to an off-topic topic of his map. http://heroesandempire.proboards.com/index.cgi?board=clangoed&action=display&thread=269&page=4

    All Dethlord has to do is remove the changes presented in the version that this map was based on (small farms is an unsupported, unoffical mod of HAE) and he'd have a decent mod with him full of small but useful changes. He needs to reset the farms back to their original size, or charge them a cost of gold/wood and food production in relation to the original version. (1/8 the food, with 1/8 the cost and 1/8 the size. I'd do 1/4 myself). and reset the worker cost back to 50 gold and whatever the wood was instead of 10 good and whatever wood.

    This modification is extremely unbalanced to the point where the only way a Hero can get past an Empire in development is if an Empire pays him up that far beforehand. An unpaid hero can get to about level 30 before a GOOD empire like myself has the capability to finish the game. This is much less than half the time the original HAE game takes.

    And you know, Dethlord acted like the Hive supproted his version 100% on Clan GoED forums, but this is clearly not the case from what I've read above.
     
  5. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    26,189
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Well hive does not not support his version. By the mear fact that it is not rejected, it means this site has some support for it.

    Anyway, heroes and empires 2 is in a functional state again, hopefully it will be interesting to play one day.
     
  6. deth_lord

    deth_lord

    Joined:
    Jun 25, 2009
    Messages:
    47
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    If you read previously to where we are currently you will know that i wanted to prevent that from happening, as well as TLI-Inferno, in the GoED forums.
     
  7. stephanreiken

    stephanreiken

    Joined:
    Feb 17, 2009
    Messages:
    4
    Resources:
    0
    Resources:
    0
    I'm not here on Hive to argue with you, and I doubt the mods or admins here want that sort of thing place on their forums. I'm merely informing those that read Hive of what the map creator's Clan thinks of this map as well as my own opinion. I've given enough proof that my rating to your map is a valid rating, and I'm not completely against you, every time I tell you exactly whats wrong, I also tell you how you can improve upon it and in more areas than the ones you refuse to change. You CAN make a good map, you just haven't yet.

    EDIT: Also, it seems at least one moderator around here already pays attention to Clan GoED forum's, that is good to know, HAE still holds some reputation :). Fyi though according to my understanding, progress on HAE 2 stopped with the patch as it used the return bug and needs to be rewritten. A lack of progress I'm working towards getting fixed.
     
  8. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    26,189
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Heroes and Empires 2 is fixed, I fixed it myself for 1.24 and it is fully playble, still needs work though and I am waiting for feedback from deth_lord about how the fixed verison preforms. Infact it is even more efficent now than it was before thanks to come code rewrites, leaking less and doing more.
     
  9. deth_lord

    deth_lord

    Joined:
    Jun 25, 2009
    Messages:
    47
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Oh you said this was only a quick fix which is why i haven't really tried it, but keep in mind i'm still working on advanced, if you ask finallegacy if you can that's fine, and i'm fine with it as long as you just put me in as gave the map to or something small like that. I'd also be willing to help with it but my work on advanced keeps me from it :(
     
  10. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,740
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Well deth_lord heres the review i was supposed to give you^^
    My Review:(In my Opinion)

    My Ratings Value:
    5/5 for Perfect
    4/5 for Really Good
    3/5 for Good
    2/5 for Fair
    1/5 for Bad
    0/5 for Horrible
    For Overall Rating:
    15 - 20 for Perfect
    10 - 15 for Really Good
    05 - 10 for Bad
    00 - 05 for Horrble

    Story:-
    Quests:-
    Combat:3.5/5,The Combat is fine,there are triggered spells etc.
    Sounds/effects/skills:4/5,Well you didnt predifine the music,but thats not so important.
    Terrain:2/5,The terrain is somehow too basic and a bit ugly(no offense),but if u find a terrainer or fix it urself,then ill make it 3.5/5.
    Gameplay/Funfactor:4/5,Well u have many choices,like be a freelancer and etc. and i especially liked the hero models.
    Overall:13.5/20,Well overall is the map "fun",but the terrain needs alot of improvements.But im sure it will turn out good.Good luck:thumbs_up:
     
  11. stephanreiken

    stephanreiken

    Joined:
    Feb 17, 2009
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Vengeancekael, you haven't played the game thoroughly if you don't know that it has quests.

