1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hero Draenei Paladin

Submitted by icewolf055
This bundle is marked as approved. It works and satisfies the submission rules.
Hi all.

I was watching some WoW cutscenes and got inspired to make this model, originally it was just a fanart and was just for show but then i was like "Why dont i make one for the Hive, it'd be really cool". So here i am c:

I tried my best to optimize the mesh esp his armor but still the file size is still quite big (near 500kb) and heavily compressed the textures so the filesize wont be a killer.

I made a set of animations not too many, because 1 animation adds up alot of filesize to the model :c (Still practicing, shout out to Blinkboy for a very helpful animation guide). If you think the model could use some extra more animations feel free to let me know c:

Been forever since i last made a model for War3 so let me know if the model is lacking/missing anything, i had alot of fun making him and turning him into a War3 model was just as fun because Neodex is just so nice. So yeah, i hope you enjoy c:

Updates:
1. Inflated the weapon, Stand - 2 animation added.
2. Further improved the major scratches on the armor, improved the contrast between the bigshapes of the armor to make them stand out more from each other, fixed some skinning issues.
3. Added hair, footprints.
4. Remade the weapon.
Previews
Contents

Hero Draenei Paladin (Model)

Reviews
General Frank
A very nice custom model. Works in-game and performs well.
  1. Larrel

    Larrel

    Joined:
    Mar 23, 2017
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Well,it looks beutifull,and that hammer remind me my old draenei paladin
     
  2. RanCatu1020

    RanCatu1020

    Joined:
    Mar 23, 2017
    Messages:
    58
    Resources:
    1
    Models:
    1
    Resources:
    1
    <3... can you do yrel too?
     
  3. Stefan.K

    Stefan.K

    Joined:
    Dec 29, 2014
    Messages:
    1,452
    Resources:
    85
    Models:
    85
    Resources:
    85
    Pretty awesome outcome! I really like animations, though I think it would look better if he uses his hammer with both hands. A two handed attack animations will be much better.

    I'd suggest at least one more stand animations. Also the hammer looks a bit thin from the front perspective. You might want to bump it up a bit.
     
  4. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Thanks c: And yeah, those sound good, thanks for the suggestions!

    I dont know, maybe in the future!

    -

    Added Stand - 2 animation and inflated his weapon abit.
    .
     
  5. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,327
    Resources:
    0
    Resources:
    0
    I am really impressed with the animations. They are yours or you have took them from somewhere?
     
  6. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Thanks!

    And yeah animated in Max with IK stuff c:
    It gave me quite a headache because all the bones that are connected to the Constrained bone or IK-bones would always be messed up, so i had to constrain those children bones -again- onto more helpers to make them work (Like the fingers, luckily i didnt really animate the fingers that much so i could just constrain 9 fingers into 1 helper to animate them in 1 local axis at once, else i'd have to make 9 helpers and that'd be tragic)

    I think this is the only model that i actually made everything in Max (I dont know why i never used Neodex fully before, was probably too new and the options/features scared me off. Haha!
     
    Last edited: Sep 4, 2018
  7. Stefan.K

    Stefan.K

    Joined:
    Dec 29, 2014
    Messages:
    1,452
    Resources:
    85
    Models:
    85
    Resources:
    85
    The vertices are really fucked up in magos though in game everything looks fine. You forgot to add him a footprints.
     
  8. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Yeahhhh i somewhat freaked out too at first but then it looked fine in MDLvis so i figured that was Magos was acting up, tested ingame and everything was fine. Wew!

    And yeah, i thought about that too but its been so long i havent played War3 so i dont really remember which footprint matches this model, i'll take a look later on!

    -

    Edit: Updated his textures to refine the major scratches and more contrast between the big shapes to make them stand out from each other. Also fixed some skinnin issues on the legs.
     
    Last edited: Sep 5, 2018
  9. Lordlycan

    Lordlycan

    Joined:
    Jan 11, 2008
    Messages:
    178
    Resources:
    0
    Resources:
    0
    his face feels a little lifeless might need a little more asymmetry, but that is really the only thing i can find where you could improve it.
     
  10. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Added footprints and hair.
    The filesize increased by 15kb too though probably because of the keys on the hairbones, hope its still in a usable state. Maybe i'll rework the weapon to make it simpler and uses ingame textures if the filesize is considered too big.

    Thanks! I'll see if i can do anything about that, gave him hair too though, hope that will make it better by abit!
     
    Last edited: Sep 5, 2018
  11. Lordlycan

    Lordlycan

    Joined:
    Jan 11, 2008
    Messages:
    178
    Resources:
    0
    Resources:
    0
    the hair does improve him! Btw have you tried doing the crystal of the hammer in a more lumiscent way? much like his third eye mini naru type of coloring. Might be nice to have it come back and create an overal unity.
     
  12. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    I dont know if making his weapon selfilluminate (unshaded) is a good idea, it sounds cool though but it would look odd ingame as it just wont have any shading on it, haha!

    However, i actually remade the crystal on the weapon here:

    [​IMG]


    It has way lesser polys than the old one and looks cleaner, should reduce the filesize a tad.
    Still thinking of a way to make it look better, like cloning it and make the outer one glow and stuff. I'll also probably recolor the crystals on his armor to match the weapon.

    Perhaps i could make the outer layer unshaded, maybe i'd look cool, i'll try later when i get home c:
     
    Last edited: Sep 6, 2018
  13. Lordlycan

    Lordlycan

    Joined:
    Jan 11, 2008
    Messages:
    178
    Resources:
    0
    Resources:
    0
    perhaps a few brighter tone's on the gem would already help
     
  14. JaleVeliki

    JaleVeliki

    Joined:
    Sep 4, 2018
    Messages:
    131
    Resources:
    4
    Maps:
    4
    Resources:
    4
    oh the weapon is so cool
     
  15. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,381
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    model and animation look good, but the textures of the armor and stone looks somewhat un-warcrafty
     
  16. Lordlycan

    Lordlycan

    Joined:
    Jan 11, 2008
    Messages:
    178
    Resources:
    0
    Resources:
    0
    that might be due to the fact that blizzard tends to use less depth in their diffuse and uses more bright color tones?
     
  17. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Thanks! And yeah, it could be because of War3 texture has built-in reflection and highlights too.

    Anyways, updated the model with the new weapon. I gave it some smoothing groups so it could have some interestin shading. The crystal is way shinier in the viewer though, maybe because it doesnt support alpha lower than 1 which i have it there.

    Not sure what i did, now the Neodex renderer is stuck in my viewport and i cant get rid of it. Lol
     

    Attached Files:

    Last edited: Sep 6, 2018
  18. Lordlycan

    Lordlycan

    Joined:
    Jan 11, 2008
    Messages:
    178
    Resources:
    0
    Resources:
    0
    do a screenie if the lightning makes a lot of difference
     
  19. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,381
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    yes, these texture reminds me about Morrowind