- Joined
- Jan 25, 2011
- Messages
- 2,289
I have been wondering for some time how hero attributes should be seen.
In the object manager they are seen as reals.
Fx. A unit can have 1.5 Strength and each level it can also gain a fraction of a number.
But when used in triggers as well as attribute increasing items the attributes are seen as integers.
So what are they, and why are they reals one place but integers the other?
In the object manager they are seen as reals.
Fx. A unit can have 1.5 Strength and each level it can also gain a fraction of a number.
But when used in triggers as well as attribute increasing items the attributes are seen as integers.
So what are they, and why are they reals one place but integers the other?