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HaradrimArcherVII

Submitted by Uncle Fester
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is a new, higher-quality version of my old Haradrim Archer model. I contacted mods and admins some time ago, and asked them if it's alright/allowed to upload this model as a seperate one. Those who answered, mainly agreed. The reason why i don't want to replace the old version is coz the old version can still be used, as a Haradrim in medium quality LotR maps/campaigns or in custom WC3 maps as an addition to the human race. :wink:
This model might be used as a Sarracenian/oriental human as well, if desired.



About the model:

The Haradrim, also named Southrons or men of Harad, are one of the many human races in Lord of the Rings. They are the inhabitants of Middle-Earth's south to far south. In Peter Jackson's Lord of the Rings trilogy they were shown once in the "Two Towers" and then again at the battle for Pelenor fields in front of Minas Tirith in "Return of the King". They're also included in all of the Battle for Middle-Earth series and also in the War of the Ring game. In the movies, they mainly impressed when they fired their deadly arrows from the backs of the Mumakils (elephant-like creatures) while charging at the Rohirrim army.

Haradrim archers are among the better archers of Middle-Earth. Although they are by far not as good as the Elves, they are still capable of causing havoc among incoming enemies by sending them a rain of their arrows. Their major advantage compared to Gondorians is that their composite bows have a somewhat longer range. The only drawback of the Haradrim is their low armor, at least at the majority of their troops. Usually they wear clothes along with a few bronze parts, which is compared to most other Middle-Earth armors just very rudimentary. Nevertheless, they still should not be underestimated, they're capable of doing a lot of damage!



Abbilities and upgrades:



Envenomed Arrows

Haradrim archers always dip the pointy tips of their arrows in poisons from scorpions and snakes from their homelands. This causes every unfortunate victim to suffer additional poison damage over time. This comes especially handy when fighting heavily armored units or enemy heroes.



Flaming Arrows

Haradrim archers can fire flaming arrows at enemy structures, causing extra damage to them and setting them on fire. A building hit with flaming arrows takes periodical damage in the same way units take damage from poisoned arrows.




Important:

The Attack 1 animation is only for attacking units and heroes! The Attack 2 animation with the fire emitter is only for attacking structures and mechanical stuff.
The model has been scaled up for fitting better to other models with the size of Arthas. It doesn't require additional scaling in WC3 Editor for making it look more realistic. As projectiles i would recommend the Skeleton Archer's and the Flaming Skeleton Archer's arrows.


Feel free to use this model in any imaginable way (incl. editing if desired). I hope you like it. Have fun with it! :wink:


EDIT 1:
Fixed the clipping of the arrow through the chest and also fixed a minor clipping at the left shoulder.


EDIT 2:
Fixed a few proportion issues, like the size of the head and also removed the Stand Victory anim along with the corresponding particle emitter.

Keywords:
Haradrim archer, Saracenian, Saracenian archer, Human archer, archer, LOTR, Lord of the Rings

EDIT 3: re-assigned a few vertices to the correct bones, also made a few other minor changes and polishes. Also renewed the icon. ;)
Previews
Contents

HaradrimArcherVII (Model)

HaradrimArcherVII_Portrait (Model)

HaradrimArcherVII (Icon)

Reviews
Moderator
08:47, 5th Dec 2014 MiniMage: There's a lot of derp in this one. There's numerous places where the textures stretch awkwardly during animations, there's a lot of clipping in the animations. Whenever he tries to pick an arrow, it stabs through his...
  1. 08:47, 5th Dec 2014
    MiniMage: There's a lot of derp in this one. There's numerous places where the textures stretch awkwardly during animations, there's a lot of clipping in the animations. Whenever he tries to pick an arrow, it stabs through his chest before he fires them. Work on these things.
    fix the camera by deleting both faulty ones and then set up a new one that properly shows his face while the portrait animations are played...

    works nicely, you just need to hide a few things that appear ingame in the decay bone animation, i think that might be 'rigging to a helper object' issue
     
  2. stonneash

    stonneash

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    Amazing model, I love it.
    For some reason, on the hive 3d viewer in the "stand victory" animation, the arrow he shoots is backwards and I'm not sure if it's like that in the game but if it is please fix it
    Great job man I love your models. 5/5
     
  3. Heinvers

    Heinvers

    Arena Moderator

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    It's pretty nice, though his legs and butt could use some tweaking during his stand animations. Those areas currently look flat-ish thin during those anims.

