- Joined
- Dec 12, 2012
- Messages
- 155
It's ofc true Vestra that redoing the stats will need an overall balance and re-designing item specs. That all depends on how much value Z sees in this whole argument. But believe me, current buildup on Int characters, is monotonous and unrewarding. And with some real spice and smart and real (no it does not have to be complex) appeal added to it, damn who know, even You might get interested in taking more intellectually-enhanced characters as you favorites 
I'd love to be on your playground
but here I spec'd 10 wisdom for full FR since many games have lags/delays and there are a lot of people who appear under-gaered at d3/shade and want to come outa the fight like a boss. That put the whole weight on bishop's shoulders and that needs a lot of mana + management.
People run from responsibility. And shops, are pure responsibility. Knowing this game even a little bit, no one has a reason to play shop class (that's why u see so many monks, plus other classes).
Yes their "dps" can be quite good, but I have no idea what your playground's shops have unlaernt to get phase shift, I did it to "curse" so I'm not that dps and it doesn't make any sense that you're trying to say shop's are OP cuz of dps.. most of times they don't have time to dps anyway, that's just a weapon for times of need and I think it's been put there wisely.
If a char whose all abilities are friendly (heal/buff etc) did Not have an equally good dps (or somethings like the amount of heat you get from mobs with shielding the target they're pissed most at (and I even pissed off Lieutenant with this, at close range of course) then you could blame Z for not designing aggro management capabilities for this certain class, and that would have been unacceptable, given the game is all about that same thing.
You still think shop's are OP, I dunno ask Z. Maybe Z is overly Christian, I dunno
. But srsly if those two weren't there, at least, many many games would have been impossible, esp farming games where a high lvl shop helps out toddlers with new chars.
A spellcrit stat, might also solve aggro management problems you also agreed exist on Crusaders now due mostly to lack of discouraging shout. A spell haste could be designed into "Crucify" so that saders who sacrifice something for wis/Int can get "faster ticks" on it (much like remedy and dudu's 50% spell haste) so that they can manage aggro better, on a low-tank team. Spellcrit and SCM could help redefine dudu's problems (maybe only I have them, cuz so far out of 3 dudus I played with I'm the only one who unlearnt fire arrow, rather than tactically useful net) with low dps, when taking hp/mp and max intl so u can heal alone sufficiently at d3+shade.
The only things, keeping things in balance for the unrewarding Int stat, are "multiplier" numbers (which are simple numbers designed by Z, player has done nothing to gain that), mana cost and equally-balanced cooldowns on spells. In one word "pre-defined", in anther word, not smart, no effort for the gain... a balanced out system with spellcrit and spell haste depending on their most relevant stat, wis/int, would make the overall vibe of "work for what you want" that currently exists on all chars, cept for int-based ones. The only thing makes a zerker solo-farm ogers with merc that decrease income, from 22-30 is the hope of getting more Str, and or Cons, to have better Arp, dps, and durability (or a sin, to get faster attacks, higher dps on ulti, more CC + evas). That is yet to be felt, at least by me, on a mage/shop.
I'd love to be on your playground
People run from responsibility. And shops, are pure responsibility. Knowing this game even a little bit, no one has a reason to play shop class (that's why u see so many monks, plus other classes).
Yes their "dps" can be quite good, but I have no idea what your playground's shops have unlaernt to get phase shift, I did it to "curse" so I'm not that dps and it doesn't make any sense that you're trying to say shop's are OP cuz of dps.. most of times they don't have time to dps anyway, that's just a weapon for times of need and I think it's been put there wisely.
If a char whose all abilities are friendly (heal/buff etc) did Not have an equally good dps (or somethings like the amount of heat you get from mobs with shielding the target they're pissed most at (and I even pissed off Lieutenant with this, at close range of course) then you could blame Z for not designing aggro management capabilities for this certain class, and that would have been unacceptable, given the game is all about that same thing.
You still think shop's are OP, I dunno ask Z. Maybe Z is overly Christian, I dunno
A spellcrit stat, might also solve aggro management problems you also agreed exist on Crusaders now due mostly to lack of discouraging shout. A spell haste could be designed into "Crucify" so that saders who sacrifice something for wis/Int can get "faster ticks" on it (much like remedy and dudu's 50% spell haste) so that they can manage aggro better, on a low-tank team. Spellcrit and SCM could help redefine dudu's problems (maybe only I have them, cuz so far out of 3 dudus I played with I'm the only one who unlearnt fire arrow, rather than tactically useful net) with low dps, when taking hp/mp and max intl so u can heal alone sufficiently at d3+shade.
The only things, keeping things in balance for the unrewarding Int stat, are "multiplier" numbers (which are simple numbers designed by Z, player has done nothing to gain that), mana cost and equally-balanced cooldowns on spells. In one word "pre-defined", in anther word, not smart, no effort for the gain... a balanced out system with spellcrit and spell haste depending on their most relevant stat, wis/int, would make the overall vibe of "work for what you want" that currently exists on all chars, cept for int-based ones. The only thing makes a zerker solo-farm ogers with merc that decrease income, from 22-30 is the hope of getting more Str, and or Cons, to have better Arp, dps, and durability (or a sin, to get faster attacks, higher dps on ulti, more CC + evas). That is yet to be felt, at least by me, on a mage/shop.