Spell Help

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Apr 14, 2004
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Hey guys, I'm trying to design a trigger-aided spell for a new map I'm making. What the spell is supposed to do is when activated, it waits 3 seconds, then constructs a barrier around your unit and increases his attack damage and armor. When you deactivate it (based on immolation) it's supposed to just remove all the effects. I have all the activation triggers written but my problem is when the spell is deactivated, what event do I use to recognize this? "Unit has finished casting abillity" and "unit has stopped casting ability" both execute after the initial 3 second casting time. What event should i use for deactivation of a spell? Or is there one?
 
Burned he posted before you did >.<, so you should have searched not him!

I think that answers you question kirby?
As for Finishs Casting Ability, that applies when a unit finishs casting the spell ( aka a channeling spell ), not what a unit deactives an ability ( because deactivating is a different spell ).
 
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