Hey guys, I'm trying to design a trigger-aided spell for a new map I'm making. What the spell is supposed to do is when activated, it waits 3 seconds, then constructs a barrier around your unit and increases his attack damage and armor. When you deactivate it (based on immolation) it's supposed to just remove all the effects. I have all the activation triggers written but my problem is when the spell is deactivated, what event do I use to recognize this? "Unit has finished casting abillity" and "unit has stopped casting ability" both execute after the initial 3 second casting time. What event should i use for deactivation of a spell? Or is there one?