- Joined
- May 8, 2014
- Messages
- 12
Hi all,
I need help with creating custom attributes... based on [GUI] Triggers...
I have 3 main attributes (Ability based (skill points))
- Strenght
- Agility
- Inteligence
And 2 Ability based Attributes
- Vitality
- Wisdom
Every attribute increase any bonuses, effects, etc...
Strenght
[Attribute]Melee/Ranged Crit damage multiplier: 1.5+(Str/[baseStr]-1)*0.15
- This effect are for Normal and Piercing attack type
- Multiplier are round to -.-- value
- // If unit cause a critical hit (Normal or Piercing) than Attack Power*Melee/Ranged Crit damage multiplier.
[Attribute]Armor Peneration: 0+(Str/[baseStr]-1)*0.5
- Peneration are round to -.-- % value -> This value is percental!!!
- // If unit cause damage to unit... penerate the armor of Armor Peneration% Example... Armor(with Bonuses etc...)*(1-Armor Peneration value non- percental)... if Armor Peneration are 4.33% then value non-percental = 0.04!!!
[Attribute]Parry Chance: 5+(Str/[baseStr]-1)*5
- This value are -.-- % percentual!!!!
// Chance for unit parry 100% damage caused to him... unit can parry attack type -> Normal.
Agility
[Attribute]Attack/Spell Crit chance: 5+(Agi/[baseAgi]-1)*10
- This value are -.-- % percentual!!!
// This is a chance for critical hit with attack types (Normal, Piercing and Magic) Chance are for Basic Attack and Spells!!!
[Attribute]Dodge Chance: 5+(Agi/[baseAgi]-1)*5
- This value are -.-- % percentual!!!!
// Chance for unit dodge 100% damage caused to him... unit can dodge attack type -> Piercing
[Attribute]Spell Haste: (Agi/[baseAgi]-1)*0.8
- This value are -.-- % percentual!!!!
// This value increase Spell Cast speed by Spell Haste%
Intelligence
[Attribute]Spell Crit damage multiplier: 1.5+(Int/[base Int]-1)*0.2
- This value are the same with Melee/Ranged Crit damage multiplier
// This value are same effect with Melee/Ranged... and multiplier for attack type Magic!!!
[Attribute]Spell Power: (Int*1)
- This value the same with Attack Power... this power type for Healing and Magic spells...
// Example... Fireball cause [Spell Power*2.7] fire damage to oponent
[Attribute]Spell Peneration: 0+(Int/[baseInt]-1)*0.4
- This value a same with Armor Peneration
// This value reduce oponent Spell Resistance by... Spell Resistance*(1-Spell Peneration no percent)... if Spell Peneration are 7.21% then no percent = 0.07.
Vitality
AttributeHealth +10+ability level /per ability level
AttributeHealth Regeneration +0.10+(0.01*ability level) /per ability level
Wisdom
AttributeMana +12 /per ability level
AttributeMana Regeneration +0.12 /per ability
AttributeSpell Resistance +1%
- This value are percentual!!!!
// This value protect vs Magic attack type...
Additional
All attributes must can be increased by stats, abilities, buffs, debuffs, items.
All resistances max. 75%
All chances and penerations max. 75%
All must be in GUI Triggers
Any w3x maps?
Thanx advance
I need help with creating custom attributes... based on [GUI] Triggers...
I have 3 main attributes (Ability based (skill points))
- Strenght
- Agility
- Inteligence
And 2 Ability based Attributes
- Vitality
- Wisdom
Every attribute increase any bonuses, effects, etc...
Strenght
[Attribute]Melee/Ranged Crit damage multiplier: 1.5+(Str/[baseStr]-1)*0.15
- This effect are for Normal and Piercing attack type
- Multiplier are round to -.-- value
- // If unit cause a critical hit (Normal or Piercing) than Attack Power*Melee/Ranged Crit damage multiplier.
[Attribute]Armor Peneration: 0+(Str/[baseStr]-1)*0.5
- Peneration are round to -.-- % value -> This value is percental!!!
- // If unit cause damage to unit... penerate the armor of Armor Peneration% Example... Armor(with Bonuses etc...)*(1-Armor Peneration value non- percental)... if Armor Peneration are 4.33% then value non-percental = 0.04!!!
[Attribute]Parry Chance: 5+(Str/[baseStr]-1)*5
- This value are -.-- % percentual!!!!
// Chance for unit parry 100% damage caused to him... unit can parry attack type -> Normal.
Agility
[Attribute]Attack/Spell Crit chance: 5+(Agi/[baseAgi]-1)*10
- This value are -.-- % percentual!!!
// This is a chance for critical hit with attack types (Normal, Piercing and Magic) Chance are for Basic Attack and Spells!!!
[Attribute]Dodge Chance: 5+(Agi/[baseAgi]-1)*5
- This value are -.-- % percentual!!!!
// Chance for unit dodge 100% damage caused to him... unit can dodge attack type -> Piercing
[Attribute]Spell Haste: (Agi/[baseAgi]-1)*0.8
- This value are -.-- % percentual!!!!
// This value increase Spell Cast speed by Spell Haste%
Intelligence
[Attribute]Spell Crit damage multiplier: 1.5+(Int/[base Int]-1)*0.2
- This value are the same with Melee/Ranged Crit damage multiplier
// This value are same effect with Melee/Ranged... and multiplier for attack type Magic!!!
[Attribute]Spell Power: (Int*1)
- This value the same with Attack Power... this power type for Healing and Magic spells...
// Example... Fireball cause [Spell Power*2.7] fire damage to oponent
[Attribute]Spell Peneration: 0+(Int/[baseInt]-1)*0.4
- This value a same with Armor Peneration
// This value reduce oponent Spell Resistance by... Spell Resistance*(1-Spell Peneration no percent)... if Spell Peneration are 7.21% then no percent = 0.07.
Vitality
AttributeHealth +10+ability level /per ability level
AttributeHealth Regeneration +0.10+(0.01*ability level) /per ability level
Wisdom
AttributeMana +12 /per ability level
AttributeMana Regeneration +0.12 /per ability
AttributeSpell Resistance +1%
- This value are percentual!!!!
// This value protect vs Magic attack type...
Additional
All attributes must can be increased by stats, abilities, buffs, debuffs, items.
All resistances max. 75%
All chances and penerations max. 75%
All must be in GUI Triggers
Any w3x maps?
Thanx advance