My similar previous thread was ignored, so I want to ask once again, this time clearer :
I made a trigger to stop the time for a target unit for a short duration. So simply it's like :
Actions
Pause(TargetClockStop)
Set Anim. speed for TargetClockStop to 0%
Wait until(Unit has buff Time Stop equal to false)
Set Anim. speed for TargetClockStop to 100%
It worked, after 5 seconds, or until the buff is dispelled the target move and attack like normal, but the animation speed is still 0%!(like a statue when the target is standing doing nothing, I think this means his animations speed is still 0%)

I'll be glad to have a quick GUI solution and sorry if my English isn't really good.
Thanks for your attention
I made a trigger to stop the time for a target unit for a short duration. So simply it's like :
Actions
Pause(TargetClockStop)
Set Anim. speed for TargetClockStop to 0%
Wait until(Unit has buff Time Stop equal to false)
Set Anim. speed for TargetClockStop to 100%
It worked, after 5 seconds, or until the buff is dispelled the target move and attack like normal, but the animation speed is still 0%!(like a statue when the target is standing doing nothing, I think this means his animations speed is still 0%)


I'll be glad to have a quick GUI solution and sorry if my English isn't really good.
Thanks for your attention
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