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help me come up with a name for my project

name for my project

  • Forge of Nations

    Votes: 9 32.1%
  • Forge of Empires

    Votes: 4 14.3%
  • Forge of Civilizations

    Votes: 7 25.0%
  • Cradle of Nations

    Votes: 0 0.0%
  • Cradle of Empires

    Votes: 1 3.6%
  • Cradle of Civilization

    Votes: 1 3.6%
  • Other, all these suck(post a sugestion)

    Votes: 5 17.9%
  • Your idea sucks, it doesn't deserve a name other that "worthless pile of crap"

    Votes: 3 10.7%

  • Total voters
    28
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Level 13
Joined
May 11, 2005
Messages
416
vote the name that sounds catchier, it is a real time strategy where you conquer and build cities, has random generated maps for the world, for cities and for battlefields that are stored as variables and only exist when you are looking at them, and where you can customize the looks of your units, the weapons they use, the look of your buildings and even your civilization gameplay,
i'll start recruiting as soon as i have enough models and scripts to show people what i mean
 
Level 3
Joined
Nov 17, 2009
Messages
42
Forge of Civilizations sounds good. Sounds like a bunch of kingdoms that have come to together or something.
 
Sounds like a very nice idea, especially customizing the look of your units :O

So, when you say customize the looks of your units, do you mean that you equip them with different armour and stuff individually, or as a whole? I'm guessing as a whole, which is very nice indeed =D

Is it like you customize your units to essentially customize your own civilization? Sounds super sexy =)
 
Level 13
Joined
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Messages
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So, when you say customize the looks of your units, do you mean that you equip them with different armour and stuff individually, or as a whole? I'm guessing as a whole, which is very nice indeed =D

yess, as a whole, you'd define classes, like, spearman, axemen, or Rahgaeran warriors of the sun, that would be spearman with special training to be faster, thwy'd cost more and take longer to train.(edit:now that i think of it, i think it isn't possible to name units ingame...but that's a minor issue and i think i know how to go around it)
i'm planning on making a huge techtree that you would have to play several games to complete, and would depend on random discoveries based on how much you spent on science, you'd be able to save your nation with a code and play single player nations to increase the "level" of your nation, then you could load it on a multiplayer game and play against a friend or four. i'll also include random missions, random heroes, and random magic items, basically, i want it to be procedurally generated to the max, but for now i'm stuck creating the models for the units, then i'l create some buildings, and i'm still thinking on the basic gameplay, like economy sistem, etc.
 
Cool idea! =D

lol Rahgaeren, I wonder where that name came from ;P

So, how will all this be presented for the unit upgrades? Will you commence researches from a Blacksmith of sorts? Like, you choose heavy armour for a particular unit type, so they move slower than those with light armour but take less damage?

Sounds like a very sexy idea, especially levelling up your nation. Although saving it could get complex. When you say loading your nation in a multiplayer game, how do you mean? Do you mean just with the researches made, or with every unit and building you created?
 
Level 13
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May 11, 2005
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you'd load the researches and unit types and building types, etc. but not built citiest or recruited armies, it would be as if you were conquering a new land, it would be your culture, but it would also be a place where you hold no power...

i think that i may tone down the multiplayer, and exclude the city building, that could be slow and boring for multiplayer. a roleplay forum could be created, where diplomacy could process, and battles could be scheduled, and a later version could include invasions of your home city, but maybe that is too complicated for a first version.
 
Ahk, I like that idea very much =)

One thing I find with almost anything (especially projects) is that starting small helps a lot in getting to bigger things. For now, concentrate on getting the models done and maybe further thinking about getting the units working (which will be easy enough, I do believe), and when it comes to the multiplayer components, you can cross that bridge when you come to it ;P

So, how far away from completion are the models? Could we possibly have a WIP posted soon plz? :p
 
Level 13
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May 11, 2005
Messages
416
joebase.jpg


this is joe in a heavy armor, there are some minor issues with his wrap, i'm separating gloves, skirts and boots's skins so i can easilly paint them transparent and i get this

joebase2.jpg


it will be usefull to have every option available so i can do everything whiths skins, when i add shoulderpads i'll have a model that will suit all purposes with the right skin

also, joe will be bald, and when a battle starts, every joe without a helmet will be equiped with a hair and a beard of a certain style and collour, so your joes, also know as soldiers will have a unique face
 
