- Joined
- Jun 10, 2011
- Messages
- 20
Hey guys. I'm kind of new at WE so I ain't too good at triggers and stuff...only the basics, also at the moment I'm doing my first map so I got a little question tied to another topic that was closed.
I am trying to make a passive ability become an active one, but what I found was for a lvl 1 ability... and what I am exactly tring to do is make an active dodge ability with 10 levels.
Can anyone help? Just need for 2 levels, the rest I can do it myself ^_^
Also I got this part made by MikeyDN (ty for the example):
I am trying to make a passive ability become an active one, but what I found was for a lvl 1 ability... and what I am exactly tring to do is make an active dodge ability with 10 levels.
Can anyone help? Just need for 2 levels, the rest I can do it myself ^_^
Also I got this part made by MikeyDN (ty for the example):
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Trigger 1
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Events
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Unit - A unit starts the effect of an ability
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Conditions
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Ability - Ability being cast equal to <Active Critical Strike>
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Actions
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Set variable <Unit_Caster> to <casting unit>
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Unit - Add ability <Passive Critical Strike> to <Unit_Caster>
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Timer - Start timer <Timer_CriticalStrike> as a one-shot timer that will expire in XX seconds
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Trigger 2
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Events
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Game/Timer - <Timer_CriticalStrike> expires
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Conditions
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Actions
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Unit - Remove ability <Passive Critical Strike> from <Unit_Caster>