    It's good to have you back around uncle :D
     
  4. Uncle Fester

    Uncle Fester

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    Yeah, it is this way ingames, i think. If the regular archer from the nightelves has this flaw, than this guy has it too. Let's see, if the mods say it must be change i will. :wink:

    Hehe, thx. :ogre_hurrhurr:

    Ty :ogre_haosis:
    Hm, i didn't rly notice that. Is this happening ingames or in a modelling/vieweing program?

    Thx, :ogre_haosis: i just got slightly inactive recently coz i am quite displeased with the current model mods. I mean seriously, why should i upload anything if they're going to force me to make experimental changes or changes into their custom needs. :vw_wtf: I've mentioned these problems @ the forums already.


    Oh, and besides, this resource set (model + icons) isn't finished yet. I'm planning to make a custom soundset too for LOTR maps/campaigns! :wink:
     
  5. cesclame

    cesclame

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    This model is awesome AND usefull, it cans come in a themed campagne or scenario, good job! And for a model, your description is good too^^
     
  6. Uncle Fester

    Uncle Fester

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    Hehe, thx a lot, buddy! :ogre_haosis: Yeah, that's the reason why i made a new version of a Haradrim archer. :wink: The old one is -IMO- good enough for those who want to make a Warcraft-styled LOTR map/campaign, this one is made for better quality LOTR campaigns and themed maps/campaigns with higher standards. :wink:
     
  7. JesusHipster

    JesusHipster

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    I realy like his face. I didn't like your previous takes on haradim units, but this one is pretty awesome. Good job.
     
  8. Kyrbi0

    Kyrbi0

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    Agree'd. Where's dat face from?
     
  9. kakuzu

    kakuzu

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    Nice model , look very good , it is prety unique and it is useful , very good work !
     
  10. Zed

    Zed

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    Uncle, You improved your skills.
    4/5
     
  11. Mythic

    Mythic

    Media Manager

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    Looks nice, suits the theme. 4/5

    Perhaps the turban could be team color, or gold?
     
    Last edited: Oct 9, 2014
  12. Uncle Fester

    Uncle Fester

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    hehe, thx a lot :ogre_haosis:

    ty :ogre_hurrhurr: once it was proudmore's face......i just rescaled it milkshape and rescaled the portrait in Oinkerwinkle's Geoset Translator for making the head shape different than the usual ones in WC3. I am outspokenly against having many models having the same head shape (like Arthas and Proudmore). :wink:

    thx :ogre_hurrhurr:

    ty :ogre_haosis: I'm still trying to improve them :wink:

    ty :ogre_hurrhurr: I intentionally didn't make the turban use TC (Replaceable ID1) as it would look like a neon-colored techno-style cloth, if the player's TC is bright (like the red, pink or light green one). :vw_sad:
     
  13. Splub

    Splub

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    Good, good. Very very good! 5/5!
     
  14. Uncle Fester

    Uncle Fester

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    thx a lot :ogre_haosis:
     
  15. StoPCampinGn00b

    StoPCampinGn00b

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    I give 5/5 to 10% of models. In game, this looks really convincing that it comes straight out of an LOTR game. Great description and appearance of the model. Great work!
     
  16. Uncle Fester

    Uncle Fester

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    ty :ogre_haosis:
     
  17. Mythic

    Mythic

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    Still suggesting golden turban. :p
     
  18. Uncle Fester

    Uncle Fester

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    Em, to be honest, i am keeping golden and white turbans for the new Haradrim Heroes, as they look somewhat nobler. :wink:
     
  19. sonofjay

    sonofjay

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    This look way better Uncle. And I actually think this is War3 friendlier than the previous one. I just remember that I just can't make the previous one look good with many of the default units of War3.

    Great job on this one.