Level 13
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Messages
416
cavalry may have to wait for the first few releases, but when done they'll be done right: with a charge bonus for the first strike and will be able to attack while they move.
there will be archers and melee'ers, and you can have more than one class for each so you can have squads of lightly armored axemen with a shield and a helmet, fully armored halberdiers with elite training, a flying purple cape and a horned helmet, and javeliners with small shields and 3 to 6 throwing spears, depending on how much you want to burden them, and a short sword for when they run out of spears
also, there will be siege machines, but these will be simple and universal, it would be hard to implement customization here, besides a few flaming projectile improvements, etc.
 
Level 13
Joined
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Messages
416
yeah, but it's my personal opinion that atillery is a bit boring, but i know other people enjoy it, also i want to keep the tech level relativelly low, so no cannons or anything, but i knew romans and greeks had some pretty whacky war machines...

but i'll leave it for later versions
 
That's what he is doing as far as I know. He'll most likely have several models for the hair, several models for the beard, and then he'd probably have all the different colours for them (i.e. brunette, blonde, dark, ranga, etc.).

Essentially, units will be built up using attachments as far as I know, making this project both very unique and very sexy :3
 
Level 18
Joined
Oct 25, 2006
Messages
1,175
Flagged (subscribing)

There are some of the ideas I had for a map I didnt make yet... Imo you should think of a better name.
 
Level 13
Joined
May 11, 2005
Messages
416
Imo you should think of a better name.

it doesn't bother me that you don't like the name, the reason for the poll is that i don't think any of those names is perfect, that's why i''m asking for your opinions

forge of civilizations is currently winning, followed by forge of nations and then forge of empires. it seems people don't like cradles

thought of something more "forge of conquerors" and "civilization forge" as an alternative for forge of civilizations... what do you guys think?
 
Last edited:
Level 5
Joined
Aug 7, 2007
Messages
117
Why forge? Why Civilization or equivelent?

Why not come up with something that doesn't sound like it was spat out of a random name generator, or at least USE a random name generator.

How about "The Grand Tempest"
or
"The Pillar of Dimples"

I personally think "World" fits it better than forge of nations, but meh.
 
Level 13
Joined
May 11, 2005
Messages
416
i need a generic name, as i don't want to have a main plot, nor a predefined history, etc., i want players to create that themselves, and i want something that refers to the creation of a civilization, or to the creativity that is the main feature of the project
 
I personally think the having the title begin with 'Forge of' is a very good choice, primarily because you are in complete control of what you do with your civilization.

The Pillar of Dimples made me lol :p

Quick question, does anyone know how to make custom attachment points on models? Would be very handy if you do know, could you please let us know ASAP?
 
lol, Rise of Nations was made when Age of Empires ripoffs were big in production, like Empire Earth and stuff. I think the worst part of Rise of Nations is that you had so many different races, yet very little variation -.-

However, Rise of Legends, the Rise of Nations mod (sort of like the oldest Star Wars RTS is an Age of Empires II mod), is pretty interesting. You actually have unique races in it. It's just the game itself seems to get rather boring after a certain amount of time, although it is quite fun for a while :p
 
You are most accurate, young padawan. Have a cookie =)
It is all about building up a nation/empire/whatever from scratch (I list the possibilities because it is literally what you want to make it).

Which raises a nice idea of Government types. That could be a possibility, eh diosilva16? Could have a choice as to what kind of Government your custom race has, each one having its own benefits and its own weaknesses.

Like, for example, you could choose to build an Empire, where an Emperor will lead. You will get certain benefits, but perhaps the death of your Emperor could result in total anarchy of your race or something.

Or you could choose a more religious heirarchy, where you can attach Chaplains instead of Standard Bearers to squads. Chaplains could give better Morale and maybe even attack to make them more useful. And you'd be able to outfit your Chaplains as you want =D

That's yet another interesting factor. We should probably make it that you are able to customize the armour and such of the Standard Bearer and the Chaplain. Or, alternatively, they could just get equipped with whatever armour and (for the Chaplain exclusively) weapons the squad has. But some difference might pay out in the end, but also might be strange having a squad of fast moving units lead by a slow moving unit... I reckon the only customizeable option here that should be explored for the Chaplain alone would be what weapon he gets. What do y'all think? :p
 

CyberDuelX16

C

CyberDuelX16

If I'm right, this map is about building an empire, not total war against each other. Broken Nations sounds great, but I don't think it fits the map time. Something more to do with creating a civilization is better.

