- Joined
- Aug 1, 2013
- Messages
- 54
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Events:[
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Unit: A unit Starts the effect of an ability
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Conditions:
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(Ability being cast) Equal to AbilityX
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Actions:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Target unit of ability being cast) belongs to an ally of (Owner of (Casting unit))) Equal to True
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Then - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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Unit - Life of (Target of ability being cast) to ((Life of (Target unit of ability being cast)) + Number)
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Wait 1.00 seconds
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Else - Actions
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Do Nothing
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Also I am interested if there is any way to make this trigger to work for multiple units at the same Time and Counting
Any help will get +rep