Necromagister (Int)
An ancient wizard who prolonged his life through mastery of the dark arts.
Bonedust: Twists the bones of the fallen into unholy servants. Transforms up to three corpses into skeletal minions (Warrior, Archer, Mage) which strengthen with level.
Carpe Dead Men: Animates the bodies of the dead to entrap the Necromagister's enemies. All enemy units near a corpse are stunned for one second (the corpse is consumed by the spell), radius increasing with level.
Entropy: Saps the vital energy from the enemy. Channels a cloud of necrotic magic that Cripples all units inside, radius and duration increase with level.
(Ultimate) Unlife Ritual: Targets an allied unit. The unit's move and attacspeed are greatly accelerated, but it also loses 5% of its total health per second. All damage dealt by the unit heals the Necromagister.
Phylactery (Passive, doesn't level up): When killed, the Necromagister drops his Phylactery, which contains his soul. If picked up, it allows the user to wield low-level versions of his spells until he revives, at which point the Phylactery disappears from the inventory. The Necromagister is given half the exp earned from units killed by the phylactery's holder.
Canoneer (Str)
A dwarf inventor trying out his new cannon. Has very long range but damage decreases the further the target is from the hero.
Hey you! Catch!: Fires an explosive shell at an enemy, stunning it and dealing damage.
Grapeshot: Deals damage in a wide area, damage and radius increases with level.
Armor-Piercers: Every hit on the target removes armor (drains mana, removes up to 50 armor).
(Ultimate) Channels before firing a massive ball of shrapnel that deals damage to all units in a line.
Primitive Gunpowder (Passive, doesn't level up): The Canoneer deals less damage the further an enemy is from him.