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[Trigger] Undead Caravan

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Hello, I am having an issue with a "Caravan Trigger". Well, more likely to say "triggers". The problem and issue is that I don't know what exactly the problem is. I figured that it would be stupid to post the images since I don't know even myself what is wrong. Map is linked below.


The Issue:
The trigger once worked before the map file itself was converted into a ".w3x" file for the "Frozen Throne". The map was for "Reign of Chaos". At the 22nd minute of Defending Hearthglen. An orange undead caravan appears to the south-west green undead base and is supposed to move to attack all four outlying villages. Then at the last village (if the caravan is successful in it's cause) makes an undead base. The problem is that the caravan only creates itself and doesn't seem to function even if the triggers are clearly made for it to do so.

The Map (Beta Stage):
Link - http://www.hiveworkshop.com/forums/pastebin.php?id=zoliqj

To access the map in game to start playing. Type "-easy", "-normal", or "-hard" without the " of course.
 
Last edited:

Dr Super Good

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Jan 18, 2005
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Since Warcraft III does not include a trigger debugger (like StarCraft II does, sigh), place display game message actions around the involved triggers to visualize their flow.

It could be something silly like a trigger never runs because the event is never created due to the initialization thread crashing (usually op-limit related) after processing another trigger. It could also be caused by an unintentional variable conflict resulting in the triggers used to control the caravan losing reference to the caravan and so not working. It may even be caused by a trigger on trigger conflict. Where one trigger stops the other from working.

That is if it is trigger related at all. Changing from RoC to TFT also changes game data due to the addition of the War3x.mpq as a data source. Maybe this new source data has broken the caravan in some way preventing it from moving, building a base, or otherwise doing what the triggers require it to do.
 
Level 11
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Nov 24, 2010
Messages
204
Since Warcraft III does not include a trigger debugger (like StarCraft II does, sigh), place display game message actions around the involved triggers to visualize their flow.
Yes, but I am really unsure on what it could be. The caravans follow these "regions" and "breadcrumb" variables. Suffice it to say that it's their movement speed that only screws up. For when I would put one of the "Grain Caravans" inside the last region they are meant to attack. It builds the base without no issues. Even proceeds to it's trigger after that... such as "leaving the region and exiting from the game".
 
Level 11
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Nov 24, 2010
Messages
204
Are you saving/loading by any chance? The repeating timers could become corrupted if you do so.

Check that the pulse order triggers are working correctly. Check that the caravan variables are assigned correctly.

1. Not using any save/load triggers.
2. Checked it all.

Progress so Far:

Caravans now move to their specific destination and plague the villages. However, now their guardians stay behind and don't move at all (their escort).

P.S:
Sorry for slow reply. Got new PC and reformatted my Laptop.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,286
1. Not using any save/load triggers.
I am referring to the buggy in game save/load system that people often use before a major event to rollback if they make a mistake. It is available under Save from the main menu.

Caravans now move to their specific destination and plague the villages. However, now their guardians stay behind and don't move at all (their escort).

Did you disable guard radius? Perhaps they move towards the area then turn around as they become too far from where they spawned.
 
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