Hey folks, I'm trying hard to make a condition/trigger for detecting if ability defense (same as human footman) is active.
I just cant make it work, my goal is to give a building the ability "defense" and if "defense" is active then do (loop of event), when is desactivated then (stop loop).
any hints for this?
thanks!
I just cant make it work, my goal is to give a building the ability "defense" and if "defense" is active then do (loop of event), when is desactivated then (stop loop).
any hints for this?
