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Gravity Spells v2.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Map is about 2 similar spells: Positive & Negative Gravity. Positive G. moves the targeted enemy closer to caster, while Negative G. moves the targeted enemy further from the caster. The effects are different too: Positive G. - Deals 200 instant damage and stuns for 2 seconds. Negative G. - Deals 30 dps for 5 seconds and reduces attack speed of the target by 90%. - I hope you like it :) .... It would be thankful if you post feedbacks :)

Keywords:
Gravity, Positive, Negative, Isaac Newton, Wc3, Blood Mage
Contents

Gravity Spells v2.0 (Map)

Reviews
Bribe: Nothing is MUI and everything leaks a lot. The sight trigger should have "map initialization" as the event. Please ask for help fixing your triggers in the Triggers and Scripts section...

Moderator

M

Moderator

Bribe:

Nothing is MUI and everything leaks a lot.

The sight trigger should have "map initialization" as the event.

Please ask for help fixing your triggers in the Triggers and Scripts section: http://www.hiveworkshop.com/forums/triggers-scripts-269/
 
Level 10
Joined
Apr 25, 2009
Messages
296
Well, I felt like actually doing something so... here's the triggers:

  • Knockback01
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Positive Gravity
    • Actions
      • Set Target = (Target unit of ability being cast)
      • Set Caster = (Triggering unit)
      • Set Location = (Position of Caster)
      • Trigger - Turn on Knockback02 <gen>
      • Wait 1.00 seconds
      • Trigger - Turn off Knockback02 <gen>
  • Knockback02
    • Events
      • Time - Every 0.04 seconds of game time
    • Conditions
    • Actions
      • Unit - Move Target instantly to (Location offset by ((Distance between (Position of Target) and Location) + -15.00) towards (Angle from Location to (Position of Target)) degrees)
      • Special Effect - Create a special effect attached to the origin of Target using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
      • Special Effect - Destroy (Last created special effect)
  • Knockback 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Negative Gravity
    • Actions
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Set Location = (Position of Caster)
      • Trigger - Turn on Knockback 2 <gen>
      • Wait 1.00 seconds
      • Trigger - Turn off Knockback 2 <gen>
  • Knockback 2
    • Events
      • Time - Every 0.04 seconds of game time
    • Conditions
    • Actions
      • Unit - Move Target instantly to (Location offset by ((Distance between Location and (Position of Target)) + 20.00) towards (Angle from Location to (Position of Target)) degrees)
      • Special Effect - Create a special effect attached to the origin of Target using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
      • Special Effect - Destroy (Last created special effect)
Your spells:
-Leak alot.
-Are too simple.
-Aren't Mui
-Use Waits
-Are simply knockbacks/hooks(?)
----------------------------------------------
Please refer to the tutorials.
 
Level 12
Joined
Apr 16, 2010
Messages
584
Then i'll post review, my time to shine :p
Review

-yo!;
-you leak location;
-you use waits, makes spell non-MUI;
-to much triggers, could be done in two;
-could become a knockback and knockforward system :p;
-use timer in event 0.03 nit 0.04 - more efficient
Edit: oh you also made a verdict - good.
Okay, @PiratE-OF-7-SeaS, you should read few tutorials here on hive: Hot to make spell MUI and How to clear leaks. Search such tutorials
 
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