- Joined
- Aug 15, 2012
- Messages
- 318
Here is my hero revival system used in my rpg I would like to make it so that it revives for more than 1 player and unit heres the trigger if anyone has any ideas on how to improve this I would like to make it as good as possible.
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Hero Revival
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Events
- Unit - A unit Dies
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Conditions
- (((Dying unit) is A Hero) Equal to True) and (((Owner of (Dying unit)) is an enemy of Neutral Hostile) Equal to True)
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Actions
- Set Hero_loc = (Center of Respawn <gen>)
- Game - Display to (All players) for 15.00 seconds the text: ((|cffff0000 + (Name of (Owner of (Dying unit)))) + (|r + ( has been killed by a + (|cffff0000 + ((Name of (Killing unit)) + |r)))))
- Countdown Timer - Start OURTIMER as a One-shot timer that will expire in 15.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Hero Revival
- Set Timer_window = (Last created timer window)
- Countdown Timer - Show (Last created timer window) for (Owner of (Dying unit))
- Wait 15.00 seconds
- Countdown Timer - Destroy Timer_window
- Hero - Instantly revive (Dying unit) at Hero_loc, Show revival graphics
- Camera - Pan camera for (Owner of (Dying unit)) to Hero_loc over 0.00 seconds
- Custom script: call RemoveLocation(udg_Hero_loc)
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Events