- Joined
- Jul 3, 2010
- Messages
- 536
I need your opinion on a question that has been troubling me lately.
This is about H05's optional quest. You know, the quest with the caravan, that spreads the plagued grain to four villages. If you can stop the caravan before it reaches the fourth village, you'll receive a Medallion of Courage and a Scroll of Town Portal. If you fail the quest, a third undead base will be constructed and start attacking you. Additionally, when a village is infected, it sends an attack against you.
Now, what I do every time I play this map is that I send Arthas with Level 3 Divine Shield to simply hit the Caravan as much as he can while Shielded. In two to three casts he will kill the Wagons, take the items and leave.
Now, don't you think this is somewhat... cheap?
Why I think it might be cheap is because you essentially evaded fighting four abominations, four ghouls and two necromancers. Also, you didn't take a point of damage. You've done the quest using 50-75 mana and in about three minutes, travel time included. (You should always get the Boots of Speed.) The aim of the quest would be to divert attention from the main quest, to put the players into a position where they either sacrifice defenses to destroy the caravan or let a third base get established in their back. (Also nullifying any attempt at expansion.)
On the other hand, this cheap tactic cannot be executed without sacrificing ability points. You'll always want to have maxed out Holy Light. If you also max out Divine Shield, like I do, you won't have Resurrection. You also can't get Devotion Aura, which could otherwise help you defend somewhat better.
So, what's your opinion? Can the special skill build requirement justify this strategy?
If not, the solution is obvious. The caravan guards suicide-attack against your base if the caravan is gone and they are still alive.
This is about H05's optional quest. You know, the quest with the caravan, that spreads the plagued grain to four villages. If you can stop the caravan before it reaches the fourth village, you'll receive a Medallion of Courage and a Scroll of Town Portal. If you fail the quest, a third undead base will be constructed and start attacking you. Additionally, when a village is infected, it sends an attack against you.
Now, what I do every time I play this map is that I send Arthas with Level 3 Divine Shield to simply hit the Caravan as much as he can while Shielded. In two to three casts he will kill the Wagons, take the items and leave.
Now, don't you think this is somewhat... cheap?
Why I think it might be cheap is because you essentially evaded fighting four abominations, four ghouls and two necromancers. Also, you didn't take a point of damage. You've done the quest using 50-75 mana and in about three minutes, travel time included. (You should always get the Boots of Speed.) The aim of the quest would be to divert attention from the main quest, to put the players into a position where they either sacrifice defenses to destroy the caravan or let a third base get established in their back. (Also nullifying any attempt at expansion.)
On the other hand, this cheap tactic cannot be executed without sacrificing ability points. You'll always want to have maxed out Holy Light. If you also max out Divine Shield, like I do, you won't have Resurrection. You also can't get Devotion Aura, which could otherwise help you defend somewhat better.
So, what's your opinion? Can the special skill build requirement justify this strategy?
If not, the solution is obvious. The caravan guards suicide-attack against your base if the caravan is gone and they are still alive.