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Hate flower upper body

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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English it's not my local language,I'm Chinese,And,: ) Lovement made a firewall system to cut off share channel of myself and everybody in the china-mainland,I guess you guys heard that,But i still want to share this with you all guys,Because i always visit this website,I wish i could be a model maker in the hive。

I call this model “Hate Flower”,I divided this into two parts,A upper body part,A lower body part,U need use two units to use these model parts。

This model's inspiration half came from my fantasy,Other inspiration came from the scary pictures on the painter's hands of internet。

And,this is the upper body。

Keywords:
hate, flower, monster, scary.
Contents

Hate flower upper body (Model)

Reviews
10:36, 8th May 2016 The_Silent: This model lacks a lot of basic stuff before it can be approved. Attachment points, should have "Head", "Origin", and "Overhead". Maybe "Weapon" too. But that is not nececary. Animations, needs a "Death" and a...

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10:36, 8th May 2016
The_Silent: This model lacks a lot of basic stuff before it can be approved.
  • Attachment points, should have "Head", "Origin", and "Overhead". Maybe "Weapon" too. But that is not nececary.
  • Animations, needs a "Death" and a "Birth" animation.
  • "Spell" and "Attack" animations should be set till "Non-Looping". Otherwise they will continue to run even if the model is no longer issued those orders.
  • Name, it's current name is "MilkshapeExported", rename it to something propper, like the name you've given it here.
  • The attached screenshot should display the model clearly, and not be red, since the model isn't red either.
  • Attack animations should be more distinct (have more movement), since it is barely visible ingame currently.
  • It should have a bone called "Bone_Turret", or it can only attack in one direction ingame. "Bone_Turret" is the bone that causes towers to face the attacked unit.
  • IT should not float in the air, even if it is intended to be used with another model.
I know it is a long list, but most it should be easy to fix in the Model Editor.
 
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