Hey guys
!
So I am making a healing spell and though it seems simple enough, I just can't make it work. So a unit casts a healing spell on a targeted unit, healing over 4 seconds. But in the end, it's supposed to "explode" and heal every unit around the target for X health. Here's what I have come up with so far;

~Razorwind~

So I am making a healing spell and though it seems simple enough, I just can't make it work. So a unit casts a healing spell on a targeted unit, healing over 4 seconds. But in the end, it's supposed to "explode" and heal every unit around the target for X health. Here's what I have come up with so far;
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Wild Seed bloom
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Wild Seed
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Actions
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Wait 1.00 seconds
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Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 498.00)
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Wait 1.00 seconds
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Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 498.00)
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Wait 1.00 seconds
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Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 498.00)
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Wait 1.00 seconds
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Unit Group - Pick every unit in (Units within 400.00 of (Position of (Target unit of ability being cast)) matching (((Matching unit) belongs to an ally of (Owner of (Casting unit))) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 2102.00)
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~Razorwind~