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Condition: activated/deactivated

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Level 2
Joined
Dec 30, 2006
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11
Hello everyone,

I'm looking for a condition that checks whether a spell (modified Essence of Blight in my case) is activated or deacivated so that my trigger only runs if the spell's autocast is activated. I didn't find the option in the editor yet, so i decided to post here.
Does something like it exist in WE or do i have to use JASS?

PS: Morphling's Morp ability in DotA works more or less the same way: manual casting does nothing, however, the attributes get swapped if its activated. So there must be a function im looking for.
 
Level 16
Joined
Oct 30, 2004
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1,277
Event - Unit is issued an order without target
condition - Issued order equal to String(immolationon)
Actions - Game display for 5 sec to all players "Immolation is activated :p"

In my example I use immolation. Replace the immolationon with the order string of your spell.
 
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