i was looking at a post it said to put this
- Unit - Set life of Target life to Life of Target + Intelligence of Caster (Include Bonuses) x 2.00
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Heal
- Events
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to IntHeal
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Then - Actions
- Set Caster = (Casting unit)
- Set Target = (Target unit of ability being cast)
- Unit - Set life of Target to ((Life of Target) + 1.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)