- Joined
- Jun 10, 2011
- Messages
- 20
Hey guys. I'm kind of new at WE so I ain't too good at triggers and stuff...only the basics, also at the moment I'm doing my first map so I got a little question tied to another topic that was closed.
I am trying to make a passive ability become an active one, but what I found was for a lvl 1 ability... and what I am exactly tring to do is make an active dodge ability with 10 levels.
Can anyone help? Just need for 2 levels, the rest I can do it myself ^_^
Also I got this part made by MikeyDN (ty for the example):
I am trying to make a passive ability become an active one, but what I found was for a lvl 1 ability... and what I am exactly tring to do is make an active dodge ability with 10 levels.
Can anyone help? Just need for 2 levels, the rest I can do it myself ^_^
Also I got this part made by MikeyDN (ty for the example):
- Trigger 1
- Events
- Unit - A unit starts the effect of an ability
- Conditions
- Ability - Ability being cast equal to <Active Critical Strike>
- Actions
- Set variable <Unit_Caster> to <casting unit>
- Unit - Add ability <Passive Critical Strike> to <Unit_Caster>
- Timer - Start timer <Timer_CriticalStrike> as a one-shot timer that will expire in XX seconds
- Trigger 2
- Events
- Game/Timer - <Timer_CriticalStrike> expires
- Conditions
- Actions
- Unit - Remove ability <Passive Critical Strike> from <Unit_Caster>