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GreenSword by Forgotten_Warlord

I made this sword as a request for Chilla_Killa. Although this is custom texture, and he didn't want that, texturing isn't my thing XD (apparently)

But I did make this custom texture in photo shop, and I added an alpha channle to it. so the green spots are slightly transparent.

Edit:
White Line removed!

Keywords:
Sword, green, attachment, Forgotten, Warlord, _
Contents

GreenSword by Forgotten_Warlord (Model)

Reviews
13:18, 19th Nov 2009 DonDustin: the unwrap needs some work(there is a white line in the centre and the particle count should be lower DonDustin: changes made.

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13:18, 19th Nov 2009
DonDustin: the unwrap needs some work(there is a white line in the centre and the particle count should be lower

DonDustin: changes made.
 
Level 20
Joined
Jun 6, 2008
Messages
997
738 polies isn't "High Poly" at all. Its actually quite low poly still. Now "High Quality" is more what your looking for. You have a lot of verticies all together in small areas adding lots of detail. Based on a picture of just the vertexes you'd think it could be high poly but it isn't. Its not even over 1000 polies yet.

Anyway its a great model so far though there is room to improve. There are white lines at the edges and in the middle from where the white comes in on the texture. I would either adjust the UV map with Mdlvis or vertexmodify so that it goes in a little bit more and resists the incoming white. Or just extend the edges of the color on your texture a little bit past the edges.
 
738 polies isn't "High Poly" at all. Its actually quite low poly still. Now "High Quality" is more what your looking for. You have a lot of verticies all together in small areas adding lots of detail. Based on a picture of just the vertexes you'd think it could be high poly but it isn't. Its not even over 1000 polies yet.

Anyway its a great model so far though there is room to improve. There are white lines at the edges and in the middle from where the white comes in on the texture. I would either adjust the UV map with Mdlvis or vertexmodify so that it goes in a little bit more and resists the incoming white. Or just extend the edges of the color on your texture a little bit past the edges.

ok thanks for your input, i'll make those changes :)
 
Level 14
Joined
Dec 24, 2008
Messages
2,126
I like the sword, but... the fire doesn't convince me at all. It doesn't look like if the fire is alive u know. I don't know how to explain it by myself. Anyway, that problem it's not so serious. But still I'm sure that I can give it a 5/5 :)
 
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