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Hanky vs Paladon - The inofficial challenge!

Discussion in 'Triggers & Scripts' started by Paladon, Feb 8, 2009.

?

Which entry deserves your vote?

  1. Hanky´s "Dance Fever"

    44.7%
  2. Paladon´s "Let´s Dance!"

    55.3%
  1. Paladon

    Paladon

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    Hanky versus Paladon
    The inofficial challenge!

    [​IMG] VS [​IMG]

    Although this may be one of the probably weirdest challenges ever, we decided to challenge each other.
    Our aim was to create a decent GUI spell, matching the following theme:
    Dance!

    Now it´s up to you!
    Test both entries and decide on your own, which spell deserves your vote?
     

    Attached Files:

    Last edited: Feb 15, 2009
  2. TheBlooddancer

    TheBlooddancer

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    Paladon, you get my vote.

    That one is epic :D
    I love the sliding effect.
     
  3. Element of Water

    Element of Water

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    I vote Paladon. Hanky's was buggy, but was quite good, but Paladon's was just awsome :p
     
  4. Septimus

    Septimus

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    Hanky spell was funny and good looking, but it was buggy.
    Paladon spell give me the impression of being normal or average, but it doesn't bug just like Hanky spell does.

    Since this contest was aim at the effectiveness of coding, I vote for Paladon.
     
  5. Shanghai

    Shanghai

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    paladon u always make awesome spells leak free and very good :) i gona look at this when im coming home :p
     
  6. Yixx

    Yixx

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    Imma check this out this afternoon ^^
    BTW: Epic challenge =D,,
     
  7. scorpion182

    scorpion182

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    I like both ideas :D, but i can only choose one, so i vote Paladon.
     
  8. Hanky

    Hanky

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    Well, hmm where's my spell buggy? Maybe if you cast it at the same location twice some units get to fast unpaused I'll fix that later. Two things that maybe could look like a bug that the anti caster units of the humans arent affected by the spell. Well that's simple to explain they are Magic Immune ... uhm I mean Dance Immune so the spell won't have any effect at those unit types. And maybe if a unit die and the unit currently got the attack move it could look buggy. But that's impossible to change... and with the effectiveness, both spell got the same effectiveness mine is even configurable and also we both use "nearly" the same indexing... But well it's your choice ;)

    Edit: Ok septimus said me what bugged I'll see what is wrong...
     
    Last edited: Feb 9, 2009
  9. Yixx

    Yixx

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    Hanky: Spell is epic =D It is a real enemy crusher!!
    Paladon: Seriously beautifull! Too bad you cant control the caster! (right?) =(
    Hanky: I personally think you should make the caster not attack anymore, cause now he can still attack enemys,, (personal opinion!)
    Paladon:
    • Set TA_Group = (Units within 125.00 of TA_TempPoint[1] matching (((((Matching unit) is A structure) Equal to False) and (False Equal to False)) and ((((Matching unit) is alive) Equal to True) and ((Matching unit) Not equal to TA_Unit[TA_Integers[3]]))))

    False equal to False?? Isnt that a little stupid? xD

    Well,, all in all, i cant really decide =( Hankys spell is a real crusher,, Paladons spell is really beautifull! =D
    So, im not gonna vote,, srry!
     
  10. Paladon

    Paladon

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    Yeah, i removed a condition there, but Hanky said me that i have to finish the spell at 9pm. So i finished the spell at 9pm and did not remove that condition.
     
  11. Yixx

    Yixx

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    Ok, Well, doesnt really matter, False equal to True would be the dumbest xD
    And to both of you:
    Really nice spells!! =D
     
  12. Avator

    Avator

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    I voted for Paladon, because I liked both spells, but Hanky's spell started to cause major lag when casted again when it was already in effect (and nearly froze the game when being cast while 2 are still active, which is possible). I suggest you check your triggers for a way to solve this or simply make it recharge faster :gg:
     
  13. -Berz-

    -Berz-

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    Hehe, epic challenge :D

    I'll check the spells out, if I'll scratch out some free time D:
     
  14. Kingz

    Kingz

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    @Hanky
    Really nice spell i like it, nice collor changing and stuff^^,
    @Paladon
    Fresh idea, nice impresion of the spell and i saw no bugs or any flaw.

    Though both entries are good, Paladon's coding looks better(no offense) and easier to understand^^
    Anyway this is a tough call and i don't think i can vote for either one, at least not now, maybe for a day-two when i check the spells more.
     
  15. Septimus

    Septimus

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    Haha.. Hanky doesn't seems to be familiar with GUI. 90% of his gui was using a custom script in order to execute it via JASS... XD

    Seems like Paladon win Hanky at GUI, but I bet when it comes to JASS Hanky could easily overwhelm Paladon.. XD
     
  16. Paladon

    Paladon

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    Of course he could.
     
  17. Hanky

    Hanky

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    That's not really true. Paladon and I said for the create and destroy costum script is allowed. I just used costum script when I created the sound effects and the groups and at the start to remove leaking groups. The other costum script I used was for nullifying and destroying. That was maybe 25% of the code. But the executing part is in GUI ;)

    Edit: The mighty Paladon allowed to fix my bug thanks to him and so there's a new bugfree version. Enjoy :D
     
    Last edited: Feb 10, 2009
  18. MistAssass

    MistAssass

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    EPIC !!! ... kickass !
     
  19. Yixx

    Yixx

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    Srry hanky, but i found one, well, sorta bug,,
    When you cast if you are already dancing, you move like this:

    Check attachment(),,

    (yeah i suck at drawing and so on ^^)
    Also you hear the thing he says (dont exactly know what) 2 times fast after each other,,
    You might want to add some condition that checks if it is already dancing =),,
     

    Attached Files:

  20. Hanky

    Hanky

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    I know that you are then moving like a rabbit at speed but that's not a bug. Just feel free to increase the cooldown. The cooldown is currently just so low for testing. ;)