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Heroes and Empires v4.0 Advanced

Submitted by deth_lord
This bundle is marked as approved. It works and satisfies the submission rules.

Starting Information


This is usually an all versus the ai type game but leaves room for pvp to. You start out by choosing your hero via dialog buttons. You may repick if you make a mistake by typing -repick (only available during Vote Time). You work, depending on your choice as you can choose to be either a hero or an empire, to achieve great strength. There are random events that occur around the map and creeps get harder over time. Destroy Power Obelisks when they are spawned or you will regret it! race against time! build roads and make your people love you, or drive them into the ground with nuclear war. build many units from the dark ages to the highest technological advances as you live, conquer, and eradicate any and all opposition at your own choice. as a hero you can choose a path of loneliness, or team up with an empire that will hire you for protection. In the end Kalendan is the common enemy that you must beat, but what's wrong with dispersing a few... adversaries, in the meantime?

The original map is not by me but by Lord_Squad and finallegacy.

Please give me ideas on more updates!
if it's very detailed i prefer email to messaging: deth_lord@yahoo.com

This map is protected if mods would like an unprotected version plz email me and i'll mail you it.

New Version Released! 8/21/09



Changelog


Version 4.0

-fixed a hole in kalendan's fortress for flying units to go through.
-fixed a leak in script regarding quest items making warcraft fatal.
-fixed a glitch regarding lumber harvesting.
-if you want to get rid of items around your gate to close it there is now an ability on the gate to remove local items.
-necromancers skeletons collision size reduced by 1/2
-house fire is now stronger based on difficulty.
-empires now lose 20 seconds after their last town hall is destroyed if they do not build another one
-some empire units/buildings cost more
-cargo wagon quest unit hp slightly increased
-if you attack an ally it will now set alliance status to enemy
-changed house models (most likely the lag issue late game)
-added a dialog confirmation when you want to do a quest that tells you the category of the quest.
-you no longer recieve income if your people are starving or they hate you.
-ally all now tries to ally people even if you have a truce with them. (didn't before)
-kalendan can now attack more enemies at once
-temple ability summon devil ability initial damage greatly reduced
-as the game progresses more "events" will take place.
-no map update required for warcraft update all previous versions still work
Version 3.0

-added a new anti-theft system for items
-added new command -itemcheck <on/off> it is initially on but you may turn it off if you wish to give someone items that you own. Warning: ALL players are allowed to take your items while this is on.
-added new command -commands which gives you a relatively detailed list of most of the available commands.
-added new command -lives which tells you the remaining lives of all heroes
-added new command -sweatshop <color> which tells you the total number of trade points someone has recieved from the sweatshop.
-added new command -save <color> which can give another hero 1 life if they have 0 at the cost of 2 of yours
-workshops can now be built multiple times but will be unable to be upgraded into sweatshops if you already have one
-sweatshops are now rebuildable if your first is destroyed
-map name shortened in warcraft view
-made kalendens fortress walls unable to be flown over further balancing empires
-fixed host override being glitched out by other commands
-changed sweatshop random interval to change with difficulty
-the command -rename has been disabled due to possible server splits. if you would like to risk it the host (red) can type the command -enable rename
-made it so that if a player leaves all items owned by them are able to be picked up
-Rebalanced empires making workers and huts cost more and farms to produce less per farm
Version 2.0

-added new skin for trader
-added new skin for warrior
-fixed many typos
Version 1.0

-added new skin for wizard
-added new skin for monk
-added new skin for necromancer
-added new skin for ranger
-set wizard starting range to 400
-set necromancer starting range to 200
-created a new building for hero builder: workshop
-Workshop can be upgraded into Sweatshop which gives trade points
-Increased Vote Time
-Made a host override vote in case host wants to dictate difficulty
-Made a -repick if you accidently pick wrong button at start. -repick only works during vote time.
-Took units sold at camp leader and created a new mercenary man at the camps that sell them.
-Camp leaders now sell some new potions and campfires for people that didn't choose builder as their hero type.
-Increased kalendans HP
-Someone's vote is now announced to all players.



Keywords:
heroes and empires, heroes and empires, heroes and empires, heroes and empires advanced, heroes, heroes empires, empires, pvp, pve, custom, revolution
Contents

Heroes and Empires v4.0 Advanced (Map)

Reviews
Moderator
ap0: Approved 15:12, 11th Jul 2009 PurplePoot: Rejected until you can provide written proof that you have the original author's permission to edit this (PM it to me). EDIT: Permission proven--reset to pending.
  1. ArnaudB

    ArnaudB

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    Antomarc : Yes and no, you have an ennemy IA to fight and to kill to win, however empires & heroes can't be played by IA. Tought the IA ennemy is enough to have good games.

    ShadowDemonLord : Having others races'd be a problem because of the size, H&E is already quite big and currently it's impossible to create more empire as developped as the actual empire.
     
