Well my problem is I made a trigger to revive a hero after 15 seconds and to provide a timer in the top right corner when it is reviving...
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Hero Revive
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Events
- Unit - A unit Dies
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Conditions
- ((Dying unit) is A Hero) Equal to True
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Actions
- Countdown Timer - Start Timer as a One-shot timer that will expire in 15.00 seconds
- Countdown Timer - Create a timer window for Timer with title (Name of (Owner of (Dying unit)))
- Set TimerWIN = (Last created timer window)
- Countdown Timer - Hide TimerWIN for (Owner of (Dying unit))
- Wait 15.00 seconds
- Custom script: call TimerDialogDisplayBJ( false, udg_TimerWIN)
- Custom script: call DestroyTimerDialogBJ( udg_TimerWIN)
- Set Point = (Random point in (Playable map area))
- Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)), Show revival graphics
- Camera - Pan camera for (Picked player) to (Position of (Reviving Hero)) over 0.00 seconds
- Custom script: call RemoveLocation(udg_Point)
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Events