Hmm...True Enough...How About - Nation States: Rebuilding of An Empire

or

Nation States: Building of An Empire

or just

Nation States
 

CyberDuelX16

C

CyberDuelX16

Nation States? Are you kidding? Nation ruling types are cool, like Monarchies, Religous Heirarchies, Political Governments, communism blah blah. Are there squads in this map?

PS. I don't like Star Wars.

Ok First, Are You Saying The "Nation States" Name is Bad? I don't completely understand what you just said there, second, WTF does this have to do with Star Wars? I've only ever watched Revenge of The Sith
 

CyberDuelX16

C

CyberDuelX16

GhostThruster, yes there will be squads :3

Nation States is a weird name. It's weird. I don't like weird. Unless it's intentional to make a joke or something. But this is not such an instance :p

Ah, Oke Doke
 
Level 13
Joined
May 11, 2005
Messages
416
yes, governement types will be definitelly in, i just haven't thought about how much they'll matter, if they simply give you bonuses, or if they actually change some gameplay aspects. i'll try to keep the game realistic, and i'll be refering to wikapedia often
 
I personally think that the government types should change the gameplay aspect in such a way that only truly effects the economical side of things. For example, one government type could perhaps give you a bonus to troop production, allowing you to build more units in a shorter amount of time or something. Another could allow you to get resources much faster than usual via certain methods or something. Some could even have a slight negative aspect, but a very high positive aspect.

Sort of like in Oblivion, where one of the signs you can choose for your character is the Atronarch. You get a bonus 100 or so magicka, you have a chance of absorbing magical damage into more magicka for yourself, but you don't have any natural magicka regeneration.
 
I don't think so, although we hadn't really discussed it. If cavalry beats anything, it would most likely be archers, but not on account of any speed bonus or anything. It would be more so to do with their speed and how they are used. Infantry, on the other hand, would be able to absorb more damage than archers from cavalry on account that they can be equipped with shields in place of the bow. Also, people might prefer to equip archers with lighter armour than their infantry (not too sure why, as you will be able to equip them with heavy armour, sacrificing speed for defensive power), making them potentially more vulnerable to taking damage (lighter armour would be cheaper than heavy armour, and while it would offer less protection than the heavier counterpart, it would allow for the equipped unit to evade damage more often).

Incidentally, there's going to be a whole system implemented on how armour, damage, movement speed, morale, EVERYTHING works. The only thing is we have to figure out how we want to do everything first :p
 
Level 13
Joined
May 11, 2005
Messages
416
there will be something like a rock paper scizors, like, armour beats swords, axes beat armor and swords beat axes...unless these are coupled with armor, lol. what i mean is: things wont be too linear, but there will be advantages for things over others, spearmen may have an advantage against charging units, as it istn too inteligent to run and throw yourself agains a sharp stick pointing your way. I'm not sure how to make charge happen but if it happens, cavalry will have a powefull first hit, meaning it will be devastating agaisnt anything not wielding a spear

About the battle sistem :p units have 0 attack, and thedamage they cause is calculated via trigger, based on their associated attributes, there will be fun things like moralle, that will make your units run away if they think they're about to loose, and that can be either frustrating or usefull, saving units to fight another day, or making you loose a battle that you could have won if you kept your troops more motivated, also this will give you another way to strike your enemy, diversifying tactics. Another fun thing is: units receive extra damage when attacked from behind, so keeping your troops well placed might be an inteligent strategy


also: IMPORTANT!
please submit some concept artwork depicting how youd like your units to look, i'm making models and attachements and i'd like to know what do you expect your units to look like
 
Level 12
Joined
Feb 13, 2009
Messages
388
Man, you know all those names suck by your heart.
This map should be called "BLOOD FOR THE BLOOD GOD!" :)

I joke, sure, and I think that you should find out your own name which makes you feel comfortable and don't listen to others. If you ask others it means that you're not sure, and if you're not sure you have to keep on searching until you find the right one.
 
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