  2. ShadowDemonLord

    ShadowDemonLord

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    How bout empires that branch off from the humans, they get the choice after awhile to go a certain path.
     
  3. ArnaudB

    ArnaudB

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    well, i tought about something ressembling where the humanity focus in the magic path and lost technology so they can't create high tech units but strong magics units and invocations. That'd be possible but that'd need furiously a lot of work.

    Well, whatever we want to add the fact is that, to add a race or a "branch" matching the actual empire is pretty hard.
     
  4. ShadowDemonLord

    ShadowDemonLord

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    Well im willing to help. I have my map in delay for lots of reasons but that doesnt mean i cant help.
     
  5. Dr Super Good

    Dr Super Good

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    Inorder to help in a constructive way you have to be an extreemly good map maker, if you do not know jass you should probably scrap the idea of even asking.

    Yes other races may be possiable, however there is no real point when so much existing content needs to be tuned and adjusted to function. Ballence it the key point to focus on I believe, and after that has been done a while, only then should adding new content like more empires or heros be approched.
     
  6. deth_lord

    deth_lord

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    correct balance is what i'm striving for as of yet. bear with me people i've got alot on my plate right now been very hard to work on the map! sorry, and thankyou for all your comments! ^-^
     
  7. ArnaudB

    ArnaudB

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    Removed for reasons.
     
    Last edited: Aug 22, 2009
  8. deth_lord

    deth_lord

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    ok new version released try it out and tell me what you think!

    @ arnaudb
    If your so intent on making your own do not post here about it.
     
    Last edited: Aug 21, 2009
  9. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Yes, please post in the map development or on their fourms rather than in a map comment thread. This is for feedback on this map and not yours or to help make your map (thats what map development forum is for).
     
  10. deth_lord

    deth_lord

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    so, i see a couple hundred downloads but no votes/comments... :sad:
     
  11. Thick_Armor

    Thick_Armor

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    What can cause a drop in population?
     
  12. deth_lord

    deth_lord

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    Your percent of relaxing people. Your peoples attitude towards you, and if they are fed or not.
     
  13. Thick_Armor

    Thick_Armor

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    Oh, see I thought less relaxing people only meant that population wouldn't grow as much, not start to drop.

    EDIT: Think you could add a no PvP mode? Also get rid of Hero lives so they are unlimited, it's kinda... gay ^^
     
    Last edited: Aug 24, 2009
  14. Thick_Armor

    Thick_Armor

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    just finished a game, end of game is so hilariously imbalanced. xD
    Black hole device needs buffing, I had 10 and used them all at once on kalendan and barely left a scratch.
    Some serious memory leaks aswell towards the end of the game aswell, I get better frames with Crysis maxed out.
     
  15. deth_lord

    deth_lord

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    yea i noticed that to :/
    also noticed
    - for some reason it only unallies the attacker from the attacked. not the other way around also.
     
  16. TealNinja

    TealNinja

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    The "advanced" versions of Heroes and Empires that deth_lord is... modifying are based on broken versions of Heroes and Empires that were never meant to be played regularly (or, in fact, at all, as is the case with v85.6, which I personally believe is the foundation that deth_lord used.) 7.3 continues to be the most balanced version, and also happens to be the last official version by the original creators. Also, deth_lord has NOT received the "OK" from both creators of the original map; only one of them has responded, and it was with a noncommittal acquiesence.

    Also, people complaining about not being able to solo God's Play are mistaken. You are not supposed to be able to solo God's Play with either heroes or empires. It is supposed to take a TEAM of skilled players to accomplish. People that have done God's Play solo have either cheated, used a broken version, or got exceedingly lucky (and I can't imagine the latter being possible. One Lich attack on God's Play would destroy all fortifications for an empire (the meteor strike deals Death & Decay type damage, dealing a % of max life per second), after which a single attack by the Time Splitter should demolish all infrastructure (he brings creatures 2 levels ahead of the current one with him). Soloing God's Play means having this situation occur repeatedly, not to mention events causing the enemy to have more numbers or have stronger creatures.) You would have to spam Workers in order to keep up with wall repairs, in which case you wouldn't have enough resources to upgrade to the next tech level (at least in the early stages, where wall upkeep is the hardest anyway.)
     
  17. Dr Super Good

    Dr Super Good

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    Um, you forget the tax and ration bug, allowing you to get hideous ammounts of money as an empire and reach the final age in record time.
     
  18. TealNinja

    TealNinja

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    No, I didn't. Abusing a bug is cheating.
     
  19. Dr Super Good

    Dr Super Good

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    No it is not. Bugs are perfectly fine aspects of the game and are intentional unless fixed (which is what advanced did). Even blizzard says so with their D2 tombvipers which deal 30K DPS (most damaging bady in the game which is stronger than any boss).
     
  20. deth_lord

    deth_lord

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    you already know where i stand on the able to solo god's play. at least i hope so i posted earlier here about it.