    You are also missing Balance in your ratings, for balance between options on a map is more important than anything else, a lack of balance means that the game gives you pointless options, like choosing to be a Hero. Choosing Hero in this map is pointless, because it requires an empire to level him to be as strong or stronger than an empire, and alone it'll take a hero several hours to win the game while an empire can beat the game in an hour flat.

    The Combat, Sounds, and Terrain you've described are not Dethlord's doing. I don't agree on your terrain rating, as it feels to be a good, realistic type terrain to me. Well detailed without being cluttered, and well shaped, not boxed. But like I mentioned in the first play, they aren't his doing and shouldn't count in the overall rating though are good for reference.

    The Gameplay well, it depends. Its easy to play, there is little challenge when you have experience and it quickly becomes boring. Now there's nothing wrong with a Faster Heroes and Empires, but there is something wrong with an easier one. HAE isn't meant to be soloable on God's Play, but it is, in Deth_lord's version. God's Play is supposed to take a well organized team of players to defeat. Its a Pro's mode, and not to be taken lightly. While you still have to be Pro to beat it, it doesn't take a team anymore. I wouldn't play the maps I play if I won on them every time, that quickly becomes boring.

    If you like a game you can beat easily after playing it twice, then HAE Advanced is for you. If you prefer a challenge, something that's difficult to beat and takes real skill and luck to beat, then try HAE.

    There, I have a true reflection of what I think of HAE Advanced as a Map in and of itself. For all the times I've said its ridiculously easy, it still has some merit.
     
  12. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,740
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    I didnt say that it doesnt have quests,i just didnt review the quests cuz their not that important.
    And its just a suggestion review,im just saying that now that he has the map,should he work on the terrain thats all.
     
  13. ShadowDemonLord

    ShadowDemonLord

    Joined:
    Sep 7, 2008
    Messages:
    744
    Resources:
    0
    Resources:
    0
    If your looking for a terrainer I can help. Im good at terrain:grin:
     
  14. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    26,189
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    The terrain in this map is fine, I would rate it at 4.5/5 as it fits the map perfectly, is great to look at for long periods of time and not get put off and does not give the most advanced pieces of graphic hardware a difficult time.

    Yes it is not ground breaking, but its all about gameplay and not terrain. Most good terrains that achieve 5/5 are not even playable let alone allow RTS like play for empires.
     
  15. ShadowDemonLord

    ShadowDemonLord

    Joined:
    Sep 7, 2008
    Messages:
    744
    Resources:
    0
    Resources:
    0
    Sounds to me like blizzard needs to learn how to make it where people can make awsome terrains but still be able to play rts's. That would be awsome. Though then again I see that there already attempting that with SC2
     
  16. deth_lord

    deth_lord

    Joined:
    Jun 25, 2009
    Messages:
    47
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    steph i'm wondering if you've even played v4.0 or if you are basing all this off an older claim.
     
  17. deth_lord

    deth_lord

    Joined:
    Jun 25, 2009
    Messages:
    47
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    only one review? i'm kind of saddened :(
     
  18. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,418
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    always loved this game
     
  19. deth_lord

    deth_lord

    Joined:
    Jun 25, 2009
    Messages:
    47
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    update coming by the end of the week! new content!
     
  20. Tleno

    Tleno

    Joined:
    Jul 6, 2008
    Messages:
    4,782
    Resources:
    2
    StarCraft II Resources:
    2
    Resources:
    2
    You know, there's a fatal error and the game crashes sometimes... I think its someway related to energy system, because it happened to me only when I already have a power plant...