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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Natural Bond
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Life of (Casting unit)) / 2.00) Greater than 1.00
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Then - Actions
- Unit - Set life of (Casting unit) to ((Life of (Casting unit)) / 2.00)
- Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 400.00)
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Else - Actions
- Unit - Order (Casting unit) to Stop
- Game - Display to (All players controlled by a User player) for 4.00 seconds the text: |cffffcc00Not enoug...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
edit by mod: added trigger tags
Last edited by a moderator: