- Joined
- Oct 8, 2005
- Messages
- 409
I'm making a spell...called "Camouflage", which causes slow movement and invisibility on caster
The base spell for "Camouflage" is the "Magic Defense" human unit spell, which causes spell immunity and slow movement as long as it is activated and ends when deactivated
Trigger-
Event: Generic Unit casts a spell
Condition: "Casting Ability" is Equal to "Camouflage"
Action: Summon Dummy Unit
Order "Dummy unit" to cast "invisibility" on "casting unit"
-End Of Trigger
My trigger is not happening, I think it is because the spell I am using can be Activated and Deactivated
What event should I use that will detect when a spell is Activated instead of caste ?
Or do you see different problem with my spell ?
The base spell for "Camouflage" is the "Magic Defense" human unit spell, which causes spell immunity and slow movement as long as it is activated and ends when deactivated
Trigger-
Event: Generic Unit casts a spell
Condition: "Casting Ability" is Equal to "Camouflage"
Action: Summon Dummy Unit
Order "Dummy unit" to cast "invisibility" on "casting unit"
-End Of Trigger
My trigger is not happening, I think it is because the spell I am using can be Activated and Deactivated
What event should I use that will detect when a spell is Activated instead of caste ?
Or do you see different problem with my spell ?